I doubt that this is necessary, but since most of the rest
of the profile code passes "isGrayscale" to "getColor()",
do the same here for consistency.
To avoid storing the isGrayscale flag, just create the pens
at construction time and store those.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
There is no more reason to render the profile in printMode.
DPR is also supported in normal mode.
Moreover, don't scale the DPR down by fontScale. If we
have to scale down the fonts, we'll have to do this
differently without squeezing the rest of the profile
features.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The DivePlotDataModel was saved with every event to access the
depth. However, since the depth never changes, we can simply
save the depth instead.
Also, since we only need the model to access the plot_info,
pass the plot_info directly. As noted in a previous commit
message, I believe that Qt models are a very bad choice
for intra-application data transfer. They should only ever
be used to interface with Qt.
And since touching this code, pass duration_t instead of int
to depthAtTime() to make the callers less cluttered.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
There is code to dynamically show/hide event icons of a certain
type. The same code is used to hide generally non-interesting/
redundant items.
Instead, don't even create these items. Yes, this is idle
premature optimization.
A loop over all created event icons to hide them can be
removed, because the icon is hidden anyway on construction
time.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
For better scalability, we might replace the dive event icons
by SVGs. Since rendering SVGs is potentially very slow, cache
the pixmaps when the scene is generated.
Note: this does not yet do any SVG rendering, only the caching
of pixmaps.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The tissue percentages were realized as 16 independent polygons.
That didn't work at all with the new absolute scaling.
Reimplement the item and blast it onto a pixmap. Not only is
this artifact-free, it also should (hopefully) be quite a bit
more efficient than painting numerous lines.
In contrast to the old code, this does access the plot_info
structure directly instead of using the model. Not so much
for performance reason, but rather to make things more robust:
We have a strongly typed language. Why would we shoehorn data
through the weakly typed QVariant and mess with wierd
index-arithmetics. Makes no sense to me. Qt-model have to
be used for interfacing with Qt. They are terrible for
intra-application data transfer.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Rendering resets the size, which now recalculates the axes.
Therefore, plotDive() must be called. The callers were doing
the opposite: call plotDive() first, then draw().
To make it easier for the callers, present a single interface
that handles these subtleties.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The chart items were laid out in relative terms with respect
to a fixed scene size (100.0, 100.0). This simply does not
cut it when resizing the chart. Why should the axes always
occupy the same fraction of the chart independent of the size.
Moreover, this led to basically unmaintainable code.
Resize the scene according to the viewport and do
absolute placement of the items. This breaks the layout,
but at least now we have a chance to fix things
somewhat reasonably.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The grid color is saved on construction, no need to pass a parameter.
Note that this fixes a bug where the color was passed as animation
speed. Ooops. That's what you get from weak typing.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This is less hassle, than passing these around as parameters.
Note: The values are stored but not yet used ("position" has
not use yet and gridColor is still passed as parameter).
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The text and the brush are the two properties of text items
that change dynamically. To avoid complexities concerning
redrawing, set them concurrently instead of in two separate
calls.
Since setting one of the properties requires a full redraw,
there is no performance advantage in setting them individually.
This fixes a theoretical bug: the colors of axis labels were not
updated appropriately. However, it seems like value-dependent
labels weren't used anyway.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Alignment and scale of DiveTextItems are never changed. Therefore,
pass them at construction time. This makes things much easier
if we want to cache the rendered text [currently the text is
rerendered at every paint() event].
This also removes the "parent=0" default parameter of the
constructor, because inadvertently leaving out the last argument
led to a subtle bug.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The printFontScale is used to scale up fonts (and icons) when
rendering to high-DPI devices. With absolute scaling, this
will also be used to scale the size of different chart
regions, line thickness, etc. Therefore, give it an more
appropriate name. "Device pixel ratio", which is a well
established term, seems to appropriately describe the
concept.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Instead of using the interactive ProfileWidget2, just
use the ProfileScene to render the profile for printing,
export and mobile. One layer (QWidget) less.
This removes all the kludges for handling DPR on mobile.
Thus, the rendering will now be off and have to be fixed
by redoing the scaling code.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Setting the profile and grayscale mode of the profile via
functions is from a time when the same profile widget was
used for printing and the UI. It is simpler to set the mode
when constructing the object and not deal with changes.
To prepare for this scenario, take the flag at construction
time. This still keeps the callers as-is. These will be
adapted later.
Logically, then the printFlag also has to be set in
DiveCartesianAxis at construction time.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The cartesian axes use animSpeed to animate changes. Instead
of passing down the value to the respective functions, the
speed was stored in the ProfileScene and the axes would
access it there. Very messy. Let's just pass down the speed.
There still are back-references from the axes to the scene,
notably to place labels "outside" of the scene. Let's try
to remove them later.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This finalizes the split between interactive (ProfileWidget2)
and non-interactive (ProfileScene) parts of the profile.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Since the ProfileScene does the actual rendering, it needs
access to the "printMode", "isGrayScale" and "fontPrintScale"
variables. Move them down from ProfileView to ProfileScene.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Part of separating the static (for printing, export) and
dynamic (UI) parts of the profile. This is still quite messy
with many direct accesses from the ProfileWidget.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This simply subclasses QGraphicsScene and is used as
a drop-in replacement. The plan is to step-by-step
move rendering functions there until the non-interactive
code can only use the scene and doesn't have to use
the QGraphicsView. This will hopefully remove quite
some conditional code.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>