Commit graph

329 commits

Author SHA1 Message Date
Tomaz Canabrava
cacf5b3b24 Fix the rest of item visibilities and a few alignment fixes.
Every item is now back on the profile.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:22:30 -08:00
Tomaz Canabrava
c05575e103 Re-enable more items on the new profile.
Temperature and DC Label.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:22:17 -08:00
Tomaz Canabrava
4882336315 Partial pressures and cylinder pressure back on profile.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:21:50 -08:00
Tomaz Canabrava
7fbeb71dce Remove code that was unused.
Ancient code that was unused and only adding complexity to the
DiveCartesianAxis.

Also remove the spacing between the text and the lines of the Axis.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:21:28 -08:00
Tomaz Canabrava
0ad2a69c42 Show the profile again.
This patch re-enables a few items on the profile, most notably, the
profile itself.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:21:13 -08:00
Tomaz Canabrava
ed72aabde5 Fix time and half of depth lines.
Comment out most of the items on the profile since they are
currently completely broken ( positioning, etc ).

Also, remove the settingsChanged stuff from the DepthAxis because it
doesn't have the shrinked / expanded size on it ( it sits on the profile
code ) so I'll most probably move that to the profile settingsChanged in
the future - or if anyone knows of a better place to have this, I'm all
ears.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:20:18 -08:00
Tomaz Canabrava
266daa326d Start the profile state
The setup of the item positions for the profile state should be done here.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:19:58 -08:00
Tomaz Canabrava
d66e4b5236 Fix the 'Empty' profile state that was broken for ages.
Show a nice poster that Luisa did for Subsurface ( we have a few other
options that I'm waiting her to send. )

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:18:40 -08:00
Tomaz Canabrava
86bc3bd58f Start to make things sane again...
Change the 'namespace ItemPos' declared on the commit before this one to a
struct that will have all the 'on canvas' and 'off canvas' positions and
representations of all items, so we know where to change.

Also remove the remaining stuff from planer that was going to exist on
this profile.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:18:12 -08:00
Tomaz Canabrava
9756be59aa Remove duplicated additem
This addItem was being called twice, and a warning that the item was
already in the scene was annoying me.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:17:04 -08:00
Tomaz Canabrava
9cf6b2be6b Break everything to make it correct next time.
This commit breaks the whole new profile. <3
The problem with the old code is that I was using the QStateMachine
and I just got tired of it. I will implement a much-simpler state
machine to do what I want instead of hitting my head on the wall
to understand how that was supposed to work.

This commit also adds a few helper methods to simplify the understanding
of the constructor and tries to make the logic a bit better. No graphics
are being show right now. :)

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:16:16 -08:00
Tomaz Canabrava
6de9b329d1 Huge code cleanup.
This patch starts the cleanup that will take a few iterations to finish.
The current profile code uses QStateMachine, and it's much too verbose
for something we can do with less than a third of its lines of code.

I also added on the beginning of the redesign of the profile code for
planner, edit and a few other things that are going to be ported to
the new profile in the future, but not currently - I just lack the time
to make that work for the next release.

This commit basically:
 - moves all 'new' calls to the initializer-list
 - create a new 'setupItem' private method to concentrate the calls
   that any item will do

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-08 07:14:50 -08:00
Tomaz Canabrava
677e75fbe4 Process events just after starting the StateMachine
This is needed because of a braindead issue on the Qt event
loop:

http://stackoverflow.com/questions/10059721/qt-qstatemachine-sync-problems-initial-state-not-set-on-started-signali

For the "event 1" to be received, the machine must already be
in a state that react to that signal. Even it was a queued
connection, the slot would be queued but only after the signal
 was received, which it isn't since there is no connection
yet at that point.

To solve your problem, you can wait for the machine is in
"state A" before emitting the signal:

machine->start();
qApp->processEvents();

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-06 11:32:44 -08:00
Tomaz Canabrava
49f8456ce8 Remove a lot of unused code.
This will probably be added back in the future, but for now
they have no use and it was making me nauseaus.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-06 11:32:32 -08:00
Tomaz Canabrava
2a9289ac99 Add an event filter to hide normal tooltips
This patch adds an event filter to hide normal tooltips on the new
profile. All tooltips should be displayed in the Notification Area.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-06 06:31:55 -08:00
Tomaz Canabrava
ed230f8aac Make the Tooltip Item work on the new profile.
Just refresh the tooltip item.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-06 06:29:55 -08:00
Tomaz Canabrava
40cb57b202 Adapt the ToolTip to work on the new profile
With this patch the tooltip is ready to work on the new profile, we just
need to actually use it.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-06 06:29:19 -08:00
Tomaz Canabrava
19585d9a13 Add the tooltip item to the new profile.
The functionality is not there yet - just the item hovering
the screen.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-06 06:28:21 -08:00
Lubomir I. Ivanov
4ccd6fb3b6 Fix the zoom-panning for the new profile
This works in a different way compared to the old widget.
To make it work we use vieport()'s height() and width()
and simplify the scroll position to:
scrollPosition = (mousePosition / totalLength) * scrollMaximum

Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-05 09:27:39 -08:00
Tomaz Canabrava
a649bcc7bc Added Mouse based Zoom / Movement.
This patch uses the same code that lubomir used on the
old profile. It strangely didn't worked - most probably
because the scene has a fixed width() and height() of
100. the zoom works, and the movement works, but only
on the 100 first pixels of the profile.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-05 06:30:33 -08:00
Tomaz Canabrava
9f6ebf96a7 Use the same behavior as the old time markers
This commit adds the same behavior for the old time markers on the new
ones.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-28 11:31:18 -08:00
Tomaz Canabrava
c99089e1fa Add settings awareness for the PP graph
This commit is rather big, and I forgot to cut it in pieces.
The first part creates a new 'calculate_gas_information' that will not
fill the profile_info->maxpp member ( that should be removed from it as
soon as the new dialog is finished ). The reason for that is that all of
the profile data will be calculated and the graph needs to update
dynamically, so whenever the settings changes, I ask for the model which
is the biggest graph and replot only the ones we need.

The second part adds a new animation function 'animdelete' to fade-out and
delete the item when it's done. the old function 'hide' did just that but
a hide shouldn't delete anything.

The third part is preferenes awareness for the PP graphs. I created two
new functions that receive the settings key for visibility and use the
QSettings to show / hide them. This also works quite well for the axis;
if no graph is visible, the axis will also hide itself.

The fourth part is colors. The pp graphs now have the correct colors.

And a bit of code cleanup too.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-27 09:15:28 -08:00
Tomaz Canabrava
b5e8ef160a Added the Po2 Partial Pressure Graph.
Important to note that no Partial Pressure Graph handles
settings yet.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-23 21:11:15 -08:00
Tomaz Canabrava
1cae362c16 Added the code for the PHE gas pressure.
Using the PartialPressureGasItem the addition of a new partial plot
is very easy.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-23 21:11:15 -08:00
Tomaz Canabrava
caa45a1539 Added the first Partial Gas Pressure: PN2
This makes the beginning of the partial gas pressures, there's
two more. but this code uses a good part of the Model View system,
and it's way clearer than the old one. Luckly the other 2
missing items will be even more clear ( the diffs ) to do,
because I just need to create a new PartialPressureGasItem and
set the properties. <3

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-23 21:11:15 -08:00
Tomaz Canabrava
fd45e646dc Added comments explaining why the events are created on the setDive
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-23 21:11:15 -08:00
Tomaz Canabrava
43cf4fb984 Move profile item to be used as cache.
the profile item should also use the model to know when to
change something, this makes it happen.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-23 21:11:14 -08:00
Tomaz Canabrava
563c39b822 Moved the temperature item as a 'Cache'
This patch moves the temperature item as a cache that will
be updated as the model updates, instead of deleting / recreating
it everytime the dive changes.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-23 21:11:14 -08:00
Tomaz Canabrava
2c2d3351ac Move the creation of the Gas Pressure item to the constructor
This makes the Gas Pressure Item a 'cached' item, when the dive
changes, the item will regenerate the drawing based on it's model.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-23 21:11:14 -08:00
Tomaz Canabrava
2f0b778f92 Don't recreate the tissues, but instead, reshape them.
This patch makes the Tissues be used as a 'cache', it will not
be deleted untill the program closes, but whenever a new dive is
selected, the old drawings of the tissues will be regenerated,

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-23 21:11:14 -08:00
Tomaz Canabrava
cde9bc0de9 Make the tissues be preferences-aware.
This patch adds a new class DiveCalculatedTissue that's preferences aware.
It knows when to show or hide itself.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-22 13:28:25 -08:00
Tomaz Canabrava
f8a4f8de81 Do not delete / new object that can be cached.
This way we will always have this object on screen, and as soon as the
model changes, it's contents will change.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-22 13:16:31 -08:00
Tomaz Canabrava
629a1ea0f9 Simplify the code for the reported ceiling.
The reported ceiling now behaves better by not being deleted / recreated,
instead it uses the same object and connects to the model to know when to
regenerate its plot.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-22 13:13:20 -08:00
Tomaz Canabrava
bc7b221498 Prepare for plotting partial pressures in the new profile
This patch makes the cartesian axis of the profile depth shrink and
(together with it) the Profile Depth and the grid lines. There will
probabla bey a lot of things that didn't have their correct position
fixed, so I'll fix them in the later commits.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-22 12:35:52 -08:00
Tomaz Canabrava
4005ee2ae8 Fix the ZLevel value of some items.
Almost all of the items on the new profile were being painted
on the same ZLevel, so the level of awesomeness was a bit random.
This puts things on the correct spots, events on top of everything,
profile at the bottom, things in the middle.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-22 12:30:23 -08:00
Tomaz Canabrava
2e2a87e619 Add a MeanDepthItem that has 2 strings.
Dirk's implementation of the MeanDepth item was correct, but in order to
add the 2 strings to it ( one at the begin, one at the end ) I had to put
more stuff inside the ProfileWidget that's already packed with graphics
items.

So I created a new class MeanDepthItem that contains these 2 strings and
will get updated whenever the value changes.

I also fixed a math inconsistency where I changed RIGHT to LEFT.
(wich fixed a few text-placements, and broke others.)

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-22 12:29:41 -08:00
Tomaz Canabrava
b08da94007 Draw the Ceiling in red if preferences are marked for that.
This code actually uses the preferences for something. It will show and
hide the calculated ceiling in red if the prefrerences are changed for
that. One bad thing that I did in this commit ( so it was easy to try ) is
that a preference change will redraw the whole graph - not optimized. I'll
make this better in a later commit so that only the affected items will be
redrawn.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21 14:25:09 -08:00
Tomaz Canabrava
4159faa950 Remember to clean the tissues when changing dives.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21 11:35:36 -08:00
Tomaz Canabrava
ce7c3f8314 Add the tissues to the profile graph
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21 11:35:24 -08:00
Tomaz Canabrava
8065374793 Add the DiveCalculatedCeiling item.
This item plots the DiveCalculatedCeiling over the profile. I still need
to add the Calc All Tissues version.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21 11:35:09 -08:00
Tomaz Canabrava
0a4e21a168 Add the depth text.
Depth text got added to the new profile.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21 09:39:09 -08:00
Tomaz Canabrava
caba6500d6 Add the dive computer text.
Added the dive computer text on the bottom left side of the new Profile.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21 09:38:46 -08:00
Tomaz Canabrava
63c1a1b3e9 Plot the events on top of the profile.
Changes the ZValue of the event items so they are plotted
on top of the profile, instead of being hidden on some.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-19 21:38:14 -08:00
Tomaz Canabrava
9d2344d01b Fix the positioning of the Labels using the new DiveTextItem
This uses a combination of items on the canvas which makes it easier to
position it where I want.

This also broke the other texts because I forgot about them. I will
fix that on the next commit.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-19 21:36:55 -08:00
Dirk Hohndel
3bbc4ecd0b Add mean depth to new profile
With massive hand-holding by Tomaz.
Writing for the new profile code is slightly different. You don't draw
anything, you just tell the widget where things are supposed to end up and
how they are supposed to look. Really nice.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-18 14:38:21 -08:00
Dirk Hohndel
2c6830c399 Fix maxdepth in new profile
get_maxdepth() already gives you the correctly rounded maximum depth.
Don't mess with it.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-18 14:33:12 -08:00
Michael Andreen
b3179380cf Fix crash in new profile
The gasPressureItem needs to be initialized to null in the constructor.

Signed-off-by: Michael Andreen <harv@ruin.nu>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-18 07:22:23 -08:00
Tomaz Canabrava
4ff73cf537 Add the gas pressure plot.
Added the Gas Pressure Graph with the related Model Changes
to access the cylinder index, pressure, interpolated pressure
and SAC.

The plot does not correctly plot its color right now but it's not hard to
do.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 14:04:47 -08:00
Tomaz Canabrava
779c1b6738 Create a version of create_graph_info that doesn't depend on GC.
This version of the create plot info is the same as before, with the
difference that it doesn't depends on the gc.
Also fixed a crash.

The Pressure Index, Information and interpolated seems wrong,
I'm getting only zeroes.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 14:04:47 -08:00
Tomaz Canabrava
0787347691 Add Information about the Pressure to the Model.
Added missing information about the pressure to the model; this shows that
I didn't do something right, as the model has 0 pressure information. Need
to fix that on the next commit.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 14:04:47 -08:00
Tomaz Canabrava
e3ec5ef290 Added the Cylinder Pressure Axis
The cylinder pressure axis is the 'Y' axis for the Cylinder plot.
I positioned it in around 20% to 60% of the screen state.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 14:04:47 -08:00
Tomaz Canabrava
e23841dd7f Remove warning about a null pixmap.
Since I didn't add a pixmap to be the background of the new profile, yet,
things got wrong on mac and crashed. This should fix it.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 14:04:47 -08:00
Tomaz Canabrava
470de7ee07 Remove warning about item not on the scene.
This patch fixes a warning about the QGraphicsItems not being on the
QGraphicsScene, and thus, cannot be removed from it.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 14:04:47 -08:00
Tomaz Canabrava
c88ccfae99 Fix a crash.
I forgot to initialize a variable, sorry.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 08:32:32 -08:00
Dirk Hohndel
09d08ddc1c Fix compile time warnings
Plus some small whitespace fixes.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 06:39:24 +07:00
Tomaz Canabrava
2e4dcba009 Do not display the Time Axis
The old graph didn't display the time axis, so this will
also not display it. By not calling updateTicks the labels
and ticks of the Axis are not created.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 06:19:26 +07:00
Tomaz Canabrava
f9784d876e Made the Axis be aware of Direction.
Now we can create an axis that's topToBottom, BottomToTop, LeftToRight and
RightToLeft.

This was needed for the Temperature Plot, because it should be inverted
(starting on the bottom).

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 06:18:56 +07:00
Tomaz Canabrava
58aeb6ce40 Added the Temperature Graph.
Added the Temperature Graph with its related classes. A Temperature Axis
is also created so the item is plotted on the right place.
Currently the Temperature Axis is just like the depth axis - top is
zero, wich means that the graph is inverted.

Also, the Temperature axis is being displayed as this helps debugging.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 06:18:25 +07:00
Tomaz Canabrava
1f80788286 Added a DiveEventItem that knows how to handle itself.
Simply pass a event to the item and it will know what
to do. The sad part is that this isn't true yet - there's
quite a bit of boilerplate that a lot of the items are needing,
but the good part is that the boolerplate is the same in
all of the items, which means that I can create a tiny bit
of abstraction to encapsulate it and the code will be
way smaller to setup the items on the canvas.

Right now the items are being correctly placed on the
right places. It doesn't supports hidding / showing yet.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 06:17:09 +07:00
Tomaz Canabrava
9cb5ea45d8 Started the code for a grid that knows how to handle itself.
The code for this item is a bit too big to be just the grid
of the dives and I know that, don't bully me. :)
The main idea of this grid is that it knows when it should be
updated. this is a bit different than the old code where all
the painting happened on the same method. This is bad because
it's more code, but it's better because if I break the grid,
only the grid will be broken, and it's easyer to spot the breakage.

in the old code if I did the wrong thing with the graphics context,
the whole graph gots messed out.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 06:16:47 +07:00
Tomaz Canabrava
6f5974f3e8 Use the same methods as the old profile to discover the boundaries.
This method gathers information about the max and minimum sizes of
the cartesian axis that we should plot. It's still a bit cumberstone
for my taste, but this shouldn't be a problem. I think we need to
rework the 'Zoomed' version of it, since zoom or without zoom,
we should be good to go using the QGraphicsView.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17 06:16:07 +07:00
Dirk Hohndel
2e08f75618 Get rid of build warnings
This is just to make it more obvious when new issues get introduced. The
build should always be free of warnings...

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 12:44:18 +07:00
Dirk Hohndel
49a4a11a44 Fix compile error when not building with CONFIG+=debug
There are still some warnings left, but at least it compiles now.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 12:28:33 +07:00
Dirk Hohndel
a27f67c026 Whitespace and coding style updates
Another futile attempt to cleanup the code and make coding style and
whitespace consistent. I tried to add a file that describes the key points
of our coding style. I have no illusions that this will help the least
bit...

This commit should ONLY change whitespace

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 11:50:56 +07:00
Tomaz Canabrava
dd64f1792d Reworked the calculate_max_limits and plotted the dive.
Created a new version of calculate_max_limits that doesn't have a
graphics_context and returns a plot_info. The code is basically the same
as the old calculate_max_limits, so there's not much to talk about.

The rest of the code is just boilerplate to plug the Profile
code with the axis and model stuff, to be plotted on screen.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:31 +07:00
Tomaz Canabrava
52064d9e02 Added debug code to help understand the Profile
This commit adds a QTableView if built in debug mode. This is very userful
to understand the Profile that will be drawn by the graphics classes and
fix the possible errors.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:31 +07:00
Tomaz Canabrava
7affccdf5b Importantly, I had forgotten to start the state machine
The state machine needs to be started before it works; now the animations
are working. :)

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:31 +07:00
Tomaz Canabrava
7ba4fe885e Added names to the states, so it's easier to debug.
There's a Qt visual debug / helper tool made by KDAB named GammaRay that
uses QObject instrospection to understand what's happening on a QProject.
This tool uses the Object Name to display the items on a list, so I've
added the QState's names to their objects, which greatly helps debugging
with Gamma Ray the states of the StateMachine.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
6f7967e0e0 Added a Context menu so we can test the state switching.
The context menu added here should only be temporary, it's an easy and
simple way to test the transitions of the items on screen.
They seem a bit broken atm, I'll try to fix that. :)

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
c301367259 Added the Animations for the transitions of the States.
This code creates the animations that will be triggered when an state
changes. Things like hiding items and such should be handled this way.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
74cb7d6b2a Aparrently there's no need for a showEvent here.
Just removed some code that I tougth to use, but it looks
like it's just a waste of lines.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
ff49cb1929 Fix the size of the scene on screen and Background improvements.
It seems that I forgot to add the background pixmap, but this is being
done right now by luisa. This patch fixes the size of the scene by
scaling everything to the size of the viewport as soon as a resize is
done, and it also fixes the size of the - to be included - background
pixmap.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
816f6db356 Added all the state transitions for each state.
This code adds all state transitions for the items on screen; they do not
animate yet, but already move to the correct location (the location seems
wrong on the screen, because I'v not correctly zoomed out the canvas yet).

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
0703706600 Added Constants to the code, to ease the setup of the transitions.
Those constants will be used later on to setup all transitions of
the Graphics Items on the canvas. They are the correct positions
of each item inside and outside of the scene, in a way that the
state machine can animate them smootly.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
02e3021333 Started the work on the States for the Profile.
This is a start of the work on the States for the Profile.  All setup is
done, all connections are done.  Maybe there's something missing because I
never worked with QStateMachine before, but it seems to work correctly.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
cdb447434d Added the flag to ignore item transformations on the background.
The background should be a Pixmap and thus it cannot zoom in or
out; this keeps it the same size always, the full height of the
scene.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
93d464fcb7 Setup the default icon sizes and locations.
Setup the default item sizes and locations inside of the QGraphicsScene.
Also added every item to the scene so that it's correctly displayed on
screen.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
b50ae87007 Initializing the new Profile Class.
Beginning of the code for the constructor, just constructing
some of the items and preparing for the State Machine to come.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 10:12:30 +07:00
Tomaz Canabrava
946e3855b2 Add the skeleton for the New Profile System.
The idea of this widget is to display and edit the profile.

It has:
 1 - ToolTip / Legend item, displays every information of the current
     mouse position on it, plus the legend for the maps.
 2 - ToolBox, displays the QActions that are used to do special stuff
     on the profile ( like activating the plugins. )
 3 - Cartesian Axis for depth ( y )
 4 - Cartesian Axis for Gases ( y )
 5 - Cartesian Axis for Time  ( x )

It needs to be dynamic, things should *flow* on it, not just appear / disappear.
It's the last attempt to create a QGraphicsView based Profile System,
as the next will most probably be written in QML.

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16 09:45:42 +07:00