subsurface/qt-ui/profile/ruleritem.cpp
Lubomir I. Ivanov f2bfc72648 Ruler: change how the ruler text drawing works
A couple of problems with the ruler:
- the rotated text doesn't look very well at all and interpolation doesn't
  help it much
- measuring towards the right most part of the profile makes the text go
  out of the screen

To solve these issues and attempt to improve the ruler this patch does the
following:
- place the text at the bottom of the lowest of the start and end points.
  this way the line will never intersect with the text
- clamp the x position, so that the text doesn't ever leave the screen
  horizontally
- place a white background behind the text so that it will cover text and
  graphics under the ruler item

(TODO: place the ruler on top of everything else)

Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-03-12 11:24:20 -07:00

157 lines
3.8 KiB
C++

#include "ruleritem.h"
#include "divetextitem.h"
#include <QFont>
#include <QFontMetrics>
#include <QPainter>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QDebug>
#include <stdint.h>
#include "profile.h"
#include "display.h"
RulerNodeItem2::RulerNodeItem2() : entry(NULL), ruler(NULL)
{
memset(&pInfo, 0, sizeof(pInfo));
setRect(-8, -8, 16, 16);
setBrush(QColor(0xff, 0, 0, 127));
setPen(QColor(Qt::red));
setFlag(ItemIsMovable);
setFlag(ItemSendsGeometryChanges);
setFlag(ItemIgnoresTransformations);
}
void RulerNodeItem2::setPlotInfo(plot_info& info)
{
pInfo = info;
entry = pInfo.entry;
}
void RulerNodeItem2::setRuler(RulerItem2 *r)
{
ruler = r;
}
void RulerNodeItem2::recalculate()
{
struct plot_data *data = pInfo.entry + (pInfo.nr - 1);
uint16_t count = 0;
if (x() < 0) {
setPos(0, y());
} else if (x() > timeAxis->posAtValue(data->sec)) {
setPos(timeAxis->posAtValue(data->sec), y());
} else {
data = pInfo.entry;
count = 0;
while (timeAxis->posAtValue(data->sec) < x() && count < pInfo.nr) {
data = pInfo.entry + count;
count++;
}
setPos(timeAxis->posAtValue(data->sec), depthAxis->posAtValue(data->depth));
entry = data;
}
}
QVariant RulerNodeItem2::itemChange(GraphicsItemChange change, const QVariant &value)
{
if (change == ItemPositionHasChanged) {
recalculate();
ruler->recalculate();
}
return QGraphicsEllipseItem::itemChange(change, value);
}
RulerItem2::RulerItem2() : source(new RulerNodeItem2()),
dest(new RulerNodeItem2()),
timeAxis(NULL),
depthAxis(NULL),
textItemBack(new QGraphicsRectItem(this)),
textItem(new QGraphicsSimpleTextItem(this))
{
memset(&pInfo, 0, sizeof(pInfo));
source->setRuler(this);
dest->setRuler(this);
textItem->setFlag(QGraphicsItem::ItemIgnoresTransformations);
textItemBack->setBrush(QColor(0xff, 0xff, 0xff, 190));
textItemBack->setPen(QColor(Qt::white));
}
void RulerItem2::recalculate()
{
char buffer[500];
QPointF tmp;
QFont font;
QFontMetrics fm(font);
if (timeAxis == NULL || depthAxis == NULL || pInfo.nr == 0)
return;
prepareGeometryChange();
startPoint = mapFromItem(source, 0, 0);
endPoint = mapFromItem(dest, 0, 0);
if (startPoint.x() > endPoint.x()) {
tmp = endPoint;
endPoint = startPoint;
startPoint = tmp;
}
QLineF line(startPoint, endPoint);
setLine(line);
compare_samples(source->entry, dest->entry, buffer, 500, 1);
text = QString(buffer);
// draw text
QGraphicsView *view = scene()->views().first();
QPoint begin = view->mapFromScene(mapToScene(startPoint));
textItem->setText(text);
qreal tgtX = startPoint.x();
const qreal diff = begin.x() + textItem->boundingRect().width();
// clamp so that the text doesn't go out of the screen to the right
if (diff > view->width()) {
begin.setX(begin.x() - (diff - view->width()));
tgtX = mapFromScene(view->mapToScene(begin)).x();
}
// always show the text bellow the lowest of the start and end points
qreal tgtY = (startPoint.y() >= endPoint.y()) ? startPoint.y() : endPoint.y();
textItem->setPos(tgtX - 1, tgtY + 4);
// setup the text background
textItemBack->setVisible(startPoint.x() != endPoint.x());
QPointF wh = mapFromScene(view->mapToScene(QPoint(textItem->boundingRect().width(),
textItem->boundingRect().height())));
textItemBack->setRect(tgtX - 2, tgtY + 3, wh.x() + 2, wh.y() + 3);
}
RulerNodeItem2 *RulerItem2::sourceNode() const
{
return source;
}
RulerNodeItem2 *RulerItem2::destNode() const
{
return dest;
}
void RulerItem2::setPlotInfo(plot_info info)
{
pInfo = info;
dest->setPlotInfo(info);
source->setPlotInfo(info);
dest->recalculate();
source->recalculate();
recalculate();
}
void RulerItem2::setAxis(DiveCartesianAxis *time, DiveCartesianAxis *depth)
{
timeAxis = time;
depthAxis = depth;
dest->depthAxis = depth;
dest->timeAxis = time;
source->depthAxis = depth;
source->timeAxis = time;
recalculate();
}