subsurface/.github/workflows/ios.yml
Dirk Hohndel c5ab9647d5 build-systsem: move back to Xcode 11
It appears that Xcode 12 applies some rather self defeating logic when picking
build architectures in release builds for the simulator. It adds aarch64 by
default and I can't find a way to turn that off from the command line. At the
same time, you can't link against the simulator if you have build with aarch64
as the aarch64 simulator doesn't exist, yet.

Since I couldn't get any of the claimed workarounds to work, I'm forcing Xcode
11 to be used in the Action.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-11-01 14:28:09 -08:00

35 lines
1 KiB
YAML

name: iOS
on:
push:
branches:
- master
pull_request:
branches:
- master
jobs:
mobileBuild:
runs-on: macOS-10.15
steps:
- name: switch to Xcode 11
run: sudo xcode-select -s "/Applications/Xcode_11.7.app"
- name: checkout sources
uses: actions/checkout@v1
- name: setup Homebrew
run: brew install autoconf automake libtool pkg-config
- name: set our Qt build
run: |
env
curl -L --output Qt-5.14.1-ios.tar.xz https://f002.backblazeb2.com/file/Subsurface-Travis/Qt-5.14.1-ios.tar.xz
mkdir -p $HOME/Qt
xzcat Qt-5.14.1-ios.tar.xz | tar -x -C $HOME/Qt -f -
- name: build Subsurface-mobile for iOS
run: |
cd packaging/ios
ln -s $HOME/Qt Qt
echo "build dependencies"
bash -x build.sh -simulator
echo "Subsurface-mobile for iOS"
cd build-Subsurface-mobile-*for_iOS-Release
sed -i.bak 's/-Wall/-Wno-everything/' Makefile # make the build far less verbose
make -j2