Reported-by: Anton "glance" Lundin <glance@acc.umu.se>
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In commit 86c961614b ("Actually walk all dive computers, don't just
claim to do so") I somehow managed to forget one hunk of the patch (I was
editing out debug messages). And I clearly forgot to test compile the
final patch as pushed. Apologies.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The ratio between SAC and oxygen metabolism rate can be assumed constant
but not the metabolism rate. So we better base our calculation on the ratio
that uses the SAC from the preferences as that pairs well with the O2
consumption from the preferences.
Hence we ran remove the sac parameter from fill_pressures().
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If the first dive computer had pressure samples, but the second one (and
no higher one) did, then we would draw a flat horizontal line for the tank
pressure graph (but lable it with the correct pressures). This routine
that is hunting for the actual maxima and minima does have to really go
through all dive computers, not just "this one and up".
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This ONLY hides the old flag if the current dive is the only dive on that
location (which seems to make sense).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we don't modify the dive list, the new flag wouldn't show up until
we accepted the change - that's not user friendly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instead be consistent with other parts of the code and put us in editing
mode so the user can accept / reject the change.
See #800Fixes#801
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Whoa, this deserves a good explanation.
Everytime that the mouse moved in add / plan mode, or anytime a new dive
was displayed on the profile, this method would be called and connect the
dataModel to the modelChanged method. This added the slot in a call-vector
that the fired signal would call, adding one call to the Slot per add /
plan mouse move (about 20x/s) or each time a new dive was displayed.
Quickly filling the vector with more than 200 - 300 calls to this same
Slot.
The fix is to only connect one time. this made the add / plan mode *so*
much smoother... :)
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We were updating the dive quite a lot of times, we really didn't need to.
This will help, but not fix, the issues with plan / add dive.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
qt-ui/profile/profilewidget2.cpp:1351:10: error: invalid use of incomplete type ‘class QDebug’
qt-ui/printlayout.cpp:141:27: error: variable ‘QPointer<ProfileWidget2> profile’ has initializer but incomplete type
In commit f9ceff009b ("Clean up the header files") things got broken for
an as of now unreliesed future version of Qt.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Move the heart rate graph down to the same space as the tissue saturation
graph so that it does not overlap with temperature or partial pressures.
Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Lots and lots and lots of header files were being included without being
needed. This attempts to clean some of that crud up.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Lots and lots and lots of header files were being included without being
needed. This attempts to clean some of that crud up.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This cache give us a huge gain in performance, going from
17% moving the mouse frenetically to 9%, wich is quite acceptable.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We used to create a new QGraphicsRectItem everytime a Pixmap
changed. Since I'm pretty sure I deleted every bit of the
PictureItem before setting a new one, no leak was due, but this
version is safer.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We were calling this even if we didn't really change anything
and paths are expensive to paint.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We were recreating the PathItems (one for the outline, other for the real
text) for every call to setText. This was a very un-smart move.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Do the switching based on the index rather than the string (which is
translatable!).
Update set-points when turning on/off CCR mode (remeber: the rebreather
mode is stored in two places: the divemode and implicitly in the setpoitns.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When planning a dive, the gas consumption is based on a user configured SAC.
Thus we should use that SAC and not try to recompute it from samples.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Update O2 metabolsim rate and adopt default gas switch depths to
pSCR oxygen drop.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This reduces a lot of CPU time and makes the overall use of the tooltip a
breeze.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The tooltip animation had a fixed animation speed, this patch
honors the anim_speed on the preferences, and also disables
the animation completely if the speed == 0.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There are a few calculations that go on boundingRect that can be avoided
if we simply store the result.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Correct pen and brush set. the ToolTip now is correctly rounded,
translucent and happy.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The rectangle is now correct, but the collors are still
wrong. I'm tracking that down - most probably I've set
the wrong pen or brush ( or both ) somewhere.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Those items were used to fake the background of the path item
but since the rectangle can be painted with a border and a
fill, this is uneeded.
The rect is still ugly.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
a rectangle is *much* faster to paint than a simple ShapeItem,
so this is a safer choice. We still need to create the paint
method so we can use the correct roundness for the rectangle.
Currently it's white with a 1px solid line - terrible. :)
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch fix indentation for list item to comply to asciidoc format.
This also fix po4a translation tool usage.
Signed-off-by: Guillaume GARDET <guillaume.gardet@free.fr>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We were deleting / recreating the graphics background item for *every*
mouse movement. Now we are just creating the painter path; no more
allocations / desalocations, adding, removing from the scene. This should
make things a tiny bit faster.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
While analizing the code for the mouse movement I've discovered that
we did a lot of uneeded things: Set the color, the pen, the size
of a fixed-colored line, twice.
We also deleted-newed the same Pixmap / Text for every mouse movement
so now we reuse the 'entryToolTip' that consists of a huge line and
a pixmap, and after that we add the other tooltips that are not static
Also, reduced a lot the number of calls to expand() (that did a lot of
math).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Strangelly, this method was being called even if the rectangle was the
same, so we deleted everything and recreated everything again. tsc tsc.
Some more improvement is needed but we are getting there.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Very often the rectangle of the ToolTip doesn't need to change but we were
calling and firing an animation for it for *every* mouse movement, even
when we didn't really needed it.
Now it will only fire something if the rectangles are indeed different.
From my tests we reduced the number of calls to the animatior by about 20%
using a real divelog as test.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is an attempt to make fewer calls to alloc functions when the mouse
is moving.
We were creating a membuffer, filling it (malloc / realloc), then freeing
it just after use. but we could simply hold that allocated area and reuse
it again.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>