When using the current version of Subsurface-mobile, you cannot scroll
the dive details (i.e. you cannot see the bottom of the dive
information, depending on the size of your screen), nor can you scroll
the notes editor.
I'm not sure how I didn't stumble across this earlier, but a git bisect
appears to pinpoint commit a39f0e2891 ("Mobile: Fix QML Warnings.")
which is quite old.
Partially reverting this seems sufficient to get scrolling for the dive
details and dive notes edit working again.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Fix some runtime warnings when running the mobile build caused by
binding loops and deprecated handler syntax.
Signed-off-by: Michael Keller <mikeller@042.ch>
In general, replace "dive master" by "dive guide".
However, do not change written dive logs for now. On reading,
accept both versions.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
We already showed the tags, but we didn't allow the user to edit them.
This tries hard not to create inconsistent or illogical tags by trimming
white space and being careful with how the tags are added.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Having this as the right action button (same one used for 'cancel' in
the edit screen) made it too likely to inadvertantly delete a dive. And
outside of testing, wanting to delete a dive really shouldn't be all
that common an operation. So remove the function from the action button
and place it into the context menu instead, right next to the undo
action so the user also is aware that there is an undo option.
Suggested-by: Peter Zaal <peter.zaal@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
There's no point in doing that - we set the correct text and leave that
in the editText and displayText for the combo box. If the user uses the
drop down they can replace that. This works correctly for single people,
and for multiple people the drop down doesn't work at all, anyway.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When we start editing a dive the OS will open the virtual keyboard if
any of the input fields have focus (which they might get when we set
their content).
The explicit closing of the keyboard might be overkill, but also doesn't
appear to hurt.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The weird 'Component.onCompleted' always felt like the wrong way to do
this. Setting this directly from the model seems like the much cleaner
solution.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This was using the myData alias that exists in the dive list but not on
the dive details. This might work (because the models both use the same
underlying base model), but given that we are using the currentItem of
this ListView, I'm guessing that this would just silently fail (maybe
with a warning in the log).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
A second tap on the back button will then end add/edit or close the dive
details and get us back to the dive list.
This fixes an issue where tapping on back with the context menu open
would bring you back to the dive list with the context menu still open,
and because then change the text in the context menu as those are
designed differently.
Reported-by: Willem Ferguson <willemferguson@zoology.up.ac.za>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
At least in 4.9.3.1258/3.0.1 I was able to reproduce a situation where I
edit one dive, go back to the dive list, then tap on a different dive
and then the keyboard pops up, obscuring a big chunk of the screen.
This tries to make sure the keyboard isn't shown in dive view mode.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When we start adding a dive, we actually create a diveAdd undo command
so we have a dive that the user can edit. Which means we need to undo
this action if we cancel.
Also, for a more consistent UI, we should pop the dive details page that
we used to edit this dive and bring the user back to the dive list.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I will (mis)use these for moving dives out of trips and to the trip above or
below and of course for undo/redo. And the weirdest one is the 'local offer'
icon that seemed a reasonably good fit to edit trip details.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Right now this is only available on the DiveDetails screen. The menu entries
are only enabled if there is such a trip to add the dive to (and if the dive
isn't already part of a trip).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If we remove the newest dive from its trip, it becomes inaccessible in the app,
but the dive data saved to disk appears to be correct.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In add and edit mode this is confusing and wrong.
There is a bug in Kirigami that creates lots of bogus error message about
missing mainFlickable. That needs to be patched out.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In some situations we ended up with the wrong location name. One way to
reproduce the problem was to edit an existing dive location to be a substring
of an existing location name. Save the dive, then immediately edit it again.
The wrong location would be filled in.
The code here looks strange and unnecessary, but it seems to fix the issue.
The aliases don't seem to make the code any easier to understand. This replaces
them in the case of the location combo box with direct accesses to the data on
the DiveDetailsEdit page. It may be worth removing all of them. The
locationModel alias was unused.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we are using the existing command infrastructure, this isn't specific to
undoing a delete.
This commit renames the function and removes its use in the UI, the next commit
will then add the generic undo to the UI.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Instead of using the model, copy the code we have in the desktop version
which manually creates a 15m/40min dive and passes that to the addDive
undo command.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
After swiping through the dive list, select the currently visible dive.
Thus, the dive is highlighted in the overview pane.
The connection with the QMLManager feels atrocious, but I would prefer to have
as little logic in QML as possible.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The currently shown dive is now controlled by the core.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
MobileSwipeModel is probably not an ideal name, but all I could come up with.
One of the main complications here is that our list is reversed with respect to
the source model. We should change that one day. Probably by moving the
sorting down to the core-model.
Since looking up the source row is somewhat expensive, the lookup is cached for
a single entry because accesses come in bursts for a single dive. This should
be a good compromise and avoids keeping track of a full row-to-dive array.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
To unify mobile and desktop, let's use the current_dive variable
of the core to indicate the current dive.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We no longer have a dive role - on the plus side, we also don't use this
variable, so I guess this isn't a big deal.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Update Settings to use ThemeNew (for theme change)
Reduce subsurfaceTheme in main
Signed-off-by: jan Iversen <jan@casacondor.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The previous code assumes that both the vertical dive list and the list of dive
details which allows the horizontal swiping from dive to dive are based on the
same model.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This helps tremendously when tracking down some problems. We should
never use console.log.
In the process this also updates a couple of the messages to be clearer.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Add a couple more roles and remove the dive role that allows accesss to
the DiveObjectHelper in the first place.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
By getting a DiveObjectHelper and then dereferencing that we ended up
creating hundres and hundreds of these objects, only to immediately
destroy them after using a tiny part of the data.
Instead make those data available directly from the model, without
having to create a DiveObjectHelper forst.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
QML has ways to style icons - and we use that for the main theme color,
but it doesn't seem to work (anymore?) for the edit and save icons.
Instead of tracking down what changed there, simply switch between icons
with different foreground color, depending on theme.
All the other icons seem to work well in all three themes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This had very strange results with the current Kirigami.
Instead set the width of those pages based on our overall column width.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since that object is very heavy, generate one object and read out all
the necessary values. The old code accessed the model again and again.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
While not something that many will use, editing a dive on
Subsurface-mobile should not result in data loss.
This makes the divemaster field behave in the same way as the buddy
field with regards to multiple entries.
Fixes#1853
Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>