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58 lines
1.7 KiB
QML
58 lines
1.7 KiB
QML
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// SPDX-License-Identifier: GPL-2.0
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import QtQuick 2.2
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import QtQuick.Controls 2.2 as Controls
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import org.kde.kirigami 2.4 as Kirigami
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Controls.TextField {
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/**
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* set the flickable property to the Flickable this TextField is part of and
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* when the user starts editing the text this should stay visible
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*/
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property var flickable
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property bool firstTime: true
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id: stf
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// while we are at it, let's put some common settings here into the shared element
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color: subsurfaceTheme.textColor
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onEditingFinished: {
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focus = false
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firstTime = true
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}
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// that's when a user taps on the field to start entering text
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onPressed: {
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if (flickable !== undefined) {
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waitForKeyboard.start()
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} else {
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console.log("flickable is undefined")
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}
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}
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// give the OS enough time to actually resize the flickable
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Timer {
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id: waitForKeyboard
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interval: 300 // 300ms seems like FOREVER, but even that sometimes isn't long enough on Android
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onTriggered: {
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if (!Qt.inputMethod.visible) {
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if (firstTime) {
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firstTime = false
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restart()
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}
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return
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}
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// make sure there's enough space for the input field above the keyboard and action button (and that it's not too far up, either)
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if (stf.y + stf.height > flickable.contentY + flickable.height - 3 * Kirigami.Units.gridUnit || y < flickable.contentY)
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ensureVisible(Math.max(0, 3 * Kirigami.Units.gridUnit + stf.y + stf.height - flickable.height))
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}
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}
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// scroll the flickable to the desired position if the keyboard has shown up
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// this didn't work when setting it from within the Timer, but calling this function works.
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// go figure.
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function ensureVisible(yDest) {
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flickable.contentY = yDest
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}
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}
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