mirror of
https://github.com/subsurface/subsurface.git
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b40354c7f2
Android and iOS use qmake, so add the code to the .pro file. This also removes all remnants of QCharts includes and uses and all the references to QCharts in our various build systems. That was a brief but extremely useful detour. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
366 lines
13 KiB
Text
366 lines
13 KiB
Text
Building Subsurface from Source
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===============================
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Subsurface uses quite a few open source libraries and frameworks to do its
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job. The most important ones include libdivecomputer, Qt, libxml2, libxslt,
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libsqlite3, libzip, and libgit2.
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Below are instructions for building Subsurface
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- on some popular Linux distributions,
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- MacOSX,
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- Windows (cross-building)
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- Android (cross-building)
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- iOS (cross-building)
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Getting Subsurface source
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-------------------------
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You can get the sources to the latest development version from our git
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repository:
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git clone http://github.com/Subsurface/subsurface.git
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cd subsurface
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git submodule init # this will give you our flavor of libdivecomputer
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You keep it updated by doing:
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git checkout master
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git pull -r
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git submodule update
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Our flavor of libdivecomputer
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-----------------------------
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Subsurface requires its own flavor of libdivecomputer which is inclduded
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above as git submodule
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The branches won't have a pretty history and will include ugly merges,
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but they should always allow a fast forward pull that tracks what we
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believe developers should build against. All our patches are contained
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in the "Subsurface-DS9" branch.
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This should allow distros to see which patches we have applied on top of
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upstream. They will receive force pushes as we rebase to newer versions of
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upstream so they are not ideal for ongoing development (but they are of
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course easy to use for distributions as they always build "from scratch",
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anyway).
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The rationale for this is that we have no intention of forking the
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project. We simply are adding a few patches on top of their latest
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version and want to do so in a manner that is both easy for our
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developers who try to keep them updated frequently, and anyone packaging
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Subsurface or trying to understand what we have done relative to their
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respective upstreams.
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Getting Qt5
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-----------
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We use Qt5 in order to only maintain one UI across platforms.
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Qt5.9.1 is the oldest version supported if ONLY building Subsurface
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Qt5.12 is the oldest version supported if also building Subsurface-mobile
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Most Linux distributions include a new enough version of Qt (and if you are on
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a distro that still ships with an older Qt, likely your C compiler is also not
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new enough to build Subsurface).
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If you need Qt (likely on macOS) or want a newer version than provided by your
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Linux distro, you can install a separate version that Subsurface will use.
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As of Qt5.15 it has become a lot harder to download and install Qt - you
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now need a Qt account and the installer tool has a new space age look and
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significantly reduced flexibility.
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As of this writing, there is thankfully a thirdparty offline installer still
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available:
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pip3 install aqtinstall
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aqt install -O <Qt Location> 5.15.2 mac desktop
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(or whatever version / OS you need). This installer is surprisingly fast
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and seems well maintained - note that we don't use this for Windows as
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that is completely built from source using MXE.
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In order to use this Qt installation, simply add it to your PATH:
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PATH=<Qt Location>/<version>/<type>/bin:$PATH
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QtWebKit is needed, if you want to print, but no longer part of Qt5,
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so you need to download it and compile. In case you just want to test
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without print possibility omit this step.
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git clone -b 5.212 git://github.com/qt/qtwebkit
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mkdir -p qtwebkit/WebKitBuild/Release
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cd qtwebkit/WebKitBuild/Release
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cmake -DPORT=Qt -DCMAKE_BUILD_TYPE=Release -DQt5_DIR=/<Qt Location>/<version>/<type>/lib/cmake/Qt5 ../..
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make install
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Other third party library dependencies
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--------------------------------------
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In order for our cloud storage to be fully functional you need
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libgit2 0.26 or newer.
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cmake build system
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------------------
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Our main build system is based on cmake. But qmake is needed
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for the googlemaps plugin and the iOS build.
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Download from https://cmake.org/download and follow the instructions
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to install it or alternatively follow the instruction specific to a
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distribution (see build instructions).
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Build options for Subsurface
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----------------------------
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The following options are recognised when passed to cmake:
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-DCMAKE_BUILD_TYPE=Release create a release build
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-DCMAKE_BUILD_TYPE=Debug create a debug build
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The Makefile that was created using cmake can be forced into a much more
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verbose mode by calling
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make VERBOSE=1
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Many more variables are supported, the easiest way to interact with them is
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to call
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ccmake .
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in your build directory.
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Building the development version of Subsurface under Linux
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----------------------------------------------------------
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On Fedora you need
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sudo dnf install autoconf automake bluez-libs-devel cmake gcc-c++ git \
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libcurl-devel libsqlite3x-devel libssh2-devel libtool libudev-devel \
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libusbx-devel libxml2-devel libxslt-devel make \
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qt5-qtbase-devel qt5-qtconnectivity-devel qt5-qtdeclarative-devel \
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qt5-qtlocation-devel qt5-qtscript-devel qt5-qtsvg-devel \
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qt5-qttools-devel qt5-qtwebkit-devel redhat-rpm-config \
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bluez-libs-devel libgit2-devel libzip-devel libmtp-devel
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Package names are sadly different on OpenSUSE
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sudo zypper install git gcc-c++ make autoconf automake libtool cmake libzip-devel \
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libxml2-devel libxslt-devel sqlite3-devel libusb-1_0-devel \
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libqt5-linguist-devel libqt5-qttools-devel libQt5WebKitWidgets-devel \
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libqt5-qtbase-devel libQt5WebKit5-devel libqt5-qtsvg-devel \
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libqt5-qtscript-devel libqt5-qtdeclarative-devel \
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libqt5-qtconnectivity-devel libqt5-qtlocation-devel libcurl-devel \
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bluez-devel libgit2-devel libmtp-devel
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On Debian Buster this seems to work
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sudo apt install \
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autoconf automake cmake g++ git libbluetooth-dev libcrypto++-dev \
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libcurl4-openssl-dev libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
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libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libtool \
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libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make pkg-config \
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qml-module-qtlocation qml-module-qtpositioning qml-module-qtquick2 \
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qt5-default qt5-qmake qtchooser qtconnectivity5-dev qtdeclarative5-dev \
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qtdeclarative5-private-dev qtlocation5-dev qtpositioning5-dev \
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qtscript5-dev qttools5-dev qttools5-dev-tools libmtp-dev
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In order to build and run mobile-on-desktop, you also need
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sudo apt install \
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qtquickcontrols2-5-dev qml-module-qtquick-window2 qml-module-qtquick-dialogs \
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qml-module-qtquick-layouts qml-module-qtquick-controls2 qml-module-qtquick-templates2 \
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qml-module-qtgraphicaleffects qml-module-qtqml-models2 qml-module-qtquick-controls
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Package names for Ubuntu 20.04
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sudo apt install \
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autoconf automake cmake g++ git libbluetooth-dev libcrypto++-dev \
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libcurl4-gnutls-dev libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
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libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libtool \
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libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make pkg-config \
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qml-module-qtlocation qml-module-qtpositioning qml-module-qtquick2 \
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qt5-default qt5-qmake qtchooser qtconnectivity5-dev qtdeclarative5-dev \
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qtdeclarative5-private-dev qtlocation5-dev qtpositioning5-dev \
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qtscript5-dev qttools5-dev qttools5-dev-tools libmtp-dev
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In order to build and run mobile-on-desktop, you also need
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sudo apt install \
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qtquickcontrols2-5-dev qml-module-qtquick-window2 qml-module-qtquick-dialogs \
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qml-module-qtquick-layouts qml-module-qtquick-controls2 qml-module-qtquick-templates2 \
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qml-module-qtgraphicaleffects qml-module-qtqml-models2 qml-module-qtquick-controls
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On Raspberry Pi (Raspian Buster and Ubuntu Mate 20.04.1) this seems to work
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sudo apt install \
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autoconf automake cmake g++ git libbluetooth-dev libcrypto++-dev \
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libcurl4-gnutls-dev libgit2-dev libqt5qml5 libqt5quick5 libqt5svg5-dev \
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libqt5webkit5-dev libsqlite3-dev libssh2-1-dev libssl-dev libtool \
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libusb-1.0-0-dev libxml2-dev libxslt1-dev libzip-dev make pkg-config \
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qml-module-qtlocation qml-module-qtpositioning qml-module-qtquick2 \
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qt5-default qt5-qmake qtchooser qtconnectivity5-dev qtdeclarative5-dev \
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qtdeclarative5-private-dev qtlocation5-dev qtpositioning5-dev \
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qtscript5-dev qttools5-dev qttools5-dev-tools libmtp-dev
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In order to build and run mobile-on-desktop, you also need
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sudo apt install \
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qtquickcontrols2-5-dev qml-module-qtquick-window2 qml-module-qtquick-dialogs \
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qml-module-qtquick-layouts qml-module-qtquick-controls2 qml-module-qtquick-templates2 \
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qml-module-qtgraphicaleffects qml-module-qtqml-models2 qml-module-qtquick-controls
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Note that on Ubuntu Mate on the Raspberry Pi, you may need to configure
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some swap space in order for the build to complete successfully. There is no
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swap space configured by default. See the dphys-swapfile package.
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On PCLinuxOS you appear to need the following packages
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su -c "apt-get install -y autoconf automake cmake gcc-c++ git libtool \
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lib64bluez-devel lib64qt5bluetooth-devel lib64qt5concurrent-devel \
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lib64qt5help-devel lib64qt5location-devel lib64qt5quicktest-devel \
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lib64qt5quickwidgets-devel lib64qt5script-devel lib64qt5svg-devel \
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lib64qt5test-devel lib64qt5webkitwidgets-devel lib64qt5xml-devel \
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lib64ssh2-devel lib64usb1.0-devel lib64zip-devel qttools5 qttranslations5"
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In order to build Subsurface, use the supplied build script. This should
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work on most systems that have all the prerequisite packages installed.
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You should have Subsurface sources checked out in a sane place, something
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like this:
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mkdir -p ~/src
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cd ~/src
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git clone https://github.com/Subsurface/subsurface.git
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./subsurface/scripts/build.sh # <- this step will take quite a while as it
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# compiles a handful of libraries before
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# building Subsurface
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Now you can run Subsurface like this:
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cd ~/src/subsurface/build
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./subsurface
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Note: on many Linux versions (for example on Kubuntu 15.04) the user must
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belong to the dialout group.
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You may need to run something like
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sudo usermod -a -G dialout username
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with your correct username and log out and log in again for that to take
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effect.
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If you get errors like:
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./subsurface: error while loading shared libraries: libGrantlee_Templates.so.5: cannot open shared object file: No such file or directory
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You can run the following command:
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sudo ldconfig ~/src/install-root/lib
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Building Subsurface under MacOSX
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--------------------------------
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You have 2 options for the first time install, either using homebrew
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or by manually building the dependencies from source, depending on
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what else you have installed on your mac.
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0) You need to have XCode installed. The first time (and possibly after updating OSX)
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0.1) run "xcode-select --install"
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homebrew option:
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1) brew install autoconf automake libtool hidapi libusb libxml2 libxslt libzip openssl pkg-config libgit2 libssh2 libjpg libpng libmtp
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2) cd <repo>/..; bash <repo>/scripts/build.sh
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Manual option:
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1) install pkg-config
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1.1) download http://sourceforge.net/projects/macpkg/files/PkgConfig/0.26/PkgConfig.pkg/download
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1.2) run "PkgConfig.pkg"
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1.3) run "sudo ln -s /opt/pkgconfig/bin/pkg-config /usr/local/bin/pkg-config"
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2) install autoconf tools
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2.1) curl -OL http://ftpmirror.gnu.org/autoconf/autoconf-latest.tar.gz
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2.2) tar -xzf autoconf-latest.tar.gz
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2.3) cd autoconf-*; ./configure && make && sudo make install; cd ..
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3) cd <repo>/..; bash <repo>/scripts/build.sh -build-deps -desktop
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After the above is done, Subsurface.app will be available in the
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subsurface/build directory. You can run Subsurface with the command
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A) open subsurface/build/Subsurface.app
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this will however not show diagnostic output
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B) subsurface/build/Subsurface.app/Contents/MacOS/Subsurface
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the TAB key is your friend :-)
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Debugging can be done with either Xcode or QtCreator.
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To install the app for all users, move subsurface/build/Subsurface.app to /Applications.
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Cross-building Subsurface on MacOSX for iOS
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-------------------------------------------
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1) build SubSurface under MacOSX and iOS
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1.1) cd <repo>/..; bash <repo>/scripts/build.sh -build-deps -both
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note: this is mainly done to ensure all external dependencies are downloaded and set
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to the correct versions
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2) continue as described in subsurface/packaging/ios
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Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Ubuntu 20.04). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/windows directory.
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Please read through the explanations and instructions in
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packaging/windows/README.md, packaging/windows/create-win-installer.sh, and
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packaging/windows/mxe-based-build.sh if you want to build the Windows version
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on your Linux system.
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Building Subsurface on Windows
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------------------------------
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This is NOT RECOMMENDED. To the best of our knowledge there is one single
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person who regularly does this. The Subsurface team does not provide support
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for Windows binary build from sources natively under Windows...
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The lack of a working package management system for Windows makes it
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really painful to build Subsurface natively under Windows,
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so we don't support that at all.
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Cross-building Subsurface on Linux for Android
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----------------------------------------------
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Follow the instructions in packaging/android/README
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