To reset the core data structures, the mobile and desktop UIs
were calling into the dive-list models, which then reset the
core data structures, themselves and the unrelated
locationinformation model. The UI code then reset various other
things, such as the TankInformation model or the map. . This was
unsatisfying from a control-flow perspective, as the models should
display the core data, not act on it. Moreover, this meant lots
of intricate intermodule-dependencies.
Thus, straighten up the control flow: give the C core the
possibility to send a "all data reset" event. And do that
in those functions that reset the core data structures.
Let each module react to this event by itself. This removes
inter-module dependencies. For example, the MainWindow now
doesn't have to reset the TankInfoModel or the MapWidget.
Then, to reset the core data structures, let the UI code
simply directly call the respective core functions.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
- Use a beginResetModel()/endResetModel() pair instead of distinct
addRows / removeRows pairs.
- Reuse the update function in the constructor().
- Let "rows" be the number of rows, not the number of rows minus one.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
The TankInfoModel and WeightInfoModel had biggerString() functions
to determine the correct column widths for the tank- and weight-type
columns. The users were removed around 2013. Remove these functions
and the corresponding member variable.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
In a number of places the global 'tank_info' array
is being iterated based on a 'tank_info[idx].name != NULL'
condition.
This is dangerous because if the user has added a lot of tanks,
such loops can reach 'tank_info[MAX_TANK_INFO]'. This is an
out of bounds read and if the 'name' pointer there happens to be
non-NULL, passing that address to a peace of code that tries
to read it (like strlen()) would either SIGSEGV or have undefined
behavior.
Clamp all loops that iterate 'tank_info' to MAX_TANK_INFO.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
There was a curious pattern of singletons being implemented based on
QScopedPointer<>s. This is an unnecessary level of indirection:
The lifetime of the smart pointer is the same as that of the
pointed-to object. Therefore, replace these pointers by the respective
objects.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
MAX_TANK_INFO is a new macro in dive.h to define the
maximum number of tank_info_t objects.
TankInfoModel's data() and setData() now check for valid
row indexes before accessing the tank_info[] array directly.
Without this patch TankInfoMode::data() can cause a SIGSEGV.
Reported-by: Pedro Neves <nevesdiver@gmail.com>
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Wfloat-conversion enabled for C++ part of the code
Fix warnings raised by the flag using lrint
Original issue reported on the mailing list:
The ascent/descent rates are sometimes not what is expected.
E.g. setting the ascent rate to 10m/min results in an actual
ascent rate of 9m/min.
This is due to truncating the ascent rate preference,
then effectively rounding up the time to reach each stop to 2s intervals.
The result being that setting the ascent rate to 10m/min
results in 20s to ascend 3m (9m/min), when it should be exactly 18s.
Reported-by: John Smith <noseygit@hotmail.com>
Reported-by: Rick Walsh <rickmwalsh@gmail.com>
Signed-off-by: Jeremie Guichard <djebrest@gmail.com>
Having subsurface-core as a directory name really messes with
autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an
autocomplete conflict and also was inconsistent with the desktop-widget
name for the directory containing the "other" UI.
And while cleaning up the resulting change in the path name for include
files, I decided to clean up those even more to make them consistent
overall.
This could have been handled in more commits, but since this requires a
make clean before the build, it seemed more sensible to do it all in one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another change to make it easier to program the mobile ui. This was a
fairly easy patch: just moved the contents of the file and fixed the
includes.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>