Fixed moving a dive point between dive points.
this fixes mostly everything that I have broked
by using a Qt Model instead of a linked list -
but a model is better to make everything updated
and only poke in one place. sharing code++. :)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Made possible to add a divepoint between two others,
this also implemented the last patch in the correct way.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Fixed entering a dive stop before another dive stop,
the correct way is to fix the position of them but
this is easyer - I'll update the correct one in
a couple of patches.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
The values of the dive points on the tableview were
too big, I'm now dividing time by 60 and depth by 1000
to get the correct results.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Fixed a bug where moving a handler would mess the planner
by calculating invalid values to the planner on the model
side.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Moved a lot of code that handled the positioning of the
DiveHandles on the interface to the model. there are a
few bugs left ( regressions ) that I will fix in the
next commits. With this commit an edition of the points
on the widget will trigger a repaint of the planner profile.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Moving the handler on the graphics updates the model on the planner
Unfortunately, the graphics will move back to it's original
position because of the legacy code used to calculate the
dive plan. Next: fix the legacy code used to calculate the dive plan.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Moved the creation of the data plan point to the model,
this way when the user creates a data point on the
graphical planner, or when the user creates the point
on the QWidget based view, both of them will be updated.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This implementation of the shared model already shares
some, but not all data between the two views, but it's
already a huge improvement. When the user clicks on the
visual planner, it will update the view on the qt-widget
based view. The editing of the view is still not allowed,
and removing nodes is not allowed too ( yet. )
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Started the model to handle the divepoints between the
Qt Widget interface and the QGraphicsView one. good thing
is that we share code. Bad is that a model is harder to
work, but doable. :)
With this finished ( in a couple of commits ) one can
insert a point on the Qt widget or on the graphics view
and it will be 'mirrored' to both interfaces.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Changed the Window Hint of the planner popup to 'Popup'
this removes ghost items from the task bar.
Hint By: Danilo Cesar
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Removed a bunch of non-used graphics buttons,
since the new widget now contains everything
needed for the creation / cancelation of the
dive plan.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a new widget to control the DivePlanner, now we
have two widgets, a graphics one and a qt sidget based one.
the Technical divers will most likely use the QtWidget one
while the hobbists will most likely use the QGraphicsView
one. there's not a option to choose one, they both will
appear at the same time.
Next step: make the screens to work.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This bug manifested itself as too long deco obligation when moving
waypoints to later and then back to earlier times as all intermedite
versions were created as dives in the divelist (and the saturation of
these "previous dives" was taken into account.
It is not entirely clear to me how the dive will be permanently added to
the divelist once ok is pressed: One could in createDecoStops allocate
struct dive from the heap rather than from the stack and return a pointer
to it and which is then added to the dive list upon pressing ok.
[Dirk Hohndel: add include file to make this compile]
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Added the possibility to choose gases in the planner,
now the user should click on the name of the gas, a
popup window will appear, asking the user to choose
what gas he wants for that ascent / descent.
now we need to hook that up with the createDecoStops
method that calculates the decompression.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the current gas used on the planner, now it's a matter
of choosing the new gas, that will be done in the next commit.e
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a button and a method to reduce time on the dive
planner. The dive planner will not reduce below deco-time
and it will also not reduce below TIME_INITIAL_MAX.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the code to reduce depth on the planner. Depth
cannot be lower than 40m and it also won't let the
user reduce if there's any point on the 'reduced' area.
the icon is ugly - we need an artist.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a messageBox to warn the user that he quit with a working
plan, to reduce the risk of unwanted loss of work.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the left / right shortcuts for moving the handlers around in time,
this also made me wonder why we have the 'previous dc' on the menu, it
got actually to broke my code on the shortcuts for the planner because
they are active everytime - should they be active only when the profile's
visible or they serve any other purpose?
If they serve only for the profile, I'll get them out of the menu and
put them in their proper place - the profile view.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added 'up' and 'down' keyboard actions on the dive planner,
you need to select the handlers with ctrl + click, then
press up to make the handler go 1m up, or down, to make the
handler go 1m down.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a delete action from the keyboard, there's also
a possibility to add the same action from the menu, but
I frankly don't like much the idea. so, to delete a handler
now, you need to select it ( ctrl + click ) then press
the delete button. Multiple delection is also possible.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a shortcut to the esc key, so it clears the selection,
if there's no selection, it acts just like clicking on the 'cancel'
button. Next: delete selected handlers.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make possible to select an handler by ctrl+click on it,
this will be used in the future for the shortcut actions,
like delete, arrow keys, and such.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
So, it was on the docs, but I didn't read it before, if the
scene has items that ignores transformations, we need to
pass the view transform to the method that gets the items
in the scene. I also used IntersectsItemBoundingRect instead
of IntersectsItemsShape because it's faster, and our items
are small, so we don't need an very accurate but slower method.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make it possible to drag a handle between handlers,
this way the configuration of the dive is more acurate
and easyer to make. I'v discovered a problem where it's
a bit hard to 'grab' the handler, investigating it now.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make it possible to add a handler between others,
someone asked why I didn't make like this from the
beginning, the answer is that I wanted to have something
stable before messing a bit more with the planner, but
since the planer is almost-stable, I added. :)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Better positioning of buttons on the dive planner. The ok / cancel
buttons are in the correct place, and the '+' sign for time will not
overlap the time string anymore.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Makes the increase time button to work, it will
increase the minimum time, not the correct time of the
dive. the total time is calculated by the deco, and
does not come from this, unless the deco is smaller
than the minimum time.
This patch also fixes the problem where a button
would only click once - I was holding the first
clicked button as the 'mouse grabber', bad tomaz.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make the increase depth button to work, it also adds
a 'safety' stop at 150m, I know that this is deep, and
maybe we need to adjust this to a better safety stop.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Removed the user-entered lines on the plan, keeping only deco,
This way the graph looks way prettier and we don't loose any
functionality.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Change the color of the DepthString based on it's deepness
on the profile planner. The new color of the profileString
( the string that follows the mouse stating how deep you are)
is now interpolated from SAMPLE_SHALLOW and SAMPLE_DEEP -
but since those two colors were the same and I had to change
it so that could work, I want somebody to check if my choose
of colors were ok.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Use the same profile colors on the planner for the Time and Depth
rulers. this needed a new method on the rulers - setColor, that
will call the setPen method and make everything behave properly.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
The last tick to the rulers were missing, this was making
them to look odd, this make the rulers better looking,
but it caused the other-non-ported-yet-to-percent stuff
to behave in a not so good way, most visible one is the
handlers, gonna update them next.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Changed the ruler so that they work with percentages,
also added a new method to the rules to set the size of the
ticks.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a method and a simple stub to position things on the canvas
using percentage - this way I have a proper control on where I want
to put things on screen and it will make simpler for future changes,
even if the amount of code written is a bit bigger.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Share the background for profile and planner. Those are not the same
class, but they should behave somwheat the same.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the ok / cancel buttons on the dive planner canvas.
I still need to hook the esc button to cancel it too, but
since I removed the 'floating dialog' option and merged it
into the mainwindow, it's necessary.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Now, activating the dive planner will hide the profile
and show the planner on the same place. we still need
a way to 'cancel' or 'accept' the profile created.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
We always resize if the dive is longer than the current scale allows, but
we don't shrink it overly aggressively and we never shrink it below the
initial size.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Prior to this change the visual feedback (the handle that is drawn when
the user moves the mouse while pressing the left mouse button) would not
move to an illegal position (one that is impossible without time
travel), but it the user moved the mouse to such an illegal position and
then released the mouse button, we still added that illegal position to
the plan.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>