subsurface/subsurface-desktop-main.cpp

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// SPDX-License-Identifier: GPL-2.0
/* main.c */
#include <locale.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "core/downloadfromdcthread.h" // for fill_computer_list
#include "core/divelog.h"
#include "core/errorhelper.h"
#include "core/parse.h"
#include "core/qt-gui.h"
#include "core/qthelper.h"
#include "core/subsurfacestartup.h"
#include "core/subsurface-string.h"
#include "core/settings/qPref.h"
#include "core/tag.h"
#include "desktop-widgets/mainwindow.h"
cloudstorage: try to pick between multiple cloud servers The backend infrastructure will soon be able to support more than one cloud server which automagically stay in sync with each other. One critical requirement for that to work is that once a session was started with one of the servers, the complete session happens with that server - we must not switch from server to server while doing a git transaction. To make sure that's the case, we aren't trying to use DNS tricks to make this load balancing scheme work, but instead try to determine at program start which server is the best one to use. Right now this is super simplistic. Two servers, one in the US, one in Europe. By default we use the European server (most of our users appear to be in Europe), but if we can figure out that the client is actually in the Americas, use the US server. We might improve that heuristic over time, but as a first attempt it seems not entirely bogus. The way this is implemented is a simple combination of two free webservices that together appear to give us a very reliable estimate which continent the user is located on. api.ipify.org gives us our external IP address ip-api.com gives us the continent that IP address is on If any of this fails or takes too long to respond, we simply ignore it since either server will work. One oddity is that if we decide to change servers we only change the settings that are stored on disk, not the runtime preferences. This goes back to the comment above that we have to avoid changing servers in mid sync. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-04-11 01:03:08 +00:00
#include "core/checkcloudconnection.h"
#include <QApplication>
#include <QLoggingCategory>
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QQuickWindow>
#include <QStringList>
#include <git2.h>
static void validateGL();
static void messageHandler(QtMsgType type, const QMessageLogContext &ctx, const QString &msg);
int main(int argc, char **argv)
{
subsurface_console_init();
qInstallMessageHandler(messageHandler);
if (verbose) /* print the version if the Win32 console_init() code enabled verbose. */
print_version();
bool no_filenames = true;
QLoggingCategory::setFilterRules(QStringLiteral("qt.bluetooth* = true"));
std::unique_ptr<QApplication> app(new QApplication(argc, argv));
std::vector<std::string> files;
std::vector<std::string> importedFiles;
QStringList arguments = QCoreApplication::arguments();
const char *default_directory = system_default_directory();
subsurface_mkdir(default_directory);
for (int i = 1; i < arguments.length(); i++) {
std::string a = arguments[i].toStdString();
if (a.empty())
continue;
if (a[0] == '-') {
parse_argument(a.c_str());
continue;
}
if (imported) {
importedFiles.push_back(a);
} else {
no_filenames = false;
files.push_back(a);
}
}
if (subsurface_user_is_root() && !force_root) {
printf("You are running Subsurface as root. This is not recommended.\n");
printf("If you insist to do so, run with option --allow_run_as_root.\n");
exit(0);
}
validateGL();
#if !LIBGIT2_VER_MAJOR && LIBGIT2_VER_MINOR < 22
git_threads_init();
#else
git_libgit2_init();
#endif
setup_system_prefs();
copy_prefs(&default_prefs, &prefs);
cloudstorage: try to pick between multiple cloud servers The backend infrastructure will soon be able to support more than one cloud server which automagically stay in sync with each other. One critical requirement for that to work is that once a session was started with one of the servers, the complete session happens with that server - we must not switch from server to server while doing a git transaction. To make sure that's the case, we aren't trying to use DNS tricks to make this load balancing scheme work, but instead try to determine at program start which server is the best one to use. Right now this is super simplistic. Two servers, one in the US, one in Europe. By default we use the European server (most of our users appear to be in Europe), but if we can figure out that the client is actually in the Americas, use the US server. We might improve that heuristic over time, but as a first attempt it seems not entirely bogus. The way this is implemented is a simple combination of two free webservices that together appear to give us a very reliable estimate which continent the user is located on. api.ipify.org gives us our external IP address ip-api.com gives us the continent that IP address is on If any of this fails or takes too long to respond, we simply ignore it since either server will work. One oddity is that if we decide to change servers we only change the settings that are stored on disk, not the runtime preferences. This goes back to the comment above that we have to avoid changing servers in mid sync. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-04-11 01:03:08 +00:00
CheckCloudConnection ccc;
ccc.pickServer();
fill_computer_list();
reset_tank_info_table(&tank_info_table);
parse_xml_init();
taglist_init_global();
init_ui();
if (no_filenames) {
if (prefs.default_file_behavior == LOCAL_DEFAULT_FILE) {
if (!empty_string(prefs.default_filename))
files.emplace_back(prefs.default_filename ? prefs.default_filename : "");
} else if (prefs.default_file_behavior == CLOUD_DEFAULT_FILE) {
auto cloudURL = getCloudURL();
if (cloudURL)
files.push_back(*cloudURL);
}
}
MainWindow *m = MainWindow::instance();
if (verbose && !files.empty())
report_info("loading dive data from: %s", join(files, std::string(", ")).c_str());
m->loadFiles(files);
if (verbose && !importedFiles.empty())
report_info("importing dive data from %s", join(importedFiles, std::string(", ")).c_str());
m->importFiles(importedFiles);
if (verbose > 0)
print_files();
if (!quit)
run_ui();
exit_ui();
clear_divelog(&divelog);
taglist_free(g_tag_list);
parse_xml_exit();
subsurface_console_exit();
// Sync struct preferences to disk
qPref::sync();
free_prefs();
clear_tank_info_table(&tank_info_table);
return 0;
}
#define VALIDATE_GL_PREFIX "validateGL(): "
void validateGL()
{
QString quickBackend = qgetenv("QT_QUICK_BACKEND");
/* on macOS with Qt6 (maybe others), things only work with the software backend */
#if defined(Q_OS_MACOS) && QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (quickBackend.isEmpty()) {
quickBackend = QStringLiteral("software");
qputenv("QT_QUICK_BACKEND", "software");
}
#endif
/* an empty QT_QUICK_BACKEND env. variable means OpenGL (default).
* only validate OpenGL; for everything else print out and return.
* https://doc.qt.io/qt-5/qtquick-visualcanvas-adaptations.html
*/
if (!quickBackend.isEmpty()) {
if (verbose) {
qDebug() << QStringLiteral(VALIDATE_GL_PREFIX
"'QT_QUICK_BACKEND' is set to '%1'. "
"Skipping validation.")
.arg(quickBackend);
}
return;
}
GLint verMajor = -1, verMinor;
const char *glError = NULL;
QOpenGLContext ctx;
QOffscreenSurface surface;
QOpenGLFunctions *func;
const char *verChar;
surface.setFormat(ctx.format());
surface.create();
if (!ctx.create()) {
glError = "Cannot create OpenGL context";
goto exit;
}
if (verbose)
qDebug() << QStringLiteral(VALIDATE_GL_PREFIX "created OpenGLContext.");
ctx.makeCurrent(&surface);
func = ctx.functions();
if (!func) {
glError = "Cannot obtain QOpenGLFunctions";
goto exit;
}
if (verbose)
qDebug() << QStringLiteral(VALIDATE_GL_PREFIX "obtained QOpenGLFunctions.");
// detect version for legacy profiles
verChar = (const char *)func->glGetString(GL_VERSION);
if (verChar) {
// detect GLES, show a warning and return early as we don't handle it's versioning
if (strstr(verChar, " ES ") != NULL) {
qWarning() << QStringLiteral(VALIDATE_GL_PREFIX
"WARNING: Detected OpenGL ES!\n"
"Attempting to run with the available profile!\n"
"If this fails try manually setting the environment variable\n"
"'QT_QUICK_BACKEND' with the value of 'software'\n"
"before running Subsurface!\n");
return;
}
Unify float calulations: use double Internal floating point (FP) calculations should be performed using double unless there is a very good reason. This avoids headaches with conversions. Indeed, the vast majority of FP calculations were already done using double. This patch adapts most remaining calculations. Not converted where things that were based on binary representations and variables which weren't used anyway. An analysis of all instances follows: core/plannernotes.c, l.404: This was a comparison between two floats. On the left side, first an integer was cast to float then multiplied with and integer and divided by a constant double. The right hand side was an integer cast to a float. Simply divide by 1000.0 first to convert to double and continue with calculations. On the right hand side, remove the cast, because the integer will be implicitely cast to double for comparison. This conversion actually emits less instructions, because no conversion to double and back is performed. core/planner.c, l.613: Same analysis as previous case. subsurface-desktop-main.cpp, l.155: A local variable representing the version OpenGL version. Turn this into integer logic. Not only does this avoid dreaded FP rounding issues, it also works correctly for minor version > 10 (not that such a thing is to be expected anytime soon). abstractpreferenceswidget.[h/cpp]: A widget where the position is described as a float. Turn into double. desktop-widgets/divelogexportdialog.cpp, l.313: total_weight is described as float. Use double arithmetics instead. This instance fixes a truncation warning emitted by gcc.
2017-11-20 20:39:50 +00:00
int min, maj;
if (sscanf(verChar, "%d.%d", &maj, &min) == 2) {
verMajor = (GLint)maj;
verMinor = (GLint)min;
}
}
// attempt to detect version using the newer API
if (verMajor == -1) {
func->glGetIntegerv(GL_MAJOR_VERSION, &verMajor);
func->glGetIntegerv(GL_MINOR_VERSION, &verMinor);
}
if (verMajor == -1) {
glError = "Cannot detect OpenGL version";
goto exit;
}
if (verbose)
qDebug() << QStringLiteral(VALIDATE_GL_PREFIX "detected OpenGL version %1.%2.").arg(verMajor).arg(verMinor);
if (verMajor * 10 + verMinor < 21) { // set 2.1 as the minimal version
glError = "OpenGL 2.1 or later is required";
goto exit;
}
exit:
ctx.makeCurrent(NULL);
surface.destroy();
if (glError) {
qWarning() << QStringLiteral(VALIDATE_GL_PREFIX "WARNING: %1. Using a software renderer!").arg(glError);
QQuickWindow::setSceneGraphBackend("software");
}
}
// install this message handler primarily so that the Windows build can log to files
void messageHandler(QtMsgType type, const QMessageLogContext &, const QString &msg)
{
QByteArray localMsg = msg.toUtf8();
switch (type) {
case QtDebugMsg:
fprintf(stdout, "%s\n", localMsg.constData());
break;
case QtInfoMsg:
fprintf(stdout, "%s\n", localMsg.constData());
break;
case QtWarningMsg:
fprintf(stderr, "%s\n", localMsg.constData());
break;
case QtCriticalMsg:
fprintf(stderr, "%s\n", localMsg.constData());
break;
case QtFatalMsg:
fprintf(stderr, "%s\n", localMsg.constData());
abort();
}
}