subsurface/stats/chartitem.h
Berthold Stoeger d85b321784 statistics: show selected dives in scatter plot
As a visual feedback, show the selected dives in the scatter
plot. React to application-wide selection changes. Currently,
the dive list is deactivated while in statistics mode, but
that may change.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-02-13 13:02:54 -08:00

229 lines
7 KiB
C++

// SPDX-License-Identifier: GPL-2.0
// Wrappers around QSGImageNode that allow painting onto an image
// and then turning that into a texture to be displayed in a QQuickItem.
#ifndef CHART_ITEM_H
#define CHART_ITEM_H
#include "statshelper.h"
#include <memory>
#include <QPainter>
class QSGGeometry;
class QSGGeometryNode;
class QSGFlatColorMaterial;
class QSGImageNode;
class QSGRectangleNode;
class QSGTexture;
class StatsView;
enum class ChartZValue : int;
class ChartItem {
public:
virtual void render() = 0; // Only call on render thread!
bool dirty; // If true, call render() when rebuilding the scene
ChartItem *prev, *next; // Double linked list of items
const ChartZValue zValue;
virtual ~ChartItem(); // Attention: must only be called by render thread.
protected:
ChartItem(StatsView &v, ChartZValue z);
QSizeF sceneSize() const;
StatsView &view;
void markDirty();
};
template <typename Node>
class HideableChartItem : public ChartItem {
protected:
HideableChartItem(StatsView &v, ChartZValue z);
std::unique_ptr<Node> node;
bool visible;
bool visibleChanged;
template<class... Args>
void createNode(Args&&... args); // Call to create node with visibility flag.
void updateVisible(); // Must be called by child class to update visibility flag!
public:
void setVisible(bool visible);
};
// A shortcut for ChartItems based on a hideable proxy item
template <typename Node>
using HideableChartProxyItem = HideableChartItem<HideableQSGNode<QSGProxyNode<Node>>>;
// A chart item that blits a precalculated pixmap onto the scene.
class ChartPixmapItem : public HideableChartProxyItem<QSGImageNode> {
public:
ChartPixmapItem(StatsView &v, ChartZValue z);
~ChartPixmapItem();
void setPos(QPointF pos);
void render() override; // Only call on render thread!
QRectF getRect() const;
protected:
void resize(QSizeF size); // Resets the canvas. Attention: image is *unitialized*.
std::unique_ptr<QPainter> painter;
std::unique_ptr<QImage> img;
void setTextureDirty();
void setPositionDirty();
QRectF rect;
private:
bool positionDirty; // true if the position changed since last render
bool textureDirty; // true if the pixmap changed since last render
std::unique_ptr<QSGTexture> texture;
};
// Draw a rectangular background after resize. Children are responsible for calling update().
class ChartRectItem : public ChartPixmapItem {
public:
ChartRectItem(StatsView &v, ChartZValue z, const QPen &pen, const QBrush &brush, double radius);
~ChartRectItem();
void resize(QSizeF size);
private:
QPen pen;
QBrush brush;
double radius;
};
// Attention: text is only drawn after calling setColor()!
class ChartTextItem : public ChartPixmapItem {
public:
ChartTextItem(StatsView &v, ChartZValue z, const QFont &f, const std::vector<QString> &text, bool center);
ChartTextItem(StatsView &v, ChartZValue z, const QFont &f, const QString &text);
void setColor(const QColor &color); // Draw on transparent background
void setColor(const QColor &color, const QColor &background); // Fill rectangle with given background color
private:
QFont f;
double fontHeight;
bool center;
struct Item {
QString s;
double width;
};
std::vector<Item> items;
};
// A pie chart item: draws disk segments onto a pixmap.
class ChartPieItem : public ChartPixmapItem {
public:
ChartPieItem(StatsView &v, ChartZValue z, double borderWidth);
void drawSegment(double from, double to, QColor fill, QColor border); // from and to are relative (0-1 is full disk).
void resize(QSizeF size); // As in base class, but clears the canvas
private:
double borderWidth;
};
class ChartLineItem : public HideableChartItem<HideableQSGNode<QSGGeometryNode>> {
public:
ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width);
~ChartLineItem();
void setLine(QPointF from, QPointF to);
void render() override; // Only call on render thread!
private:
QPointF from, to;
QColor color;
double width;
bool horizontal;
bool positionDirty;
bool materialDirty;
std::unique_ptr<QSGFlatColorMaterial> material;
std::unique_ptr<QSGGeometry> geometry;
};
// A bar in a bar chart: a rectangle bordered by lines.
class ChartBarItem : public HideableChartProxyItem<QSGRectangleNode> {
public:
ChartBarItem(StatsView &v, ChartZValue z, double borderWidth, bool horizontal);
~ChartBarItem();
void setColor(QColor color, QColor borderColor);
void setRect(const QRectF &rect);
QRectF getRect() const;
void render() override; // Only call on render thread!
protected:
QColor color, borderColor;
double borderWidth;
QRectF rect;
bool horizontal;
bool positionDirty;
bool colorDirty;
std::unique_ptr<QSGGeometryNode> borderNode;
std::unique_ptr<QSGFlatColorMaterial> borderMaterial;
std::unique_ptr<QSGGeometry> borderGeometry;
};
// A box-and-whiskers item. This is a bit lazy: derive from the bar item and add whiskers.
class ChartBoxItem : public ChartBarItem {
public:
ChartBoxItem(StatsView &v, ChartZValue z, double borderWidth);
~ChartBoxItem();
void setBox(const QRectF &rect, double min, double max, double median); // The rect describes Q1, Q3.
QRectF getRect() const; // Note: this extends the center rectangle to include the whiskers.
void render() override; // Only call on render thread!
private:
double min, max, median;
std::unique_ptr<QSGGeometryNode> whiskersNode;
std::unique_ptr<QSGFlatColorMaterial> whiskersMaterial;
std::unique_ptr<QSGGeometry> whiskersGeometry;
};
// An item in a scatter chart. This is not simply a normal pixmap item,
// because we want that all items share the *same* texture for memory
// efficiency. It is somewhat questionable to define the form of the
// scatter item here, but so it is for now.
class ChartScatterItem : public HideableChartProxyItem<QSGImageNode> {
public:
ChartScatterItem(StatsView &v, ChartZValue z);
~ChartScatterItem();
// Currently, there is no highlighted and selected status.
enum class Highlight {
Unselected,
Selected,
Highlighted
};
void setPos(QPointF pos); // Specifies the *center* of the item.
void setHighlight(Highlight highlight); // In the future, support different kinds of scatter items.
void render() override; // Only call on render thread!
QRectF getRect() const;
bool contains(QPointF point) const;
private:
QSGTexture *getTexture() const;
QRectF rect;
QSizeF textureSize;
bool positionDirty, textureDirty;
Highlight highlight;
};
// Implementation detail of templates - move to serparate header file
template <typename Node>
void HideableChartItem<Node>::setVisible(bool visibleIn)
{
if (visible == visibleIn)
return;
visible = visibleIn;
visibleChanged = true;
markDirty();
}
template <typename Node>
template<class... Args>
void HideableChartItem<Node>::createNode(Args&&... args)
{
node.reset(new Node(visible, std::forward<Args>(args)...));
visibleChanged = false;
}
template <typename Node>
HideableChartItem<Node>::HideableChartItem(StatsView &v, ChartZValue z) : ChartItem(v, z),
visible(true), visibleChanged(false)
{
}
template <typename Node>
void HideableChartItem<Node>::updateVisible()
{
if (visibleChanged)
node->setVisible(visible);
visibleChanged = false;
}
#endif