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The official installer now requires the user to log in which we can't really do in a scripted manner. Let's see how long this way of installing things will be available. While doing this remove an ancient hack of some Qt settings that we no longer need. This also tries to prune some things that we don't need in the Docker image to reduce image size. The mapbox plugin is removed as it would add a dependency to QtSql which we otherwise don't need. And since the plugin isn't used, no point in installing it. Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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.. | ||
patches | ||
.gitignore | ||
android-build-wrapper.sh | ||
build.sh | ||
qt-installer-noninteractive.qs | ||
README | ||
variables.sh | ||
warning-ndk18b.txt |
Tool repo to crosscompile subsurface to android-arm --------------------------------------------------- Dependencies: 1. android_sdk, android_ndk and Qt for android. See step 0. 2. cmake 3. ant 4. Java JDK 5. working adb is recommended 6. dependencies of libdivecomputer and subsurface - visit http://subsurface.hohndel.org/documentation/building/ By far the easiest way to do this is using the Android build container which is used to create the official builds. That has all the dependencies ready and makes things a lot easier. Run the docker image: docker://subsurface/android-builder:5.13.10 Check out the sources inside the container, make sure the following links are available in parallel to the source directory ln -s /android/Qt . ln -s /android/android-ndk-r18b . ln -s /android/android-sdk-linux . and run the build wrapper from the directory above the source directory bash -x subsurface/packaging/android/android-build-wrapper.sh This should create a pair of unsigned but otherwise working APKs (for 32 and 64 bit ARM). Alternatively, steps to install using your own Linux machine: Step 0. Grab.. Android ndk from: http://developer.android.com/tools/sdk/ndk/index.html Android sdk from: http://developer.android.com/sdk/index.html#download And QT for android from: http://qt-project.org/downloads Step 1. Extract and install these into known directories. Have a look in the top of build.sh for where the cross build tool expects them. By default thats is: ../../../android-ndk-r9d ../../../android-sdk-linux and ../../../Qt/5.5 (or Qt/5.6) Step 2. Run bash build.sh in the terminal. By default it builds for arm but you can pass x86 as first arg to build.sh to have it build for x86. Nice when debugging in a fast emulator. The script will download and build the whole dependency chain. After this, subsurface will be built for android. The output folder is subsurface-build-arm/android_build and your newly created apk shows up as: subsurface-build-arm/android_build/bin/QtApp-debug.apk Where the x86 apk shows up when built for x86 is left as a exercise for the reader.