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profile: cache pixmaps for dive event items
For better scalability, we might replace the dive event icons by SVGs. Since rendering SVGs is potentially very slow, cache the pixmaps when the scene is generated. Note: this does not yet do any SVG rendering, only the caching of pixmaps. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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9 changed files with 163 additions and 57 deletions
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@ -5,7 +5,8 @@
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#include "divepixmapitem.h"
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class DiveCartesianAxis;
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class DivePlotDataModel;
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class DivePixmapCache;
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class DivePixmaps;
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struct event;
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class DiveEventItem : public DivePixmapItem {
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@ -13,7 +14,7 @@ class DiveEventItem : public DivePixmapItem {
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public:
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DiveEventItem(const struct dive *d, struct event *ev, struct gasmix lastgasmix,
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DivePlotDataModel *model, DiveCartesianAxis *hAxis, DiveCartesianAxis *vAxis,
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int speed, double dpr, QGraphicsItem *parent = nullptr);
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int speed, const DivePixmaps &pixmaps, QGraphicsItem *parent = nullptr);
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~DiveEventItem();
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const struct event *getEvent() const;
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struct event *getEventMutable();
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@ -28,7 +29,7 @@ slots:
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private:
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void setupToolTipString(struct gasmix lastgasmix);
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void setupPixmap(struct gasmix lastgasmix, double dpr);
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void setupPixmap(struct gasmix lastgasmix, const DivePixmaps &pixmaps);
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int depthAtTime(int time);
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DiveCartesianAxis *vAxis;
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DiveCartesianAxis *hAxis;
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