subsurface/packaging/macosx
Dirk Hohndel 14856aab4b Bump version to 2.0.1
That crash is far too easy to hit for people just trying out subsurface.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2012-10-07 21:02:48 +09:00
..
Info.plist Bump version to 2.0.1 2012-10-07 21:02:48 +09:00
PkgInfo Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
Read me first.txt Add readme file for MacOSX package 2012-10-04 03:01:27 -07:00
README More fixes to MacOS bundle file and README 2012-10-02 12:13:19 -07:00
subsurface.bundle More fixes to MacOS bundle file and README 2012-10-02 12:13:19 -07:00
Subsurface.icns Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
subsurface.sh Force subsurface.sh on Mac to use bash 2012-10-04 03:07:22 -07:00

Creating a Subsurface bundle

install gtk-mac-bundler (this has been tested with version 0.7.0) and run

gtk-mac-bundler subsurface.bundle

This should install a self-contained Subsurface application under /Applications/Subsurface.app
You still need to manually build a DMG if you want to easily distribute this.

One important caveat is that (at least with MacPorts) you need to build pango like this:

sudo port install pango +builtin_modules +no_x11 +quartz

Without the builtin modules the installed application fails to find the modules and doesn't render any text.

Also, it seems that gtk-mac-bundler expects the charset.alias file to be
in the ${prefix}/lib folder which it isn't with the current version of
MacPorts. The following fixes that:

sudo cp /usr/lib/charset.alias /opt/local/lib