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a0d36e2061
See 'Build-Depends:' in packaging/ubuntu/debian/control. Signed-off-by: Cristian Ionescu-Idbohrn <cristian.ionescu-idbohrn@axis.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
392 lines
13 KiB
Text
392 lines
13 KiB
Text
Building Subsurface from Source
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===============================
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Subsurface uses a few open source libraries and frameworks to do its
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job. The most important ones include libdivecomputer, Qt, Marble
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(more precisely libmarblewidget), libxml2, libxslt, libsqlite3, libzip,
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and libgit2.
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Below are instructions for building Subsurface under some popular
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Linux distributions, for building Subsurface using Homebrew on a Mac,
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and for cross-building Subsurface for Windows. The lack of a working
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package management system for Windows makes it really painful to build
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Subsurface natively under Windows, we have some hints how to do so
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here as well.
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As of Subsurface 4.3 all of the prebuilt binaries that we provide (right
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now Windows64, Windows32, Mac, Ubuntu and LinuxMint) are built using our
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own custom "flavors" of libdivecomputer and libmarblewidget. You can get
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these from
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git://git.subsurface-divelog.org/marble (in the Subsurface-4.3 branch)
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git://git.subsurface-divelog.org/libdc (in the Subsurface-4.3 branch)
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Both of these repositories also have a Subsurface-testing branch. That
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branch is explicitly marked as NOT STABLE and will receive force pushes.
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The rationale for this is that we have no intention of forking either of
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these two projects. We simply are adding a few patches on top of their
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latest versions and so those testing branches get frequently rebased.
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Also, all of the prebuilt binaries (with the exception of the Windows32
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build) are now Qt5 based and Qt5 is considered the stable and supported
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framework to use for building Subsurface.
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Build options for Subsurface
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----------------------------
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The following options are recognized when passed to qmake:
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-config debug Create a debug build
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-config release Create a release build
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The default depends on how Qt was built.
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V=1 Disable the "silent" build mode
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LIBDCDEVEL=1 Search for libdivecomputer in ../libdivecomputer
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LIBMARBLEDEVEL=path Search for marble library and includes in path
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SPECIAL_MARBLE_PREFIX=1 Use libssrfmarblewidget as library name
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This is needed when building with our marble branch
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LIBGIT2DEVEL=path Search for libgit2 library and includes in path
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INCLUDEPATH+=xxx Add xxx to the include paths to the compiler
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(pass the actual path, without -I)
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LIBS+=xxx Add xxx to the linker flags. -l and -L options are
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recognized.
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The INCLUDEPATH and LIBS options are useful to tell the buildsystem
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about non-standard installation paths for the dependencies (such as
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Marble). They can be repeated as often as needed, or multiple
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arguments can be passed on the same switch, separated by a space. For
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example:
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qmake LIBS+="-L$HOME/marble/lib -L$HOME/libdivecomputer/lib" \
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INCLUDEPATH+="$HOME/marble/include $HOME/libdivecomputer/include"
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Building Subsurface 4 under Linux
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---------------------------------
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On Fedora you need
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sudo yum install git gcc-c++ make autoconf automake libtool cmake \
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libzip-devel libxml2-devel libxslt-devel libsqlite3x-devel \
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libgit2-devel libudev-devel libusbx-devel \
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qt5-qtbase-devel qt5-qtdeclarative-devel qt5-qtscript-devel \
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qt5-qtwebkit-devel qt5-qtsvg-devel qt5-qttools-devel
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Package names are sadly different on OpenSUSE
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sudo zypper install git gcc-c++ make autoconf automake libtool cmake libzip-devel \
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libxml2-devel libxslt-devel sqlite3-devel libgit2-devel libusb-1_0-devel \
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libqt5-linguist-devel libqt5-qttools-devel libQt5WebKitWidgets-devel \
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libqt5-qtbase-devel libQt5WebKit5-devel libqt5-qtsvg-devel \
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libqt5-qtscript-devel libqt5-qtdeclarative-devel
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On Debian Jessie this seems to work
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sudo apt-get install git g++ make autoconf libtool cmake pkg-config \
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libxml2-dev libxslt1-dev libzip-dev libsqlite3-dev \
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libusb-1.0-0-dev libgit2-dev \
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qt5-default qt5-qmake qtchooser qttools5-dev-tools libqt5svg5-dev \
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libqt5webkit5-dev libqt5qml5 libqt5quick5 libqt5declarative5 \
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qtscript5-dev
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On Debian style distributions you can install the required development
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packages by running (once Qt version of subsurface is available in your
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distribution)
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$ sudo apt-get build-dep subsurface
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but on many of them this will give you the build dependencies for the
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official package (which is often way out of date). So be careful that this
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doesn't get you a Qt4 based environment
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First you need to compile our version of libdivecomputer:
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$ mkdir ~/src # unless you have this already
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$ cd ~/src
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$ git clone -b Subsurface-4.3 git://subsurface-divelog.org/libdc libdivecomputer
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# or -b Subsurface-testing to get the testing version - careful,
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# careful - this gets rebased and may be broken
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$ cd libdivecomputer
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$ autoreconf --install
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$ ./configure --disable-shared
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$ make
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$ sudo make install
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Then you compile our custom branch of libmarblewidget
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$ cd ~/src
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$ git clone -b Subsurface-4.3 git://subsurface-divelog.org/marble marble-source
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# or -b Subsurface-testing to get the testing version - careful,
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# careful - this gets rebased and may be broken
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$ mkdir marble-build
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$ cd marble-build
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$ cmake -DQTONLY=ON -DQT5BUILD=ON \
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-DBUILD_MARBLE_APPS=OFF -DBUILD_MARBLE_EXAMPLES=OFF \
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-DBUILD_MARBLE_TESTS=OFF -DBUILD_MARBLE_TOOLS=OFF \
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-DBUILD_TESTING=OFF -DWITH_DESIGNER_PLUGIN=OFF \
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-DBUILD_WITH_DBUS=OFF ../marble-source
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$ make # <- this step will take quite a while... if you have more cores
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# try make -j8 or something like that
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$ sudo make install
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Finally you can compile Subsurface:
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$ cd ~/src
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$ git clone git://subsurface-divelog.org/subsurface.git
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$ cd subsurface
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$ cd git checkout v4.3 # this get's you the last release
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# skip this step to build the latest development
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# version
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$ qmake SPECIAL_MARBLE_PREFIX=1
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# on Fedora/OpenSUSE you need qmake-qt5
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$ make
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$ sudo make install # [optionally, add: prefix=/usr/local]
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At least on Fedora and OpenSUSE you need to make sure that /usr/local/lib
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is searched for shared libraries (this is where the steps above installed
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libdivecomputer and libmarblewidget in order not to conflict with system
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pacakges). So you need to do the following:
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$ sudo echo "/usr/local/lib" > /etc/ld.so.conf.d/local.conf
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$ sudo ldconfig
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Now you should be able to start the Subsurface binary you just created
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with
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$ ./subsurface
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Building Subsurface under MacOSX (using Homebrew)
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-------------------------------------------------
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0) You need to have XCode installed. The first time (and possibly after updating OSX)
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you need to run
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$ xcode-select --install
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1) Install Homebrew
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$ ruby -e "$(curl -fsSL https://raw.github.com/mxcl/homebrew/go/install)"
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2) Install needed dependencies
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$ brew install asciidoc libzip sqlite cmake libusb pkg-config
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3) Make the brew version of sqlite the default
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$ brew link --force sqlite
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4) Download Qt from http://www.qt.io/download-open-source/
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In the installer, chose an install folder (e.g., /home/username/Qt5), in
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"Select components" select the most recent version and be sure you also
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install the "Source Components".
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Build it (takes a long time)
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$ cd ~/Qt5/5.4/Src/
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$ ./configure -prefix /usr/local -opensource
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$ make -j4
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$ make install
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5) Install custom subsurface Marble
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$ cd ~/src
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$ git clone -b Subsurface-4.3 git://subsurface-divelog.org/marble marble-source
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$ cd marble-source
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$ mkdir marble-build
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$ cd marble-build
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$ cmake -DCMAKE_BUILD_TYPE=Debug -DQTONLY=TRUE -DWITH_PHONON=OFF \
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-DQT5BUILD=ON -DCMAKE_INSTALL_PREFIX=/usr/local ../../marble-source
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$ cd src/lib/marble
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$ make -j4
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5) Install Libdivecomputer
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$ brew install automake libtool
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$ cd ~/src
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$ git clone -b Subsurface-4.3 git://subsurface-divelog.org/libdc libdivecomputer
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$ cd libdivecomputer
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$ autoreconf --install
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$ ./configure --disable-shared
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$ make -j4
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$ make install
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6) Compile Subsurface
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$ cd ~/src
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$ git clone git://subsurface-divelog.org/subsurface.git
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$ cd subsurface
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$ qmake SPECIAL_MARBLE_PREFIX=1 INCLUDEPATH+=/usr/local/include \
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LIBS+=-L/usr/local/lib \
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LIBS+='-L/usr/local/Cellar/libzip/0.11.2/lib -lzip -lz' \
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INCLUDEPATH+=/usr/local/Cellar/libzip/0.11.2/include V=1 \
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LIBMARBLEDEVEL=../marble-source/marble-build/
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$ make -j4
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$ make install_mac_bundle
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After the above is done, Subsurface will be installed to /Applications.
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Another option is to create a .dmg for distribution:
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$ qmake
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$ make
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$ make mac-create-dmg
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Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Fedora 20). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/windows directory.
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Everywhere below the mingw64- prefix is used for the cross tools. If you
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really need a 32bit binary you need to use mingw32- as prefix and you may
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also run into issues creating an installable binary with Qt5 (i.e., you
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may have to go back to Qt4).
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The best way to get libdivecomputer to build appears to be
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$ mkdir -p ~/src
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$ cd ~/src
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$ git clone -b Subsurface-4.3 git://subsurface-divelog.org/libdc libdivecomputer
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# or -b Subsurface-testing to get the testing version - careful,
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# careful - this gets rebased and may be broken
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$ cd libdivecomputer
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$ autoreconf --install
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$ mingw64-configure --disable-shared
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$ mingw64-make
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$ sudo mingw64-make install
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To compile Marble, use:
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$ cd ~/src
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$ git clone -b Subsurface-4.3 git://subsurface-divelog.org/marble marble-source
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# or -b Subsurface-testing to get the testing version - careful,
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# careful - this gets rebased and may be broken
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$ mkdir marble-build
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$ cd marble-build
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$ mingg64-cmake -DQTONLY=ON -DQT5BUILD=ON \
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-DBUILD_MARBLE_APPS=OFF -DBUILD_MARBLE_EXAMPLES=OFF \
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-DBUILD_MARBLE_TESTS=OFF -DBUILD_MARBLE_TOOLS=OFF \
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-DBUILD_TESTING=OFF -DWITH_DESIGNER_PLUGIN=OFF \
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-DBUILD_WITH_DBUS=OFF ../marble-source
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$ mingw64-make # <- this step will take quite a while... if you have more cores
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# try ming64-make -j8 or something like that
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$ sudo mingw64-make install
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To compile libgit2, use:
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$ mkdir -p ~/src/libgit2/build
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$ git clone git://github.com/libgit2/libgit2 ~/src/libgit2
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$ cd ~/src/libgit2/build
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$ mingw64-cmake ..
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$ mingw64-make
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$ sudo mingw64-make install
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To compile Subsurface, use:
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$ cd ~/src
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$ git clone git://subsurface-divelog.org/subsurface.git
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$ cd subsurface
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$ cd git checkout v4.3 # this get's you the last release
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# skip this step to build the latest development
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# version
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$ packagin/windows/mingw-make.sh Qt5 SPECIAL_MARBLE_PREFIX=1
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$ packaging/windows/mingw-make.sh install
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$ packaging/windows/mingw-make.sh installer
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The last step assumes that you have a link from packaging/windows/dll to
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the correct directory in your MinGW installation. On my machine that is
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/usr/i686-w64-mingw64/sys-root/mingw/bin
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Similarly, the paths used in packaging/windows/mingw-make.sh may need to
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be adjusted according to your distributions layout
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Also, at least one version of Qt DLLs shipping with Fedora was
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self-inconsistent at caused random crashes at startup. Unless you have
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good reasons to build your own binaries, on Windows you may be better off
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with the pre-compiled binaries we provide.
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Building Subsurface on Windows
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------------------------------
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This is NOT RECOMMENDED. To the best of our knowledge there is one single
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person who regularly does this (and he provided these instructions). The
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Subsurface team does not provide support for Windows binary build from
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sources...
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1) Install msys-git:
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http://msysgit.github.io
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Tools part of MSYS are required for building Subsurface, while you also
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need Git to be upstream and contribute to the project.
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Make sure that the msys/bin (or git/bin) folder is in PATH.
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2) Install Qt
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http://qt-project.org/downloads
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Subsurface is currently built against Qt 4.8.5.
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3) Install a MinGW toolchain
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https://docs.google.com/open?id=0B4D8x6CJEmtuczdiQklwMEs4RUU
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Qt 4.8.5 comes without a compiler and you will have to download it from
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a separate location. Other compiler may work, but there are no guaranties for
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that. Make sure that the mingw/bin folder is in PATH.
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4) Install Libdivecomputer
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Use similar steps to the previous section, without the sudo command.
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5) Install CMake (required for building Marble):
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http://www.cmake.org/cmake/resources/software.html
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Make sure that the cmake/bin folder is in PATH.
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5) Download and build Marble
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http://marble.kde.org/sources.php
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http://techbase.kde.org/Projects/Marble/WindowsCompiling#Compiling_Marble_using_MingW
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Make sure you build both the Debug and Release versions.
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6) Install pkg-config
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http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/pkg-config_0.26-1_win32.zip
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pkg-config depends on DLL files such as libglib-2.0-0.dll and has to be in
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PATH, so it's best that you copy the executable to msys/bin.
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7) Install other dependencies
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Subsurface also depends on the following libraries:
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* libxml2
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http://www.xmlsoft.org/downloads.html
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* libxslt
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http://xmlsoft.org/XSLT/
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* libusb-1.0
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http://sourceforge.net/apps/trac/libusb-win32/wiki
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* zlib
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http://www.zlib.net/
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* libzip
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http://www.nih.at/libzip/
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Once you have the libraries, create .pc files (pkg-config) for them and place
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the files in a folder that is indicated by the PKG_CONFIG_PATH environment
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variable - e.g. PKG_CONFIG_PATH=c:\msys\pkg-config
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To build subsurface, use:
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$ git clone git://subsurface-divelog.org/subsurface.git
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$ cd subsurface
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$ qmake
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$ make
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$ make install
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$ make installer
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