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f82ae2be7f
For better scalability, we might replace the dive event icons by SVGs. Since rendering SVGs is potentially very slow, cache the pixmaps when the scene is generated. Note: this does not yet do any SVG rendering, only the caching of pixmaps. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#ifndef DIVEEVENTITEM_H
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#define DIVEEVENTITEM_H
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#include "divepixmapitem.h"
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class DiveCartesianAxis;
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class DivePixmapCache;
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class DivePixmaps;
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struct event;
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class DiveEventItem : public DivePixmapItem {
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Q_OBJECT
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public:
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DiveEventItem(const struct dive *d, struct event *ev, struct gasmix lastgasmix,
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DivePlotDataModel *model, DiveCartesianAxis *hAxis, DiveCartesianAxis *vAxis,
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int speed, const DivePixmaps &pixmaps, QGraphicsItem *parent = nullptr);
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~DiveEventItem();
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const struct event *getEvent() const;
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struct event *getEventMutable();
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void eventVisibilityChanged(const QString &eventName, bool visible);
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void setVerticalAxis(DiveCartesianAxis *axis, int speed);
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void setHorizontalAxis(DiveCartesianAxis *axis);
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void setModel(DivePlotDataModel *model);
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bool shouldBeHidden();
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public
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slots:
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void recalculatePos(int animationSpeed);
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private:
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void setupToolTipString(struct gasmix lastgasmix);
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void setupPixmap(struct gasmix lastgasmix, const DivePixmaps &pixmaps);
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int depthAtTime(int time);
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DiveCartesianAxis *vAxis;
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DiveCartesianAxis *hAxis;
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DivePlotDataModel *dataModel;
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struct event *ev;
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const struct dive *dive;
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};
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#endif // DIVEEVENTITEM_H
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