The RemovePictures command filters the pictures provided by the
UI: only actually existing pictures are removed. The code was
buggy: the original list was copied and then the filtered list
was added. Thus, every picture was listed twice leading to
annoying warning messages. Remove the copy.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Since switching to the mobile-models and removing grantlee,
DiveObjectHelper was demoted to a thin wrapper around string
formatting functions. The last user was removed in a previous
commit.
It was never a good idea, given QML's strange memory-management.
Let's remove it.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
When editing a dive, a DiveObjectHelper of the unmodified dive
was created to compare the edited with the old values. Since
the DiveObjectHelper is used here only as a pointless wrapper
around the formatting functions, call these functions directly.
However, note that the code is in principle wrong since the
change to the mobile-models, which do not use the DiveObjectHelper.
The real fix would be to reload the data from the model to prevent
going out-of-sync with respect to the formatting routines!
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
With the removal of grantlee, this became pointless glue
code. Call the formatting functions directly.
Since the printing code was the only user of CylinderObjectHelper,
remove the whole thing.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
At this point (post grantlee), DiveObjectHelper is just pointless
glue code. Let's remove it from the printing code and call the
formatting functions directly. If necessary, move these functions
to core/string-format.cpp.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This was a weird helper object, needed for grantlee. Instead
of storing this object, loop over cylinders and dives directly.
The actual accessor function is unchanged and now generates
a DiveObjectHelper or DiveCylinderHelper for every variable
access. Obviously, this is very inefficient. However, this
will be replaced in future commits by direct calls to formatting
functions.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The mobile version of the list used string formatting functions
defined in DiveObjectHelper and declared in mobilelistmodels.h.
Very confusing. Move them to a separate source file where - in
the long run - all the string-formatting functions, which
are scattered all over the place, can be collected.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
QPointer is a strange "smart" pointer class, which resets itself
when the pointed-to QObject is deleted. It does this by listening
to the corresponding signal and therefore is surprisingly heavy
for a plain pointer. A cynic would say that the existence of
QPointer is an expression of Qt's broken ownership model.
In any case, QPointer was only used at two places, were it was
100% useless: As a parameter to a function and as a locally scoped
pointer. It only makes sense if
a) there is a chance that the object disappears during the pointer's
lifetime and
b) it is actually checked for null before use
None of which was the case here. Remove.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This is a wrapper around "stats *" used to pass statistics
through Qt's weird metatype system. Not needed anymore.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This does not rename the variables, only the user-visible output.
Case "Dive guide" vs. "Dive Guide" is according to the rest of
the templates.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The loop code was buggy: the current position was only increased
inside when executing the loop once. This would obviously fail
for empty lists. Moreover, the whole thing was quite difficult
to reason about, since a reference to the current position was
passed down in the call hierarchy.
Instead, pass from and to values to the parse function and
create a generic function that can search for the end of
loop and if blocks. This function handles nested if and for
loops.
The if-code now formats the block only if the condition is true.
The old code would format the block and throw it away if not
needed.
This should now provide better diagnostics for mismatched tags.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
An artifact from the old grantlee code: the whole parser state
was kept in an untyped QVariant map. One case was particularly
bizarre: the options were a class member and yet added to the
weird map.
Replace this by a strongly typed state structure. Ultimately,
this will allow us to replace the "dive object helper".
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
These two structs describe options used during printing.
They are passed through numerous classes as pointer. In this
case, reference semantics are preferred, as references:
- can never be null
- can not change during their lifetime
This not only helps the compiler, as it can optimize away null
checks, but also your fellow coder. Moreover, it prevents
unintentional creation of uninitialized references: one can't
create an instance of a class without initializing a reference
member. It does not prevent references from going dangling.
However, pointers have the same disadvantage.
Contains a few whitespace cleanups.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The places we build things are still rather inconsistent for historic reasons -
this definitely deserves some more cleaning up.
The top level build-ios dir was completely unused, and the build location for
the googlemaps plugin was inconsistent with all of the other build dirs.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
3.1.0 was never released, but this is a quick hack to work around a versioning
issue in the iOS app store. Not ideal, but at least it works.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This has now been verified to work on a fresh clean Ubuntu 20.04 install, both
using the docker image route as well as the full local build system.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The way I test things locally I build in the directory above the subsurface
directory. Let's match this on GitHub as well.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
19.10 is no longer receiving updates and causing problems when running
the tests. 20.04 also uses Qt 5.12.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This seems more consistent with how we do things elsewhere.
Also make sure that the ssrf-version.h file is created in the correct
directory.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since the integrated build no longer seems to work, this creates a separate
Kirigami build using qmake (as I couldn't make Kirigami's cmake build work).
The install target tries to install into the Qt install which may not be
possible with a user account, so this instead uses the built library directly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I stumbled across needing this when trying to build Kirigami via cmake (just
like on Android). I abandoned that attempt, but there seems to be no harm in
adding this.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This of course needs to be fixed in the build container itself, but
for now this might be enough to make progress.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
That's what happens if you develop a script like this sequentially.
We need to have the ABIs picked in order to build googlemaps, otherwise
this fails with the build container as that only includes the ARM
libraries and tools.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If the OS has an older one installed, that is found first and the
build fails. This way we know that ours is used.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In order to apply the patches for Kirigami, git insists on having
a valid user name and email.
Also, don't build the mobile app when preparing the AppImage. That
build already takes way too long and we test this in a few other
actions.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It appears that the Kirigami shaders aren't bundled with the app. They
should be part of the plugin, but somehow they aren't. This way things
at least 'mostly work'.
We also need the icons. And to make this a bit more structured, move
those resource declarations into the Android part of the qmake file
until we know how all this works out on iOS.
The Android app is still fairly unusable with all kinds of weird font
problems and many other issues, but at least it once again starts.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
So while the documentation explicitly says that you need to have the
getInstance()registerTypes() call, that clearly is not supported if you
build kirigami as a library. Even the required include file doesn't
exist in the install-root.
So let's try some other way to make this work. Heck if I know what the
correct way of doing this might be.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Doing it this way using the cmake build system at least gets us to the point
where everything links and appears to fit together. It still doesn't work at
all, but hey, progress.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And don't try to build kirigami in the same qmake run. The inclusion of the
.pri file doesn't appear to lead to a build that works.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Having them as commits like this should make it easier to migrate them
as we update the underlying Kirigami version.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
These should already be part of the kirigami plugin, but without explicitly
adding them here they appear to not get found at runtime.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With the updates to Kirigami I slightly modified the hack that we use to
implement that, as a result we call pop() directly on the globalDrawer.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instead of relying on this being available as a system resource, treat it
the same way as we treat Kirigami and the Breeze icons.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>