Rework the dependencies on the Android platform

We where able to build the android-mobile on desktop and the desktop on
android, now I allow only mobile on android and desktop on desktop.
this is to make the cmake clear, and we can also use the emulator on
the android platform, so nothing is really lost.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
This commit is contained in:
Tomaz Canabrava 2015-11-23 12:34:14 -02:00 committed by Dirk Hohndel
parent 9079701176
commit cc6875d39e

View file

@ -39,6 +39,10 @@ SET(SUBSURFACE_TARGET_PLATFORM "Desktop" CACHE STRING "The target that Subsurfac
LIST(APPEND SUBSURFACE_ACCEPTED_PLATFORMS "Desktop" "Android" "iOS" "AndroidEmulator" "iOSEmulator")
SET_PROPERTY(CACHE SUBSURFACE_TARGET_PLATFORM PROPERTY STRINGS ${SUBSURFACE_ACCEPTED_PLATFORMS})
SET(SUBSURFACE_TARGET_EXECUTABLE "DesktopExecutable" CACHE STRING "The type of application, DesktopExecutable or MobileExecutable")
LIST(APPEND SUBSURFACE_ACCEPTED_EXECUTABLES "DesktopExecutable" "MobileExecutable")
SET_PROPERTY(CACHE SUBSURFACE_TARGET_PLATFORM PROPERTY STRINGS ${SUBSURFACE_ACCEPTED_EXECUTABLES})
#Extra features
option(SMARTTRAK_IMPORT "enable building SmartTrak divelogs import tool (requires glib2 and libmdb)" OFF)
@ -130,6 +134,43 @@ elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "AndroidEmulator")
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "iOS")
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "iOSEmulator")
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "Desktop")
# set up the different target platforms
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(SUBSURFACE_TARGET subsurface)
# add pthread to the end of the library list on Linux
# this is only needed on Ubuntu
# but shouldn't hurt on other Linux versions
# in some builds we appear to be missing libz for some strange reason...
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lz -lpthread)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
execute_process(
COMMAND sh scripts/get-version linux
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE SSRF_VERSION_STRING
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(SUBSURFACE_TARGET Subsurface)
find_library(APP_SERVICES_LIBRARY ApplicationServices)
find_library(HID_LIB HidApi)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} ${HID_LIB})
set(EXTRA_LIBS ${APP_SERVICES_LIBRARY})
set(ICON_FILE ${CMAKE_SOURCE_DIR}/packaging/macosx/Subsurface.icns)
set(MACOSX_BUNDLE_INFO_STRING "Subsurface")
set(MACOSX_BUNDLE_ICON_FILE Subsurface.icns)
set(MACOSX_BUNDLE_GUI_IDENTIFIER "org.subsurface-divelog")
set(MACOSX_BUNDLE_BUNDLE_NAME "Subsurface")
set(MACOSX_BUNDLE_BUNDLE_VERSION "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_COPYRIGHT "Linus Torvalds, Dirk Hohndel, Tomaz Canabrava, and others")
set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set(SUBSURFACE_PKG MACOSX_BUNDLE ${ICON_FILE})
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(SUBSURFACE_TARGET subsurface)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lwsock32 -lws2_32)
remove_definitions(-DUNICODE)
add_definitions(-mwindows -D_WIN32)
endif()
endif()
if(BTSUPPORT)
@ -154,43 +195,6 @@ endif()
#set up the subsurface_link_libraries variable
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} ${LIBDIVECOMPUTER_LIBRARIES} ${LIBGIT2_LIBRARIES} ${LIBUSB_LIBRARIES})
# set up the different target platforms
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(SUBSURFACE_TARGET subsurface)
# add pthread to the end of the library list on Linux
# this is only needed on Ubuntu
# but shouldn't hurt on other Linux versions
# in some builds we appear to be missing libz for some strange reason...
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lz -lpthread)
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
execute_process(
COMMAND sh scripts/get-version linux
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE SSRF_VERSION_STRING
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(SUBSURFACE_TARGET Subsurface)
find_library(APP_SERVICES_LIBRARY ApplicationServices)
find_library(HID_LIB HidApi)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} ${HID_LIB})
set(EXTRA_LIBS ${APP_SERVICES_LIBRARY})
set(ICON_FILE ${CMAKE_SOURCE_DIR}/packaging/macosx/Subsurface.icns)
set(MACOSX_BUNDLE_BUNDLE_VERSION "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_COPYRIGHT "Linus Torvalds, Dirk Hohndel, Tomaz Canabrava, and others")
set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set(SUBSURFACE_PKG MACOSX_BUNDLE ${ICON_FILE})
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(SUBSURFACE_TARGET subsurface)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lwsock32 -lws2_32)
remove_definitions(-DUNICODE)
add_definitions(-mwindows -D_WIN32)
endif()
qt5_add_resources(SUBSURFACE_RESOURCES subsurface.qrc)
# include translations
@ -213,12 +217,8 @@ if(FBSUPPORT)
endif()
# create the executables
if(SUBSURFACE_MOBILE)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(SUBSURFACE_TARGET Subsurface-mobile)
else()
set(SUBSURFACE_TARGET subsurface-mobile)
endif()
if(${SUBSURFACE_TARGET_PLATFORM} MATCHES "Android")
set(SUBSURFACE_TARGET subsurface-mobile)
set(MOBILE_SRC
qt-mobile/qmlmanager.cpp
qt-mobile/qmlprofile.cpp
@ -227,7 +227,7 @@ if(SUBSURFACE_MOBILE)
subsurface-mobile-helper.cpp
)
qt5_add_resources(MOBILE_RESOURCES qt-mobile/qml/mobile-resources.qrc)
if(ANDROID)
if(${SUBSURFACE_TARGET_EXECUTABLE} MATCHES "MobileExecutable")
add_library(subsurface-mobile SHARED ${MOBILE_SRC} ${SUBSURFACE_PKG} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
else()
add_executable(${SUBSURFACE_TARGET} ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
@ -237,23 +237,15 @@ if(SUBSURFACE_MOBILE)
subsurface_profile
subsurface_models
subsurface_corelib
${SUBSURFACE_LINK_LIBRARIES})
else()
# the main app.
${SUBSURFACE_LINK_LIBRARIES}
)
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "Desktop")
set(SUBSURFACE_APP
subsurface-desktop-main.cpp
subsurface-desktop-helper.cpp
)
source_group("Subsurface App" FILES ${SUBSURFACE_APP})
if(ANDROID)
# Produce a shared-library instead of a program.
# Something that androiddeployqt can work with.
# this is the desktop version, running on android.
add_library(${SUBSURFACE_TARGET} SHARED ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
else()
add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
endif()
add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
if(SMARTTRAK_IMPORT)
set(SMTK_IMPORT_TARGET smtk2ssrf)