subsurface/stats/chartitem.cpp
Berthold Stoeger faf3e7079d statistics: keep track of dirty items in double-linked list
So far the items to be recalculated in the drawing thread
had a "dirty" flag and were kept in one array par z-level.

Once the series are implemented in terms of QSGNodes, there
may lots of these items. To make this more efficient when
only one or two of these items change (e.g. highlighting due
to mouseover), keep the dirty items in a linked list.

Of course, this makes the draw first version of the chart
less efficient.

There are more fancy ways of implementing the double-linked
list, but the few ns gained in the render thread are hardly
worth it.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20 08:47:18 +01:00

164 lines
3.7 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#include "chartitem.h"
#include "statsview.h"
#include <cmath>
#include <QQuickWindow>
#include <QSGFlatColorMaterial>
#include <QSGImageNode>
#include <QSGTexture>
static int round_up(double f)
{
return static_cast<int>(ceil(f));
}
ChartItem::ChartItem(StatsView &v, ChartZValue z) :
dirty(false), dirtyPrev(nullptr), dirtyNext(nullptr),
zValue(z), view(v)
{
}
ChartItem::~ChartItem()
{
if (dirty)
view.unregisterDirtyChartItem(*this);
}
QSizeF ChartItem::sceneSize() const
{
return view.size();
}
ChartPixmapItem::ChartPixmapItem(StatsView &v, ChartZValue z) : ChartItem(v, z),
positionDirty(false), textureDirty(false)
{
}
ChartPixmapItem::~ChartPixmapItem()
{
painter.reset(); // Make sure to destroy painter before image that is painted on
}
void ChartPixmapItem::setTextureDirty()
{
textureDirty = true;
view.registerDirtyChartItem(*this);
}
void ChartPixmapItem::setPositionDirty()
{
positionDirty = true;
view.registerDirtyChartItem(*this);
}
void ChartPixmapItem::render()
{
if (!node) {
node.reset(view.w()->createImageNode());
view.addQSGNode(node.get(), zValue);
}
if (!img) {
resize(QSizeF(1,1));
img->fill(Qt::transparent);
}
if (textureDirty) {
texture.reset(view.w()->createTextureFromImage(*img, QQuickWindow::TextureHasAlphaChannel));
node->setTexture(texture.get());
textureDirty = false;
}
if (positionDirty) {
node->setRect(rect);
positionDirty = false;
}
}
void ChartPixmapItem::resize(QSizeF size)
{
painter.reset();
img.reset(new QImage(round_up(size.width()), round_up(size.height()), QImage::Format_ARGB32));
painter.reset(new QPainter(img.get()));
painter->setRenderHint(QPainter::Antialiasing);
rect.setSize(size);
setTextureDirty();
}
void ChartPixmapItem::setPos(QPointF pos)
{
rect.moveTopLeft(pos);
setPositionDirty();
}
QRectF ChartPixmapItem::getRect() const
{
return rect;
}
ChartRectItem::ChartRectItem(StatsView &v, ChartZValue z,
const QPen &pen, const QBrush &brush, double radius) : ChartPixmapItem(v, z),
pen(pen), brush(brush), radius(radius)
{
}
ChartRectItem::~ChartRectItem()
{
}
void ChartRectItem::resize(QSizeF size)
{
ChartPixmapItem::resize(size);
img->fill(Qt::transparent);
painter->setPen(pen);
painter->setBrush(brush);
QSize imgSize = img->size();
int width = pen.width();
QRect rect(width / 2, width / 2, imgSize.width() - width, imgSize.height() - width);
painter->drawRoundedRect(rect, radius, radius, Qt::AbsoluteSize);
}
ChartLineItem::ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width) : ChartItem(v, z),
color(color), width(width), positionDirty(false), materialDirty(false)
{
}
ChartLineItem::~ChartLineItem()
{
}
void ChartLineItem::render()
{
if (!node) {
geometry.reset(new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2));
geometry->setDrawingMode(QSGGeometry::DrawLines);
material.reset(new QSGFlatColorMaterial);
node.reset(new QSGGeometryNode);
node->setGeometry(geometry.get());
node->setMaterial(material.get());
view.addQSGNode(node.get(), zValue);
positionDirty = materialDirty = true;
}
if (positionDirty) {
// Attention: width is a geometry property and therefore handled by position dirty!
geometry->setLineWidth(static_cast<float>(width));
auto vertices = geometry->vertexDataAsPoint2D();
vertices[0].set(static_cast<float>(from.x()), static_cast<float>(from.y()));
vertices[1].set(static_cast<float>(to.x()), static_cast<float>(to.y()));
node->markDirty(QSGNode::DirtyGeometry);
}
if (materialDirty) {
material->setColor(color);
node->markDirty(QSGNode::DirtyMaterial);
}
positionDirty = materialDirty = false;
}
void ChartLineItem::setLine(QPointF fromIn, QPointF toIn)
{
from = fromIn;
to = toIn;
positionDirty = true;
view.registerDirtyChartItem(*this);
}