mirror of
https://github.com/subsurface/subsurface.git
synced 2024-11-28 05:00:20 +00:00
61f613cd6b
INSTALL is updated to reflect how to install/build subusurface on Mac. It has also been updated with several generic parts. 3 parts are still outstanding (to come soon): QtWebKit, need to document how to download/build Mac, final touches iOS, need to document the build process Signed-off-by: Jan Iversen <jani@apache.org>
326 lines
11 KiB
Text
326 lines
11 KiB
Text
Building Subsurface from Source
|
|
===============================
|
|
|
|
Subsurface uses quite a few open source libraries and frameworks to do its
|
|
job. The most important ones include libdivecomputer, Qt, libxml2, libxslt,
|
|
libsqlite3, libzip, libgrantlee5 and libgit2.
|
|
|
|
Below are instructions for building Subsurface
|
|
- on some popular Linux distributions,
|
|
- MacOSX,
|
|
- Windows (cross-building)
|
|
- Android (cross-building)
|
|
- iOS (cross-building)
|
|
|
|
|
|
Getting Subsurface source
|
|
-------------------------
|
|
|
|
You can get the sources to the latest development version from our git
|
|
repository http://github.com/Subsurface-divelog/subsurface.git
|
|
|
|
Remark, if you plan on making pull requests, the best way is to clone
|
|
subsurface.git to your GitHub account, make a new branch (e.g. myPatches).
|
|
Then clone that to your local computer. Doing this makes it very simple
|
|
to generate pull requests.
|
|
|
|
|
|
Getting our flavor of libdivecomputer
|
|
-------------------------------------
|
|
|
|
All our prebuilt binaries (see https://subsurface-divelog.org/download)
|
|
are built using our own custom "flavor" of libdivecomputer
|
|
see https://github.com/Subsurface-divelog/libdc.git
|
|
|
|
In order to get the modified sources, do
|
|
- locate yourself in the subsurface repo on your local computer
|
|
- run "git submoule init"
|
|
- run "git submodule update"
|
|
|
|
The branches won't have a pretty history and will include ugly merges,
|
|
but they should always allow a fast forward pull that tracks what we
|
|
believe developers should build against. All our patches are contained
|
|
in the "Subsurface-branch" which are also HEAD.
|
|
|
|
This should allow distros to see which patches we have applied on top of
|
|
upstream. They will receive force pushes as we rebase to newer versions of
|
|
upstream so they are not ideal for ongoing development (but they are of
|
|
course easy to use for distributions as they always build "from scratch",
|
|
anyway).
|
|
|
|
The rationale for this is that we have no intention of forking the
|
|
project. We simply are adding a few patches on top of their latest
|
|
version and want to do so in a manner that is both easy for our
|
|
developers who try to keep them updated frequently, and anyone packaging
|
|
Subsurface or trying to understand what we have done relative to their
|
|
respective upstreams.
|
|
|
|
|
|
Getting Qt5
|
|
-----------
|
|
|
|
We use Qt5 in order to only maintain one UI across platforms. Qt5.8 is the
|
|
oldest version supported.
|
|
|
|
Download the Open Source version from https://www.qt.io/download and
|
|
follow the Qt instructions to install it or alternatively follow the
|
|
instruction specific to a distribution (see build instructions).
|
|
|
|
To save time and disk space you can unselect Android and IOS packages
|
|
(Of course unless you want to build Android/iOS versions) as well as
|
|
- Qt Data Visualisation
|
|
- Qt Purchasing
|
|
- Qt Virtual Keyboard",
|
|
- Qt WebEngine
|
|
- Qt Network Authorization
|
|
- Qt Remote Objects
|
|
- Qt WebGL Streaming
|
|
- Qt Script
|
|
- Qt 3D2
|
|
- Qt Canvas 3D
|
|
- Qt Extras
|
|
This can be done later by use of MaintenanceTool.app in your Qt folder.
|
|
|
|
Remark: most Qt installations does not make Qt available on the command
|
|
line, which is needed. In order to make Qt available you need to
|
|
add a symbol link (do something like
|
|
ln -s <Qt location>/<version>/<type>/bin/qmake /usr/local/bin/qmake
|
|
|
|
QtWebKit is needed, but no longer part of Qt5, so you need to download it and compile.
|
|
We want to replace QtWebKit, but at the moment the print process depends on functions
|
|
only available in QtWebKit
|
|
|
|
|
|
Other third party library dependencies
|
|
--------------------------------------
|
|
|
|
In order for our cloud storage to be fully functional you need
|
|
libgit2 0.23 or newer.
|
|
|
|
|
|
cmake build system
|
|
------------------
|
|
|
|
As of Subsurface 4.5 we have switched our build system to cmake.
|
|
qmake based builds are no longer supported. Remark even though
|
|
no longer supported, qmake is still used by googlemaps and the iOS build.
|
|
|
|
Download from https://cmake.org/download and follow the instructions
|
|
to install it or alternatively follow the instruction specific to a
|
|
distribution (see build instructions).
|
|
|
|
|
|
|
|
Build options for Subsurface
|
|
----------------------------
|
|
|
|
The following options are recognised when passed to make:
|
|
|
|
-DCMAKE_BUILD_TYPE=Release create a release build
|
|
-DCMAKE_BUILD_TYPE=Debug create a debug build
|
|
|
|
The Makefile that was created using cmake can be forced into a much more
|
|
verbose mode by calling
|
|
|
|
make VERBOSE=1
|
|
|
|
Many more variables are supported, the easiest way to interact with them is
|
|
to call
|
|
|
|
ccmake .
|
|
|
|
in your build directory.
|
|
|
|
|
|
Building the development version of Subsurface under Linux
|
|
----------------------------------------------------------
|
|
|
|
On Fedora you need
|
|
|
|
sudo yum install git gcc-c++ make autoconf automake libtool cmake \
|
|
libzip-devel libxml2-devel libxslt-devel libsqlite3x-devel \
|
|
libudev-devel libusbx-devel libcurl-devel libssh2-devel\
|
|
qt5-qtbase-devel qt5-qtdeclarative-devel qt5-qtscript-devel \
|
|
qt5-qtwebkit-devel qt5-qtsvg-devel qt5-qttools-devel \
|
|
qt5-qtconnectivity-devel qt5-qtlocation-devel
|
|
|
|
Note that beginning with Fedora 22, you should be using the dnf command instead
|
|
as yum is being deprecated.
|
|
|
|
Package names are sadly different on OpenSUSE
|
|
|
|
sudo zypper install git gcc-c++ make autoconf automake libtool cmake libzip-devel \
|
|
libxml2-devel libxslt-devel sqlite3-devel libusb-1_0-devel \
|
|
libqt5-linguist-devel libqt5-qttools-devel libQt5WebKitWidgets-devel \
|
|
libqt5-qtbase-devel libQt5WebKit5-devel libqt5-qtsvg-devel \
|
|
libqt5-qtscript-devel libqt5-qtdeclarative-devel \
|
|
libqt5-qtconnectivity-devel libqt5-qtlocation-devel libcurl-devel
|
|
|
|
On Debian Stretch this seems to work
|
|
|
|
sudo apt-get install git g++ make autoconf automake libtool cmake pkg-config \
|
|
libxml2-dev libxslt1-dev libzip-dev libsqlite3-dev \
|
|
libusb-1.0-0-dev libssl-dev \
|
|
qt5-default qt5-qmake qtchooser qttools5-dev-tools libqt5svg5-dev \
|
|
libqt5webkit5-dev libqt5qml5 libqt5quick5 libqt5declarative5 \
|
|
qtscript5-dev libssh2-1-dev libcurl4-openssl-dev qttools5-dev \
|
|
qtconnectivity5-dev qtlocation5-dev qtpositioning5-dev \
|
|
libcrypto++-dev libssl-dev qml-module-qtpositioning qml-module-qtlocation \
|
|
qml-module-qtquick2
|
|
|
|
Package names for Ubuntu 16.10
|
|
|
|
sudo apt-get install git g++ make autoconf automake libtool cmake pkg-config \
|
|
libxml2-dev libxslt1-dev libzip-dev libsqlite3-dev \
|
|
libusb-1.0-0-dev libssl-dev \
|
|
qt5-default qt5-qmake qtchooser qttools5-dev-tools libqt5svg5-dev \
|
|
libqt5webkit5-dev libqt5qml5 libqt5quick5 qtdeclarative5-dev \
|
|
qtscript5-dev libssh2-1-dev libcurl4-openssl-dev qttools5-dev \
|
|
qtconnectivity5-dev qtlocation5-dev qtpositioning5-dev \
|
|
libcrypto++-dev libssl-dev qml-module-qtpositioning qml-module-qtlocation \
|
|
qml-module-qtquick2
|
|
|
|
On PCLinuxOS you appear to need the following packages
|
|
|
|
su -c "apt-get install -y autoconf automake cmake libtool gcc-c++ git \
|
|
lib64usb1.0-devel lib64zip-devel lib64qt5webkitwidgets-devel qttools5 \
|
|
qttranslations5 lib64qt5xml-devel lib64qt5test-devel lib64qtscript-devel \
|
|
lib64qt5svg-devel lib64qt5concurrent-devel lib64qt5bluetooth-devel"
|
|
|
|
In order to build Subsurface, use the supplied build script. This should
|
|
work on most systems that have all the prerequisite packages installed.
|
|
|
|
You should have Subsurface sources checked out in a sane place, something
|
|
like this:
|
|
|
|
mkdir -p ~/src
|
|
cd ~/src
|
|
git clone https://github.com/Subsurface-divelog/subsurface.git
|
|
./subsurface/scripts/build.sh # <- this step will take quite a while as it
|
|
# compiles a handful of libraries before
|
|
# building Subsurface
|
|
|
|
Now you can run Subsurface like this:
|
|
|
|
cd ~/src/subsurface/build
|
|
./subsurface
|
|
|
|
|
|
Note: on many Linux versions (for example on Kubuntu 15.04) the user must
|
|
belong to the dialout group.
|
|
|
|
You may need to run something like
|
|
|
|
sudo usermod -a -G dialout username
|
|
|
|
with your correct username and log out and log in again for that to take
|
|
effect.
|
|
|
|
If you get errors like:
|
|
|
|
./subsurface: error while loading shared libraries: libGrantlee_Templates.so.5: cannot open shared object file: No such file or directory
|
|
|
|
You can run the following command:
|
|
|
|
sudo ldconfig ~/src/install-root/lib
|
|
|
|
|
|
Building Subsurface under MacOSX
|
|
--------------------------------
|
|
|
|
Simple version:
|
|
|
|
brew install libzip cmake libusb pkg-config automake libtool hidapi curl libssh2
|
|
|
|
|
|
0) You need to have XCode installed. The first time (and possibly after updating OSX)
|
|
|
|
0.1) run "xcode-select --install"
|
|
|
|
1) You also need to install pkg-config
|
|
|
|
1.1) download http://sourceforge.net/projects/macpkg/files/PkgConfig/0.26/PkgConfig.pkg/download
|
|
|
|
1.2) run "PkgConfig.pkg"
|
|
|
|
1.3) run "sudo ln -s /opt/pkgconfig/bin/pkg-config /usr/local/bin/pkg-config"
|
|
|
|
2) install autoconf tools
|
|
|
|
2.1) curl -OL http://ftpmirror.gnu.org/autoconf/autoconf-latest.tar.gz
|
|
|
|
2.2) tar -xzf autoconf-latest.tar.gz
|
|
|
|
2.3) cd autoconf-*
|
|
|
|
2.4) ./configure && make && sudo make install
|
|
|
|
2.5) cd ..
|
|
|
|
3) install
|
|
|
|
4) run the build script
|
|
|
|
4.1) cd <repo>/..
|
|
|
|
4.2) run "bash <repo>/scripts/build.sh -build-deps -desktop
|
|
|
|
After the above is done, Subsurface.app will be available in the
|
|
subsurface/build directory. You can run Subsurface with the command
|
|
|
|
4) open subsurface/build/Subsurface.app
|
|
|
|
5) or you can move this folder to /Applications to install Subsurface for
|
|
every user.
|
|
|
|
|
|
Cross-building Subsurface on MacOSX for iOS
|
|
-------------------------------------------
|
|
|
|
1) build SubSurface under MacOSX
|
|
2) build as described in subsurface/packaging/ios
|
|
|
|
|
|
|
|
|
|
Cross-building Subsurface on Linux for Windows
|
|
----------------------------------------------
|
|
|
|
Subsurface builds nicely with MinGW - the official builds are done as
|
|
cross builds under Linux (currently on Ubuntu 14.04). A shell script to do
|
|
that (plus the .nsi file to create the installer with makensis) are
|
|
included in the packaging/windows directory.
|
|
|
|
Please read through the explanations and instructions in
|
|
packaging/windows/mxe-based-build.sh if you want to build the Windows
|
|
version on your Linux system.
|
|
|
|
|
|
Building Subsurface on Windows
|
|
------------------------------
|
|
|
|
This is NOT RECOMMENDED. To the best of our knowledge there is one single
|
|
person who regularly does this. The Subsurface team does not provide support
|
|
for Windows binary build from sources natively under Windows...
|
|
|
|
The lack of a working package management system for Windows makes it
|
|
really painful to buildSubsurface natively under Windows,
|
|
so we don't support that at all.
|
|
|
|
|
|
|
|
Cross-building Subsurface on Linux for Android
|
|
----------------------------------------------
|
|
|
|
To compile the mobile version you will need:
|
|
|
|
-Qt for Android (this can be downloaded from: http://www.qt.io/download-open-source/)
|
|
-Android SDK
|
|
-Android NDK
|
|
|
|
In the packaging/android folder, open the build.sh file and add the paths to the SDK,
|
|
NDK and Qt for android at the top.
|
|
|
|
After that, you can run: ./subsurface/packaging/android/build.sh
|
|
|
|
This will generate an apk file in ./subsurface-mobile-build-arm/bin
|