It appears that Xcode 12 applies some rather self defeating logic when picking
build architectures in release builds for the simulator. It adds aarch64 by
default and I can't find a way to turn that off from the command line. At the
same time, you can't link against the simulator if you have build with aarch64
as the aarch64 simulator doesn't exist, yet.
Since I couldn't get any of the claimed workarounds to work, I'm forcing Xcode
11 to be used in the Action.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Our builds fail because we are missing pkg-config.
I'm not quite sure if this is triggered by a new dependency or if pkg-config
used to be there and now isn't. Either way, this should hopefully fix things.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since the official Qt binaries can no longer be installed without disclosing
credentials (well, sure, that could be done through secrets), I decided that
we should go back to packaging just the part of the iOS Qt SDK that we need.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This should fix the odd double builds for people who create branches for
pull requests in the main repository.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I wonder if this will cause issues where the actions sometimes run
twice. But we'll deal with that rather than dealing with not having the
tests on pull requests.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is incredibly brute force, downloading a 3+GB installer and
installing all of the Qt/iOS binaries.
This first attempt is mainly to get an idea how long this will take and
if this will fit within the size constraints of the build VM. This
commit doesn't even try to build, yet.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>