Commit graph

13 commits

Author SHA1 Message Date
Tomaz Canabrava
ce7c3f8314 Add the tissues to the profile graph
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21 11:35:24 -08:00
Tomaz Canabrava
8065374793 Add the DiveCalculatedCeiling item.
This item plots the DiveCalculatedCeiling over the profile. I still need
to add the Calc All Tissues version.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21 11:35:09 -08:00
Tomaz Canabrava
caba6500d6 Add the dive computer text.
Added the dive computer text on the bottom left side of the new Profile.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21 09:38:46 -08:00
Dirk Hohndel
3bbc4ecd0b Add mean depth to new profile
With massive hand-holding by Tomaz.
Writing for the new profile code is slightly different. You don't draw
anything, you just tell the widget where things are supposed to end up and
how they are supposed to look. Really nice.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-18 14:38:21 -08:00
Tomaz Canabrava
4ff73cf537 Add the gas pressure plot.
Added the Gas Pressure Graph with the related Model Changes
to access the cylinder index, pressure, interpolated pressure
and SAC.

The plot does not correctly plot its color right now but it's not hard to
do.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 14:04:47 -08:00
Tomaz Canabrava
e3ec5ef290 Added the Cylinder Pressure Axis
The cylinder pressure axis is the 'Y' axis for the Cylinder plot.
I positioned it in around 20% to 60% of the screen state.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 14:04:47 -08:00
Tomaz Canabrava
58aeb6ce40 Added the Temperature Graph.
Added the Temperature Graph with its related classes. A Temperature Axis
is also created so the item is plotted on the right place.
Currently the Temperature Axis is just like the depth axis - top is
zero, wich means that the graph is inverted.

Also, the Temperature axis is being displayed as this helps debugging.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 06:18:25 +07:00
Tomaz Canabrava
1f80788286 Added a DiveEventItem that knows how to handle itself.
Simply pass a event to the item and it will know what
to do. The sad part is that this isn't true yet - there's
quite a bit of boilerplate that a lot of the items are needing,
but the good part is that the boolerplate is the same in
all of the items, which means that I can create a tiny bit
of abstraction to encapsulate it and the code will be
way smaller to setup the items on the canvas.

Right now the items are being correctly placed on the
right places. It doesn't supports hidding / showing yet.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 06:17:09 +07:00
Tomaz Canabrava
9cb5ea45d8 Started the code for a grid that knows how to handle itself.
The code for this item is a bit too big to be just the grid
of the dives and I know that, don't bully me. :)
The main idea of this grid is that it knows when it should be
updated. this is a bit different than the old code where all
the painting happened on the same method. This is bad because
it's more code, but it's better because if I break the grid,
only the grid will be broken, and it's easyer to spot the breakage.

in the old code if I did the wrong thing with the graphics context,
the whole graph gots messed out.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 06:16:47 +07:00
Tomaz Canabrava
74cb7d6b2a Aparrently there's no need for a showEvent here.
Just removed some code that I tougth to use, but it looks
like it's just a waste of lines.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
ff49cb1929 Fix the size of the scene on screen and Background improvements.
It seems that I forgot to add the background pixmap, but this is being
done right now by luisa. This patch fixes the size of the scene by
scaling everything to the size of the viewport as soon as a resize is
done, and it also fixes the size of the - to be included - background
pixmap.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
b50ae87007 Initializing the new Profile Class.
Beginning of the code for the constructor, just constructing
some of the items and preparing for the State Machine to come.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
946e3855b2 Add the skeleton for the New Profile System.
The idea of this widget is to display and edit the profile.

It has:
 1 - ToolTip / Legend item, displays every information of the current
     mouse position on it, plus the legend for the maps.
 2 - ToolBox, displays the QActions that are used to do special stuff
     on the profile ( like activating the plugins. )
 3 - Cartesian Axis for depth ( y )
 4 - Cartesian Axis for Gases ( y )
 5 - Cartesian Axis for Time  ( x )

It needs to be dynamic, things should *flow* on it, not just appear / disappear.
It's the last attempt to create a QGraphicsView based Profile System,
as the next will most probably be written in QML.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 09:45:42 +07:00