mirror of
https://github.com/subsurface/subsurface.git
synced 2024-11-28 13:10:19 +00:00
ddc01e39e7
We had a ton of helper functions in qt-gui.cpp which really didn't make much sense. So I moved them all into qthelper.cpp. Also moved the UserAgent helper that didn't belong in the UpdateHandler to begin with - that's a generic helper used in many places... With this we can successfully build using cmake again. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
104 lines
3.3 KiB
C++
104 lines
3.3 KiB
C++
/* qt-gui.cpp */
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/* Qt UI implementation */
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#include "dive.h"
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#include "display.h"
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#include "qt-ui/mainwindow.h"
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#include "helpers.h"
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#include <QApplication>
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#include <QDesktopWidget>
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#include <QNetworkProxy>
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#include <QLibraryInfo>
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static QApplication *application = NULL;
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static MainWindow *window = NULL;
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void init_qt(int *argcp, char ***argvp)
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{
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application = new QApplication(*argcp, *argvp);
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}
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void init_ui(void)
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{
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// tell Qt to use system proxies
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// note: on Linux, "system" == "environment variables"
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QNetworkProxyFactory::setUseSystemConfiguration(true);
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#if QT_VERSION < 0x050000
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// ask QString in Qt 4 to interpret all char* as UTF-8,
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// like Qt 5 does.
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// 106 is "UTF-8", this is faster than lookup by name
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// [http://www.iana.org/assignments/character-sets/character-sets.xml]
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QTextCodec::setCodecForCStrings(QTextCodec::codecForMib(106));
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// and for reasons I can't understand, I need to do the same again for tr
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// even though that clearly uses C strings as well...
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QTextCodec::setCodecForTr(QTextCodec::codecForMib(106));
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#ifdef Q_OS_WIN
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QFile::setDecodingFunction(decodeUtf8);
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QFile::setEncodingFunction(encodeUtf8);
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#endif
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#else
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// for Win32 and Qt5 we try to set the locale codec to UTF-8.
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// this makes QFile::encodeName() work.
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#ifdef Q_OS_WIN
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QTextCodec::setCodecForLocale(QTextCodec::codecForMib(106));
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#endif
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#endif
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QCoreApplication::setOrganizationName("Subsurface");
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QCoreApplication::setOrganizationDomain("subsurface.hohndel.org");
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QCoreApplication::setApplicationName("Subsurface");
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// find plugins installed in the application directory (without this SVGs don't work on Windows)
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QCoreApplication::addLibraryPath(QCoreApplication::applicationDirPath());
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QLocale loc;
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QString uiLang = uiLanguage(&loc);
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QLocale::setDefault(loc);
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// we don't have translations for English - if we don't check for this
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// Qt will proceed to load the second language in preference order - not what we want
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// on Linux this tends to be en-US, but on the Mac it's just en
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if (!uiLang.startsWith("en") || uiLang.startsWith("en-GB")) {
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qtTranslator = new QTranslator;
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if (qtTranslator->load(loc, "qt", "_", QLibraryInfo::location(QLibraryInfo::TranslationsPath))) {
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application->installTranslator(qtTranslator);
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} else {
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qDebug() << "can't find Qt localization for locale" << uiLang << "searching in" << QLibraryInfo::location(QLibraryInfo::TranslationsPath);
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}
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ssrfTranslator = new QTranslator;
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if (ssrfTranslator->load(loc, "subsurface", "_") ||
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ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("translations")) ||
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ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) {
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application->installTranslator(ssrfTranslator);
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} else {
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qDebug() << "can't find Subsurface localization for locale" << uiLang;
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}
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}
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window = new MainWindow();
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if (existing_filename && existing_filename[0] != '\0')
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window->setTitle(MWTF_FILENAME);
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else
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window->setTitle(MWTF_DEFAULT);
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}
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void run_ui(void)
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{
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window->show();
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application->exec();
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}
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void exit_ui(void)
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{
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delete window;
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delete application;
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free((void *)existing_filename);
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free((void *)default_dive_computer_vendor);
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free((void *)default_dive_computer_product);
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free((void *)default_dive_computer_device);
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}
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double get_screen_dpi()
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{
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QDesktopWidget *mydesk = application->desktop();
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return mydesk->physicalDpiX();
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}
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