Instead of passing name / flag pairs to event_type functions,
pass a pointer to the event. This hides implementation details.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This was used to animate the position of the dive event items
when the size of the axis changed. However, that doesn't work
since quite some time. The axes size are changed when
1) switching dives
2) resizing the drawing area
In the first case, the dive event items are fully recalculated.
In the second case, animation speed is set to instant, since
resizing of windows is done continuously on any reasonably
modern desktop anyway. It might make sense on mobile, where
size changes are discontinuous, but there we use static
profiles anyway. Moreover, I checked a few applications and
none of them had animations when switching orientation of
my tablet.
Let's just remove this disfunctional thing and replace it
later, should someone complain.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The DivePlotDataModel was saved with every event to access the
depth. However, since the depth never changes, we can simply
save the depth instead.
Also, since we only need the model to access the plot_info,
pass the plot_info directly. As noted in a previous commit
message, I believe that Qt models are a very bad choice
for intra-application data transfer. They should only ever
be used to interface with Qt.
And since touching this code, pass duration_t instead of int
to depthAtTime() to make the callers less cluttered.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
There is code to dynamically show/hide event icons of a certain
type. The same code is used to hide generally non-interesting/
redundant items.
Instead, don't even create these items. Yes, this is idle
premature optimization.
A loop over all created event icons to hide them can be
removed, because the icon is hidden anyway on construction
time.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
For better scalability, we might replace the dive event icons
by SVGs. Since rendering SVGs is potentially very slow, cache
the pixmaps when the scene is generated.
Note: this does not yet do any SVG rendering, only the caching
of pixmaps.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The printFontScale is used to scale up fonts (and icons) when
rendering to high-DPI devices. With absolute scaling, this
will also be used to scale the size of different chart
regions, line thickness, etc. Therefore, give it an more
appropriate name. "Device pixel ratio", which is a well
established term, seems to appropriately describe the
concept.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
When printing with low DPI, the dive event items become comically
large, because they are not resized like the fonts. Therefore,
scale using the fontPrintScale.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The DiveEventItem had an internal copy of the event. It passed
that copy to the undo-machinery, which of course didn't work.
Simply keep a pointer to the event. All changes to a dive no
pass via the undo-machinery, which causes a reload of the profile,
so this should be safe.
Reported-by: Willem Ferguson <willemferguson@zoology.up.ac.za>
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Firstly, there is no point in supporting DiveEventItems without
model and axis. Secondly, this avoid pointless position-
recalculations.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
There is no point in having a dive event without an event.
Let's pass the event at construction time to avoid having
to handle "invalid" events.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Don't access the global displayed_dive variable in an effort
to make the profile reentrant.
Note that this still accesses the global dc_number variable,
which will likely have to be removed.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The goal here is to slowly make animation speed a variable of the
profile widget, not of the global preferences. Currently the code
does some trickeries with setting / unsetting the global animation
speed.
Start by not taking a bool "instant" but a speed in
DiveEventItem::recalculatePos().
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
to display the deco parameters at the surface,
in particular tissue saturation and heat map.
Suggeted-by: Matthias Heinrichs <info@heinrichsweikamp.com>
Signed-off-by: Robert C. Helling <helling@atdotde.de>
In a previous commit, the get_gasmix_* functions were changed to
return by value. For consistency, also pass gasmix by value.
Note that on common 64-bit platforms struct gasmix is the size
of a pointer [2 * 32 bit vs. 64 bit] and therefore uses the
same space on the stack. On 32-bit platforms, the stack use
is probably doubled, but in return a dereference is avoided.
Supporting arbitrary gas-mixes (H2, Ar, ...) will be such an
invasive change that going back to pointers is probably the
least of our worries.
This commit is a step in const-ifying input parameters (passing
by value is the ultimate way of signaling that the input parameter
will not be changed [unless there are references to said parameter]).
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The keyword "virtual" signalizes that the function is virtual,
i.e. the function of the derived class is called, even if the
call is on the parent class.
It is not necessary to repeat the "virtual" keyword in derived
classes. To highlight derived virtual functions, the keyword
"override" should be used instead. It results in a hard compile-
error, if no function is overridden, thus avoiding subtle bugs.
Replace "virtual" by "override" where appropriate. Moreover,
replace Q_DECL_OVERRIDE by override, since we require reasonably
recent compilers anyway. Likewise, replace /* reimp */ by
"override" for consistency and compiler support.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
One close-button object was used for all dive pictures. This seems
like a brittle premature optimization and the pixmap is shared
anyway. Make the button a subobject of the dive picture object.
Change the object-hierarchy to be based on QGraphicsItem instead
of QObject. The QObject here is only used as a kludge to support
signals and properties (the latter are necessary for animations).
Remove a comment, which does not seem to be relevant after this
change.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Add an exclamation mark in the gas change icons if
the change violates our isobaric counter diffusion
criterium.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Tank icons were shown at incorrect spots on the profile
when the DiveEventItem object held a pointer to a struct
event even after the struct event at that address had
been freed. When internalEvent is a pointer to freed
memory, internalEvent->time.seconds could have all kinds
of crazy values, which get used in member function
DiveEventItem::recalculatePos to place the tank at bad
x coordinates.
The DiveEventItem(s) no longer store a pointer to memory
that they do not own. This way, no matter how the path of
execution arrives into slot recalculatePos, we never need
fear that the DiveEventItem will dereference a garbage
pointer to a struct event.
Fixes#968
Signed-off-by: K. Heller <pestophagous@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The reason for that is, even if profile widget is made with qpainter
and for that reason it should be a desktop widget, it's being used
on the mobile version because of a lack of QML plotting library that
is fast and reliable.
We discovered that it was faster just to encapsulate our Profile in
a QML class and call it directly.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30 10:36:49 -07:00
Renamed from desktop-widgets/profile/diveeventitem.h (Browse further)