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Move most of the QtQuick code to its own directory, so that it can be reused in the future for the chart. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// Chart item specific to the statistics module
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#ifndef STATS_CHART_ITEM_H
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#define STATS_CHART_ITEM_H
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#include "qt-quick/chartitem.h"
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class StatsTheme;
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class ChartView;
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// A pie chart item: draws disk segments onto a pixmap.
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class ChartPieItem : public ChartPixmapItem {
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public:
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ChartPieItem(ChartView &v, size_t z, const StatsTheme &theme, double borderWidth);
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void drawSegment(double from, double to, QColor fill, QColor border, bool selected); // from and to are relative (0-1 is full disk).
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void resize(QSizeF size); // As in base class, but clears the canvas
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private:
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const StatsTheme &theme;
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double borderWidth;
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};
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// A bar in a bar chart: a rectangle bordered by lines.
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class ChartBarItem : public HideableChartProxyItem<QSGRectangleNode> {
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public:
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ChartBarItem(ChartView &v, size_t z, const StatsTheme &theme, double borderWidth);
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~ChartBarItem();
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void setColor(QColor color, QColor borderColor);
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void setRect(const QRectF &rect);
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void setSelected(bool selected);
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QRectF getRect() const;
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void render() override;
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protected:
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const StatsTheme &theme;
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QColor color, borderColor;
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double borderWidth;
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QRectF rect;
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bool selected;
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bool positionDirty;
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bool colorDirty;
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bool selectedDirty;
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std::unique_ptr<QSGGeometryNode> borderNode;
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std::unique_ptr<QSGFlatColorMaterial> borderMaterial;
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std::unique_ptr<QSGGeometry> borderGeometry;
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private:
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// Overlay for selected items. Created on demand.
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std::unique_ptr<QSGGeometryNode> selectionNode;
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std::unique_ptr<QSGTextureMaterial> selectionMaterial;
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std::unique_ptr<QSGGeometry> selectionGeometry;
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QSGTexture *getSelectedTexture() const;
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};
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// A box-and-whiskers item. This is a bit lazy: derive from the bar item and add whiskers.
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class ChartBoxItem : public ChartBarItem {
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public:
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ChartBoxItem(ChartView &v, size_t z, const StatsTheme &theme, double borderWidth);
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~ChartBoxItem();
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void setBox(const QRectF &rect, double min, double max, double median); // The rect describes Q1, Q3.
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QRectF getRect() const; // Note: this extends the center rectangle to include the whiskers.
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void render() override;
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private:
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double min, max, median;
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std::unique_ptr<QSGGeometryNode> whiskersNode;
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std::unique_ptr<QSGFlatColorMaterial> whiskersMaterial;
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std::unique_ptr<QSGGeometry> whiskersGeometry;
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};
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// An item in a scatter chart. This is not simply a normal pixmap item,
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// because we want that all items share the *same* texture for memory
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// efficiency. It is somewhat questionable to define the form of the
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// scatter item here, but so it is for now.
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class ChartScatterItem : public HideableChartProxyItem<QSGImageNode> {
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public:
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ChartScatterItem(ChartView &v, size_t z, const StatsTheme &theme, bool selected);
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~ChartScatterItem();
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// Currently, there is no highlighted and selected status.
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enum class Highlight {
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Unselected,
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Selected,
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Highlighted
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};
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void setPos(QPointF pos); // Specifies the *center* of the item.
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void setHighlight(Highlight highlight); // In the future, support different kinds of scatter items.
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void render() override;
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QRectF getRect() const;
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bool contains(QPointF point) const;
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bool inRect(const QRectF &rect) const;
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private:
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const StatsTheme &theme;
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QSGTexture *getTexture() const;
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QRectF rect;
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QSizeF textureSize;
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bool positionDirty, textureDirty;
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Highlight highlight;
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};
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#endif
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