Just use the dive struct directly.
Suggested-by: Dirk Hohndel <dirk@hohndel.org>
Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The DiveItem constructor had 13 variables. By passing it the full
dive we reduce that to 2.
[Dirk Hohndel: changed to use "struct dive *" instead of just "dive *"]
Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We have these data structures for a reason. They provide context
about the units used and prevent mistakes. And of course they
are used everywhere else so we should use them here, too.
This also tries to display some more data and make things look
a bit more like the Gtk version when it comes to alignment and
formatting.
My guess is this will make Qt developers' eyes bleed. My apologies.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Otherwise, we won't link to winsock or set the subsystem correctly.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Functionality is unchanged, except we now have a nice process_dives
function that deals with all the logic and that gets called from
report_dives from the Gtk code.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Amend the DiveItem class to avoid float in favour of int. Add getters
which return display friendly QStrings reflecting user preferences for
(e.g.) depth.
Modify DiveTripModel to support controlled alignment by column; right
align for depth and duration.
Fix problems with utf8 encoding on rating stars, degree symbols and
O2 subscript.
Signed-off-by: Amit Chaudhuri <amit.k.chaudhuri@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This will take the DM4 XSLT into use.
In the future it is quite likely that we will have to start using
something more specific on top of the root element name to identify dive
log formats. But as "Dive" is currently a unique root element name for
us, this suffices for now.
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This XSLT can be used when exporting single dives from DM4 and importing
them to Subsurface.
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The events that had same time stamp were reversed in order on every new
load of the log file. This patch will keep the order static. (Changing
order is annoying when using version control to store the logs.)
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
For dives where divecomputers haven't provided us with a cns, we
calculate our cns accumulated during that dive based on a simple table.
We also check if we did a dive in the prior 12 ours and grab the cns
from it and calculate how much of that still affects us.
[Dirk Hohndel: a couple of small changes: remove unnecessary check of cns
values in the samples of the first dive computer, changed
the way we determine the 'previous dive' and used the end
time of that previous dive for the decay calculation]
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Let's use the shiny new UTF-8 encoding on divelogs.de export.
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Things like «ifeq ($(UNAME), darwin)» would not trigger, since variables
in the config.cache files had trailing spaces.
Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Mac uses BSD sed by default, which doesn't support \n substition
by default. Replacing sed with tr.
Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
To use ++, we need to declare the variable as int. But then we need to
cast to the enum type.
This is using C-style casts because this is still C-like code.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The $(@D) (equivalent to $(dir $@)) tells us what the directory the
target is in. We could also have used the one for the source. They're
equivalent there.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
If you run
make V=1
Then we'll output the full command-line. It's useful for debugging
problems with the build.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
We use the -MG preprocessor option to the compiler to ask it to check
all #includes and tell us what's missing. Then our own rules will
generate the moc and uic files that the .cpp #include.
Unfortunately, our rules make uic generate output in qt-ui/ for
qt-ui/*.ui, while the compiler generates rules for no directory. We
need to fake it by forcing the generation.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Instead of listing objects, let's list sources. This matches also what
qmake and most other buildsystems do. The notable exception is the
kernel.
The reason that listing the sources will be interesting is because I'm
about to add rules to create the dependency files.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Similar to the qmake variable of the same name, this lists (at least)
the headers that may need moc to be run on. Adding more headers is not
a problem.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Since we're caching the include flags and linker flags, we should also
cache the exact helper binaries we're running. This avoids getting
errors because the environment changed.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
You may have noticed that running make is a little slow. Every time
that it is loaded, it will try to detect everything again. So,
instead, save the output and reload it the next time.
This is implemented by adding a rule that (re-)creates the
config.cache file, which is included by make. If the file doesn't
exist yet, make will first run the rule which creates it, then reload
itself.
You can also cause it to reconfigure by running "make configure".
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Configure.mk contains the detection rules, whereas Rules.mk contains
the rules to actually build Subsurface. This simplifies Makefile
greatly, which is the file that should be actually modified during
regular updates to the codebase.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Create three sections:
1) the detection rules
2) the main rules, what we usually edit
3) the build rules, which we usually don't change
Signed-off-by: Thiago Macieira <thiago@macieira.org>
A very simple to use widget:
StarWidget *stars = new StarWidget( windowParent);
stars->setMaximumStars(10);
stars->setCurrentStars( rand()%10);
stars->show();
connect(stars, SIGNAL(valueChanged(int)), someObj, SLOT(starsChangedValue(int)));
It currently uses a 'star.svg' file on the same folder as the binary.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Moves the DiveTrip model related code to models.h
The DiveTripModel was implemented in three parts:
DiveTripModel.h
DiveTripModel.cpp
MainWindow.cpp (the code to populate the model)
This patch changes the DiveTripModel from it's original
implementation to the file models.h, wich should store
all models (Dirk requested the Qt developers to not create
2 files per class, but instead to use a file for functionality,
and data-models are one functionality.)
Besides that, this code cleans up a bit the style:
removed operator<< for .push_back, const references where they apply,
moved the internal DiveItem class to the .cpp since it should be visible
only to the DiveTripModel class, and redesigned the current interface of
the model to be identical of the GTK one (used the UTF8-star and 2
subscribed, for instance).
Amit (the creator of the original code) should comment here if it's ok
with my changes.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>