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	This required a bit more untangling, but with this it seems we can build subsurface-mobile again (at least on the desktop). Interesting is the removal from inside the ImageDownloader of the call to DivePictureModel::instance()->updateDivePictures() - which actually could cause some interesting recursion issues. If it turns out we did indeed need this, it needs to be re-architected. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
		
			
				
	
	
		
			40 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef DIVEPICTUREMODEL_H
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| #define DIVEPICTUREMODEL_H
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| 
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| #include <QAbstractTableModel>
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| #include <QImage>
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| #include <QFuture>
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| 
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| struct PhotoHelper {
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| 	QImage image;
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| 	int offsetSeconds;
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| };
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| 
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| typedef QList<struct picture *> SPictureList;
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| typedef struct picture *picturepointer;
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| typedef QPair<picturepointer, QImage> SPixmap;
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| 
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| // function that will scale the pixmap, used inside the QtConcurrent thread.
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| SPixmap scaleImages(picturepointer picture);
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| 
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| class DivePictureModel : public QAbstractTableModel {
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| 	Q_OBJECT
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| public:
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| 	static DivePictureModel *instance();
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| 	virtual int columnCount(const QModelIndex &parent = QModelIndex()) const;
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| 	virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
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| 	virtual int rowCount(const QModelIndex &parent = QModelIndex()) const;
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| 	virtual void updateDivePictures();
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| 	void updateDivePicturesWhenDone(QList<QFuture<void> >);
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| 	void removePicture(const QString& fileUrl, bool last);
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| 
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| protected:
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| 	DivePictureModel();
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| 	int numberOfPictures;
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| 	// Currently, load the images on the fly
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| 	// Later, use a thread to load the images
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| 	// Later, save the thumbnails so we don't need to reopen every time.
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| 	QHash<QString, PhotoHelper> stringPixmapCache;
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| };
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| 
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| #endif
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