Make the version information used throughout the application and build
process compliant with the SemVer specifications, so that it can be
processed with libraries.
Signed-off-by: Michael Keller <github@ike.ch>
Make multiple improvements to the existing workflows:
- create a shared custom action to deal with version number tracking
and generation;
- use this action to add the branch name to the version for pull
request builds;
- create a shared workflow for all debian-ish builds to avoid re-use
by copy / paste;
- remove potential security risks by eliminating the use of
pre-evaluated expressions (`${{ ... }}`) inside scripts;
- update outdated GitHub action versions;
- improve the consistency by renaming scripts acording to have a `.sh`
extension;
- improve naming of generated artefacts for pull requests to include
the correct version.
@dirkh: Unfortunately this is potentially going to break builds when it is
merged, as there is no good way to 'test' a merge build short of
merging.
We'll just have to deal with the fallout of it in a follow-up pull
request.
Signed-off-by: Michael Keller <github@ike.ch>
All version information has to be integers, but at least the full version
allows a fourth digit which we can increment for local commits.
Update the plist fragment and script accordingly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
- for now all versions start with v6.0
- CICD builds use the monolithic build number as patch level, e.g. v6.0.12345
- local builds use the following algorithm
- find the newest commit with a CICD build number that is included in the
working tree
- count the number of commits in the working tree since that commit
- if there are no commits since the last CICD build, the local build version
will be v6.0.12345-local
- if there are N commits since the last CICD build, it will be
v6.0.12345-N-local
- test builds in the CICD that don't create artifacts simply use a dummy release
in order to not incorrectly increment the build number and also not to waste
time and resources by manually checking out the nightly-build repo for each of
these builds.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The current XCode and Qt 5.15.2 (the newest version that we can use due to Kirigami
and the lack of binaries for the later open source releases of Qt 5.15) have some
issues. Work around those.
Also, don't create fat armv7/arm64 binaries anymore for iOS - there are no supported
armv7 devices anymore.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This makes it marginally easier to deal with debug builds and release builds in
parallel. The quick builds work most of the time, but not always.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The places we build things are still rather inconsistent for historic reasons -
this definitely deserves some more cleaning up.
The top level build-ios dir was completely unused, and the build location for
the googlemaps plugin was inconsistent with all of the other build dirs.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This seems more consistent with how we do things elsewhere.
Also make sure that the ssrf-version.h file is created in the correct
directory.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since the integrated build no longer seems to work, this creates a separate
Kirigami build using qmake (as I couldn't make Kirigami's cmake build work).
The install target tries to install into the Qt install which may not be
possible with a user account, so this instead uses the built library directly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It's frustrating that I can't get the translation.qrc support the translation
files to be created in the build directory. Having them as part of the sources
just feels wrong.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
That always was such a weird choice.
This also adjusts to a minor change in the layout of libgit2 sources.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I don't know why this is suddenly needed and wasn't before, but hopefully
this fixes the broken builds on GitHub.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
move location of 3rd build to follow same pattern as desktop/mobile build
update central .gitignore to silence libdivecomputer/build-ios, this should
really be in libdivecomputer, but it is more easy to put it in a subsurface
controlled file.
Signed-off-by: Jan Iversen <jani@apache.org>
move from build-ios/install-root/<arch> to
SSRF_CLONE/install-root/ios/<arch>
move fat libraries, include and bin to SSRF_CLONE/install-root/ios
Call "make" and not "make qmake_all" which is just a FORCE dependency.
Signed-off-by: Jan Iversen <jani@apache.org>
packaging/ios/build.sh expected a link ./Qt to the Qt installation.
scripts/build.sh expect ~/Qt to contain the Qt installation
change to ~/Qt and thus no longer need link
Signed-off-by: Jan Iversen <jani@apache.org>
When trying to debug on device Xcode really wants a debug build (which is
nearly unusably slow, but that's a different issue).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Those aren't allowed on iOS and adding these two flags removes some confusing
warnings that look like errors in the build log.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
-all will build debug and release for the choosen architectures
armv7,arm64,x86_64 without extra parameter and only
x86_64 with -simulator
Use -all to prebuild all 6 variants we support.
Signed-off-by: Jan Iversen <jani@apache.org>
Having a split between ios and ios/Subsurface-mobile is just confusing
and without a practical reason
Move files from ios/Subsurface-mobile to ios and update .gitignore
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Made versioning identical to scripts/build.sh
Having the same version of 3rd party libraries across platforms
secures a more stable product.
Signed-off-by: Jan Iversen <jani@apache.org>
script/build.sh uses the builtin libxml2 and do not build locally,
updated build.sh and Subsurface-mobile.pro to to the same.
sadly enough xslt is not distributed for iOS so it must be built.
Apart from simplifying the script it saves build time
Signed-off-by: Jan Iversen <jani@apache.org>
script/build.sh uses the builtin sqllite3 and do not build locally,
updated build.sh and Subsurface-mobile.pro to to the same.
Apart from simplifying the script it saves build time
Signed-off-by: Jan Iversen <jani@apache.org>
In a "virgin" repo incl. libdivecomputer, starting by running
ios/build.sh caused an error in libdivecomputer,
because autoreconf was never run.
Changed build.sh to check if libdivecomputer/configure exist, if
not run autoreconf
Signed-off-by: Jan Iversen <jani@apache.org>
This patch allows users to set a bundle identifier,
without opening Xcode (set as env. variable).
If the env. variable is not set (like e.g. on Travis) it defaults
to org....
Signed-off-by: Jan Iversen <jani@apache.org>
We used to hard-code the bundle ID which meant that developers always had to
manually override the bundle ID in order to be able to sign the iOS app for
local testing. With this change, the official builds will continue to work
without manually opening the project in Xcode, yet other developers will use
the Apple-recommended format in order to set their own bundle ID.
This is based on a suggestion by Murillo Bernardes.
See #1246
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Use git repos and checkout corresponding tags where possible.
Use more reliable servers to download source from.
[Dirk Hohndel: refactored Jan's original commit in #1241]
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It makes sense to be able to control this with command line options.
On Travis this avoids the signing problem and makes the build much faster.
Still should be enough to catch iOS breakage.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>