Fix wrong handling of Dive Table, and revert some wrong changes.

This patch just reverts some wrong changes that I'v done on a
past commit ( sorry ) and correctly handles the selectDive,
by using a IDX instead of the dive pointer, as dirk told me
it's extremely error-prone since the pointer can change.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Tomaz Canabrava 2013-11-16 18:41:47 -02:00 committed by Dirk Hohndel
parent c1a05fd034
commit 4f9526ef81
6 changed files with 32 additions and 74 deletions

View file

@ -110,8 +110,10 @@ void DiveListView::backupExpandedRows(){
}
void DiveListView::restoreExpandedRows(){
setAnimated(false);
Q_FOREACH(const int &i, expandedRows)
setExpanded( model()->index(i, 0), true );
setAnimated(true);
}
void DiveListView::fixMessyQtModelBehaviour()
{
@ -139,9 +141,7 @@ void DiveListView::restoreSelection()
{
unselectDives();
Q_FOREACH(int i, selectedDives) {
struct dive *d = get_dive(i);
if (d)
selectDive(d);
selectDive(i);
}
}
@ -150,25 +150,18 @@ void DiveListView::unselectDives()
selectionModel()->clearSelection();
}
void DiveListView::selectDive(struct dive *dive, bool scrollto, bool toggle)
void DiveListView::selectDive(int i, bool scrollto, bool toggle)
{
if (dive == NULL)
return;
QSortFilterProxyModel *m = qobject_cast<QSortFilterProxyModel*>(model());
QModelIndexList match = m->match(m->index(0,0), DiveTripModel::NR, dive->number, 1, Qt::MatchRecursive);
QModelIndexList match = m->match(m->index(0,0), DiveTripModel::DIVE_IDX, i, 2, Qt::MatchRecursive);
QItemSelectionModel::SelectionFlags flags;
QModelIndex idx = match.first();
QModelIndex parent = idx.parent();
if (parent.isValid())
expand(parent);
flags = toggle ? QItemSelectionModel::Toggle : QItemSelectionModel::Select;
flags |= QItemSelectionModel::Rows;
selectionModel()->select(idx, flags);
if (scrollto)
scrollTo(idx, PositionAtCenter);
}
void DiveListView::showSearchEdit()
{
searchBox->show();
@ -196,25 +189,9 @@ bool DiveListView::eventFilter(QObject* , QEvent* event)
// index. TRIP_ROLE vs DIVE_ROLE?
void DiveListView::headerClicked(int i)
{
sortColumn = i;
QItemSelection oldSelection = selectionModel()->selection();
QList<struct dive*> currentSelectedDives;
DiveTripModel::Layout newLayout;
bool first = true;
newLayout = i == (int) DiveTripModel::NR ? DiveTripModel::TREE : DiveTripModel::LIST;
Q_FOREACH(const QModelIndex& index , oldSelection.indexes()) {
if (index.column() != 0) // We only care about the dives, so, let's stick to rows and discard columns.
continue;
struct dive *d = (struct dive *) index.data(DiveTripModel::DIVE_ROLE).value<void*>();
if (d)
currentSelectedDives.push_back(d);
}
DiveTripModel::Layout newLayout = i == (int) DiveTripModel::NR ? DiveTripModel::TREE : DiveTripModel::LIST;
rememberSelection();
unselectDives();
/* No layout change? Just re-sort, and scroll to first selection, making sure all selections are expanded */
if (currentLayout == newLayout) {
currentOrder = (currentOrder == Qt::DescendingOrder) ? Qt::AscendingOrder : Qt::DescendingOrder;
@ -231,12 +208,7 @@ void DiveListView::headerClicked(int i)
restoreExpandedRows();
}
}
// repopulate the selections.
Q_FOREACH(struct dive *d, currentSelectedDives) {
selectDive(d, first);
first = false;
}
restoreSelection();
}
void DiveListView::reload(DiveTripModel::Layout layout, bool forceSort)
@ -263,7 +235,7 @@ void DiveListView::reload(DiveTripModel::Layout layout, bool forceSort)
sortByColumn(sortColumn, currentOrder);
if (amount_selected && current_dive != NULL) {
selectDive(current_dive, true);
selectDive(selected_dive, true);
} else {
QModelIndex firstDiveOrTrip = m->index(0,0);
if (firstDiveOrTrip.isValid()) {
@ -495,23 +467,25 @@ void DiveListView::deleteDive()
struct dive *d = (struct dive *) contextMenuIndex.data(DiveTripModel::DIVE_ROLE).value<void*>();
if (!d)
return;
QSortFilterProxyModel *proxy = qobject_cast<QSortFilterProxyModel*>(model());
DiveTripModel *realModel = qobject_cast<DiveTripModel*>(proxy->sourceModel());
realModel->deleteSelectedDives();
struct dive* next_dive = 0;
// after a dive is deleted the ones following it move forward in the dive_table
// so instead of using the for_each_dive macro I'm using an explicit for loop
// to make this easier to understand
for (i = 0; i < dive_table.nr; i++) {
d = get_dive(i);
if (!d->selected)
continue;
delete_single_dive(i);
i--; // so the next dive isn't skipped... it's now #i
}
if (amount_selected == 0) {
if (i > 0){
next_dive = get_dive(nr -1);
}
else{
if (i > 0)
select_dive(nr - 1);
else
mainWindow()->cleanUpEmpty();
}
}
mark_divelist_changed(TRUE);
if (next_dive)
selectDive(next_dive);
mainWindow()->refreshDisplay();
reload(currentLayout, false);
}
void DiveListView::testSlot()
@ -563,7 +537,7 @@ void DiveListView::contextMenuEvent(QContextMenuEvent *event)
QAction * actionTaken = popup.exec(event->globalPos());
if (actionTaken == collapseAction && collapseAction) {
this->setAnimated(false);
selectDive(current_dive, true);
selectDive(selected_dive, true);
scrollTo(selectedIndexes().first());
this->setAnimated(true);
}