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01f1bea995
When the user taps on a TextField to enter text, usually the virtual keyboard will pop up. This code tries to ensure that the keyboard doesn't cover the entry field that the user was trying to work on. In order to centralize these changes, this introduces a new SsrfTextField type which we use to also remove a few redundant default settings that we previously had for every field. The one TextArea for the Notes field didn't seem worth creating yet another type for, so there the changes are done directly in DiveDetailsEdit. The awkward timer mechanism is necessary as the keyboard pops up asynchronously and then triggers a change of height for the app, so we need to wait a little bit before doing the adjustment. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
57 lines
1.7 KiB
QML
57 lines
1.7 KiB
QML
// SPDX-License-Identifier: GPL-2.0
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import QtQuick 2.2
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import QtQuick.Controls 2.2 as Controls
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import org.kde.kirigami 2.4 as Kirigami
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Controls.TextField {
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/**
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* set the flickable property to the Flickable this TextField is part of and
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* when the user starts editing the text this should stay visible
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*/
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property var flickable
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property bool firstTime: true
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id: stf
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// while we are at it, let's put some common settings here into the shared element
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color: subsurfaceTheme.textColor
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onEditingFinished: {
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focus = false
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firstTime = true
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}
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// that's when a user taps on the field to start entering text
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onPressed: {
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if (flickable !== undefined) {
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waitForKeyboard.start()
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} else {
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console.log("flickable is undefined")
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}
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}
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// give the OS enough time to actually resize the flickable
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Timer {
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id: waitForKeyboard
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interval: 300 // 300ms seems like FOREVER, but even that sometimes isn't long enough on Android
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onTriggered: {
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if (!Qt.inputMethod.visible) {
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if (firstTime) {
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firstTime = false
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restart()
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}
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return
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}
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// make sure there's enough space for the input field above the keyboard and action button (and that it's not too far up, either)
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if (stf.y + stf.height > flickable.contentY + flickable.height - 3 * Kirigami.Units.gridUnit || y < flickable.contentY)
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ensureVisible(Math.max(0, 3 * Kirigami.Units.gridUnit + stf.y + stf.height - flickable.height))
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}
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}
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// scroll the flickable to the desired position if the keyboard has shown up
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// this didn't work when setting it from within the Timer, but calling this function works.
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// go figure.
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function ensureVisible(yDest) {
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flickable.contentY = yDest
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}
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}
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