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Updated INSTALL, based on first time building experience.
INSTALL is updated to reflect how to install/build subusurface on Mac. It has also been updated with several generic parts. 3 parts are still outstanding (to come soon): QtWebKit, need to document how to download/build Mac, final touches iOS, need to document the build process Signed-off-by: Jan Iversen <jani@apache.org>
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193
INSTALL
193
INSTALL
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@ -5,54 +5,116 @@ Subsurface uses quite a few open source libraries and frameworks to do its
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job. The most important ones include libdivecomputer, Qt, libxml2, libxslt,
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libsqlite3, libzip, libgrantlee5 and libgit2.
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Below are instructions for building Subsurface under some popular
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Linux distributions, for building Subsurface using Homebrew on a Mac,
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and for cross-building Subsurface for Windows. The lack of a working
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package management system for Windows makes it really painful to build
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Subsurface natively under Windows, so we don't support that at all.
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Below are instructions for building Subsurface
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- on some popular Linux distributions,
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- MacOSX,
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- Windows (cross-building)
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- Android (cross-building)
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- iOS (cross-building)
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All of the prebuilt binaries that we provide (right now Windows, Mac,
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Ubuntu/Debian/LinuxMint, and openSUSE/Fedora) are built using our own
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custom "flavors" of libdivecomputer. You can get these from
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https://github.com/Subsurface-divelog/libdc.git
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Getting Subsurface source
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-------------------------
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If you have cloned subsurface it is easier,
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locate yourself in the subsurface repo, and do:
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git submoule init
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git submodule update
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You can get the sources to the latest development version from our git
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repository http://github.com/Subsurface-divelog/subsurface.git
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Those branches won't have a pretty history and will include ugly merges,
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but they should always allow a fast forward pull that tracks what we believe
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developers should build against.
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Remark, if you plan on making pull requests, the best way is to clone
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subsurface.git to your GitHub account, make a new branch (e.g. myPatches).
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Then clone that to your local computer. Doing this makes it very simple
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to generate pull requests.
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In contrast to that both repositories also have Subsurface-clean branches.
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These should allow distros to see which patches we have applied on top of
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Getting our flavor of libdivecomputer
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-------------------------------------
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All our prebuilt binaries (see https://subsurface-divelog.org/download)
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are built using our own custom "flavor" of libdivecomputer
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see https://github.com/Subsurface-divelog/libdc.git
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In order to get the modified sources, do
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- locate yourself in the subsurface repo on your local computer
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- run "git submoule init"
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- run "git submodule update"
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The branches won't have a pretty history and will include ugly merges,
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but they should always allow a fast forward pull that tracks what we
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believe developers should build against. All our patches are contained
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in the "Subsurface-branch" which are also HEAD.
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This should allow distros to see which patches we have applied on top of
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upstream. They will receive force pushes as we rebase to newer versions of
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upstream so they are not ideal for ongoing development (but they are of
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course easy to use for distributions as they always build "from scratch",
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anyway).
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The rationale for this is that we have no intention of forking either of
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these two projects. We simply are adding a few patches on top of their
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latest versions and want to do so in a manner that is both easy for our
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The rationale for this is that we have no intention of forking the
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project. We simply are adding a few patches on top of their latest
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version and want to do so in a manner that is both easy for our
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developers who try to keep them updated frequently, and anyone packaging
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Subsurface or trying to understand what we have done relative to their
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respective upstreams.
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At this point Qt5 is required, Qt5.4 or newer is recommended and on the
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Mac, in order to get native Bluetooth support, Qt5.5 is necessary.
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Similarly, in order for our cloud storage to be fully functional you need
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Getting Qt5
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-----------
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We use Qt5 in order to only maintain one UI across platforms. Qt5.8 is the
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oldest version supported.
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Download the Open Source version from https://www.qt.io/download and
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follow the Qt instructions to install it or alternatively follow the
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instruction specific to a distribution (see build instructions).
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To save time and disk space you can unselect Android and IOS packages
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(Of course unless you want to build Android/iOS versions) as well as
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- Qt Data Visualisation
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- Qt Purchasing
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- Qt Virtual Keyboard",
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- Qt WebEngine
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- Qt Network Authorization
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- Qt Remote Objects
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- Qt WebGL Streaming
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- Qt Script
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- Qt 3D2
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- Qt Canvas 3D
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- Qt Extras
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This can be done later by use of MaintenanceTool.app in your Qt folder.
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Remark: most Qt installations does not make Qt available on the command
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line, which is needed. In order to make Qt available you need to
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add a symbol link (do something like
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ln -s <Qt location>/<version>/<type>/bin/qmake /usr/local/bin/qmake
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QtWebKit is needed, but no longer part of Qt5, so you need to download it and compile.
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We want to replace QtWebKit, but at the moment the print process depends on functions
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only available in QtWebKit
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Other third party library dependencies
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--------------------------------------
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In order for our cloud storage to be fully functional you need
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libgit2 0.23 or newer.
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Finally, as of Subsurface 4.5 we have switched our build system to cmake.
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qmake based builds are no longer supported.
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cmake build system
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------------------
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As of Subsurface 4.5 we have switched our build system to cmake.
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qmake based builds are no longer supported. Remark even though
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no longer supported, qmake is still used by googlemaps and the iOS build.
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Download from https://cmake.org/download and follow the instructions
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to install it or alternatively follow the instruction specific to a
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distribution (see build instructions).
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Build options for Subsurface
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----------------------------
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The following options are recognized when passed to cmake:
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The following options are recognised when passed to make:
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-DCMAKE_BUILD_TYPE=Release create a release build
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-DCMAKE_BUILD_TYPE=Debug create a debug build
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@ -62,7 +124,7 @@ verbose mode by calling
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make VERBOSE=1
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Many more variables are support, the easiest way to interact with them is
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Many more variables are supported, the easiest way to interact with them is
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to call
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ccmake .
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sudo ldconfig ~/src/install-root/lib
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Building Subsurface under MacOSX (using Homebrew)
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-------------------------------------------------
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Building Subsurface under MacOSX
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--------------------------------
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Simple version:
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brew install libzip cmake libusb pkg-config automake libtool hidapi curl libssh2
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0) You need to have XCode installed. The first time (and possibly after updating OSX)
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you need to run
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$ xcode-select --install
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0.1) run "xcode-select --install"
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1) Install Homebrew
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1) You also need to install pkg-config
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$ ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
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1.1) download http://sourceforge.net/projects/macpkg/files/PkgConfig/0.26/PkgConfig.pkg/download
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2) Install needed dependencies
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1.2) run "PkgConfig.pkg"
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$ brew install asciidoc libzip cmake libusb pkg-config automake libtool hidapi curl libssh2
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1.3) run "sudo ln -s /opt/pkgconfig/bin/pkg-config /usr/local/bin/pkg-config"
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3) Download and install Qt
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2) install autoconf tools
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You can build Qt from source or use the prebuilt binaries for Mac. Start
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by downloading the online installer:
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2.1) curl -OL http://ftpmirror.gnu.org/autoconf/autoconf-latest.tar.gz
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$ curl -L -o ~/Downloads/qt-unified-mac-x64-online.dmg \
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http://download.qt.io/official_releases/online_installers/qt-unified-mac-x64-online.dmg
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$ open ~/Downloads/qt-unified-mac-x64-online.dmg
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2.2) tar -xzf autoconf-latest.tar.gz
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Double click on the Qt installer shown in the Finder window.
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2.3) cd autoconf-*
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In the installer, chose an install folder (the build script we are using
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below assumes that you accept the default of /home/<your username>/Qt), in
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"Select components" select the most recent version and (if you want to
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build Qt from source) be sure you also install the "Source Components".
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To save time and disk space you can unselect Android and IOS packages
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as well as QtWebEngine, Qt3D, Qt Canvas 3D and the Qt Extras.
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2.4) ./configure && make && sudo make install
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If you want to build from source (which takes a very long time and a lot of disk)
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2.5) cd ..
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$ cd ~/Qt/5.9.2/Src/
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3) install
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$ ./configure -prefix /usr/local -opensource
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4) run the build script
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$ make -j4
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4.1) cd <repo>/..
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$ make install
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5) run the build script
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cd ~/src
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bash subsurface/scripts/build.sh
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4.2) run "bash <repo>/scripts/build.sh -build-deps -desktop
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After the above is done, Subsurface.app will be available in the
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subsurface/build directory. You can run Subsurface with the command
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$ open subsurface/build/Subsurface.app
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4) open subsurface/build/Subsurface.app
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or you can move this folder to /Applications to install Subsurface for
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5) or you can move this folder to /Applications to install Subsurface for
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every user.
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Cross-building Subsurface on MacOSX for iOS
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-------------------------------------------
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1) build SubSurface under MacOSX
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2) build as described in subsurface/packaging/ios
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Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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@ -241,9 +303,14 @@ This is NOT RECOMMENDED. To the best of our knowledge there is one single
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person who regularly does this. The Subsurface team does not provide support
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for Windows binary build from sources natively under Windows...
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The lack of a working package management system for Windows makes it
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really painful to buildSubsurface natively under Windows,
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so we don't support that at all.
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Building Subsurface for Android
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-------------------------------
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Cross-building Subsurface on Linux for Android
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----------------------------------------------
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To compile the mobile version you will need:
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