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Separate out the UI from the program logic
The following are UI toolkit specific: gtk-gui.c - overall layout, main window of the UI divelist.c - list of dives subsurface maintains equipment.c - equipment / tank information for each dive info.c - detailed dive info print.c - printing The rest is independent of the UI: main.c i - program frame dive.c i - creates and maintaines the internal dive list structure libdivecomputer.c uemis.c parse-xml.c save-xml.c - interface with dive computers and the XML files profile.c - creates the data for the profile and draws it using cairo This commit should contain NO functional changes, just moving code around and a couple of minor abstractions. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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18 changed files with 808 additions and 648 deletions
38
libdivecomputer.h
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38
libdivecomputer.h
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#ifndef LIBDIVECOMPUTER_H
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#define LIBDIVECOMPUTER_H
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/* libdivecomputer */
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#include <device.h>
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#include <suunto.h>
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#include <reefnet.h>
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#include <uwatec.h>
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#include <oceanic.h>
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#include <mares.h>
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#include <hw.h>
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#include <cressi.h>
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#include <zeagle.h>
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#include <atomics.h>
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#include <utils.h>
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/* handling uemis Zurich SDA files */
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#include "uemis.h"
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/* don't forget to include the UI toolkit specific display-XXX.h first
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to get the definition of progressbar_t */
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typedef struct device_data_t {
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device_type_t type;
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const char *name, *devname;
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progressbar_t *progress;
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device_devinfo_t devinfo;
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device_clock_t clock;
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} device_data_t;
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struct device_list {
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const char *name;
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device_type_t type;
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};
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extern struct device_list device_list[];
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extern void do_import(device_data_t *data);
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#endif
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