subsurface/qt-gui.cpp
Dirk Hohndel ddc01e39e7 Move helper functions around
We had a ton of helper functions in qt-gui.cpp which really didn't make
much sense. So I moved them all into qthelper.cpp.

Also moved the UserAgent helper that didn't belong in the UpdateHandler to
begin with - that's a generic helper used in many places...

With this we can successfully build using cmake again.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-02-23 09:31:08 -08:00

104 lines
3.3 KiB
C++

/* qt-gui.cpp */
/* Qt UI implementation */
#include "dive.h"
#include "display.h"
#include "qt-ui/mainwindow.h"
#include "helpers.h"
#include <QApplication>
#include <QDesktopWidget>
#include <QNetworkProxy>
#include <QLibraryInfo>
static QApplication *application = NULL;
static MainWindow *window = NULL;
void init_qt(int *argcp, char ***argvp)
{
application = new QApplication(*argcp, *argvp);
}
void init_ui(void)
{
// tell Qt to use system proxies
// note: on Linux, "system" == "environment variables"
QNetworkProxyFactory::setUseSystemConfiguration(true);
#if QT_VERSION < 0x050000
// ask QString in Qt 4 to interpret all char* as UTF-8,
// like Qt 5 does.
// 106 is "UTF-8", this is faster than lookup by name
// [http://www.iana.org/assignments/character-sets/character-sets.xml]
QTextCodec::setCodecForCStrings(QTextCodec::codecForMib(106));
// and for reasons I can't understand, I need to do the same again for tr
// even though that clearly uses C strings as well...
QTextCodec::setCodecForTr(QTextCodec::codecForMib(106));
#ifdef Q_OS_WIN
QFile::setDecodingFunction(decodeUtf8);
QFile::setEncodingFunction(encodeUtf8);
#endif
#else
// for Win32 and Qt5 we try to set the locale codec to UTF-8.
// this makes QFile::encodeName() work.
#ifdef Q_OS_WIN
QTextCodec::setCodecForLocale(QTextCodec::codecForMib(106));
#endif
#endif
QCoreApplication::setOrganizationName("Subsurface");
QCoreApplication::setOrganizationDomain("subsurface.hohndel.org");
QCoreApplication::setApplicationName("Subsurface");
// find plugins installed in the application directory (without this SVGs don't work on Windows)
QCoreApplication::addLibraryPath(QCoreApplication::applicationDirPath());
QLocale loc;
QString uiLang = uiLanguage(&loc);
QLocale::setDefault(loc);
// we don't have translations for English - if we don't check for this
// Qt will proceed to load the second language in preference order - not what we want
// on Linux this tends to be en-US, but on the Mac it's just en
if (!uiLang.startsWith("en") || uiLang.startsWith("en-GB")) {
qtTranslator = new QTranslator;
if (qtTranslator->load(loc, "qt", "_", QLibraryInfo::location(QLibraryInfo::TranslationsPath))) {
application->installTranslator(qtTranslator);
} else {
qDebug() << "can't find Qt localization for locale" << uiLang << "searching in" << QLibraryInfo::location(QLibraryInfo::TranslationsPath);
}
ssrfTranslator = new QTranslator;
if (ssrfTranslator->load(loc, "subsurface", "_") ||
ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("translations")) ||
ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) {
application->installTranslator(ssrfTranslator);
} else {
qDebug() << "can't find Subsurface localization for locale" << uiLang;
}
}
window = new MainWindow();
if (existing_filename && existing_filename[0] != '\0')
window->setTitle(MWTF_FILENAME);
else
window->setTitle(MWTF_DEFAULT);
}
void run_ui(void)
{
window->show();
application->exec();
}
void exit_ui(void)
{
delete window;
delete application;
free((void *)existing_filename);
free((void *)default_dive_computer_vendor);
free((void *)default_dive_computer_product);
free((void *)default_dive_computer_device);
}
double get_screen_dpi()
{
QDesktopWidget *mydesk = application->desktop();
return mydesk->physicalDpiX();
}