subsurface/profile-widget/animationfunctions.cpp

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// SPDX-License-Identifier: GPL-2.0
#include "profile-widget/animationfunctions.h"
#include "core/pref.h"
#include <QPropertyAnimation>
namespace Animations {
void hide(QObject *obj, int speed)
{
if (speed != 0) {
QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
animation->setStartValue(1);
animation->setEndValue(0);
animation->start(QAbstractAnimation::DeleteWhenStopped);
} else {
obj->setProperty("opacity", 0);
}
}
void show(QObject *obj, int speed)
{
if (speed != 0) {
QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
animation->setStartValue(0);
animation->setEndValue(1);
animation->start(QAbstractAnimation::DeleteWhenStopped);
} else {
obj->setProperty("opacity", 1);
}
}
void animDelete(QObject *obj, int speed)
{
if (speed != 0) {
QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
obj->connect(animation, &QPropertyAnimation::finished, &QObject::deleteLater);
animation->setStartValue(1);
animation->setEndValue(0);
animation->start(QAbstractAnimation::DeleteWhenStopped);
} else {
delete obj;
}
}
void moveTo(QObject *obj, int speed, qreal x, qreal y)
{
if (speed != 0) {
QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
animation->setDuration(prefs.animation_speed);
animation->setStartValue(obj->property("pos").toPointF());
animation->setEndValue(QPointF(x, y));
animation->start(QAbstractAnimation::DeleteWhenStopped);
} else {
obj->setProperty("pos", QPointF(x, y));
}
}
void scaleTo(QObject *obj, int speed, qreal scale)
{
if (speed != 0) {
QPropertyAnimation *animation = new QPropertyAnimation(obj, "scale");
animation->setDuration(prefs.animation_speed);
animation->setStartValue(obj->property("scale").toReal());
animation->setEndValue(QVariant::fromValue(scale));
animation->setEasingCurve(QEasingCurve::InCubic);
animation->start(QAbstractAnimation::DeleteWhenStopped);
} else {
obj->setProperty("scale", QVariant::fromValue(scale));
}
}
void moveTo(QObject *obj, int speed, const QPointF &pos)
{
moveTo(obj, speed, pos.x(), pos.y());
}
}