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Render the table print in curves.
We can use QPicture to record the painting done by a QPainter and it will be saved in vector format, then we can simply paint that. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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1 changed files with 9 additions and 1 deletions
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@ -6,6 +6,8 @@
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#include <QTableView>
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#include <QTableView>
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#include <QHeaderView>
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#include <QHeaderView>
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#include <QPointer>
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#include <QPointer>
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#include <QPicture>
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#include "mainwindow.h"
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#include "mainwindow.h"
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#include "../dive.h"
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#include "../dive.h"
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#include "../display.h"
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#include "../display.h"
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@ -136,6 +138,9 @@ void PrintLayout::printProfileDives(int divesPerRow, int divesPerColumn)
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painter.setRenderHint(QPainter::SmoothPixmapTransform);
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painter.setRenderHint(QPainter::SmoothPixmapTransform);
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painter.scale(scaleX, scaleY);
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painter.scale(scaleX, scaleY);
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QPicture pic;
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QPainter picPainter;
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// setup the profile widget
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// setup the profile widget
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QPointer<ProfileWidget2> profile = MainWindow::instance()->graphics();
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QPointer<ProfileWidget2> profile = MainWindow::instance()->graphics();
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const int profileFrameStyle = profile->frameStyle();
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const int profileFrameStyle = profile->frameStyle();
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@ -196,7 +201,10 @@ void PrintLayout::printProfileDives(int divesPerRow, int divesPerColumn)
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// draw a table
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// draw a table
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painter.translate((scaledW + padW) * col, (scaledH + padH) * row + yOffsetTable);
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painter.translate((scaledW + padW) * col, (scaledH + padH) * row + yOffsetTable);
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model.setDive(dive);
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model.setDive(dive);
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table->render(&painter);
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picPainter.begin(&pic);
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table->render(&picPainter);
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picPainter.end();
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painter.drawPicture(QPoint(0,0), pic);
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painter.setTransform(origTransform);
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painter.setTransform(origTransform);
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col++;
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col++;
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printed++;
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printed++;
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