mirror of
https://github.com/subsurface/subsurface.git
synced 2025-02-19 22:16:15 +00:00
The DiveProfileItem contained much of the complexity and algorithms for almost all line-based items on the canvas, so I transformed that to a general abstraction and implemented a new DiveProfileItem that uses it. this should reduce a bit of code since the implementation of the PP Graphs, Temperature Cylinder Pressure and maybe a few others will only need to reimplement the paint() and the modelDataChanged() methods. The rest is ready. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
||
|---|---|---|
| .. | ||
| animationfunctions.cpp | ||
| animationfunctions.h | ||
| divecartesianaxis.cpp | ||
| divecartesianaxis.h | ||
| diveeventitem.cpp | ||
| diveeventitem.h | ||
| divelineitem.cpp | ||
| divelineitem.h | ||
| divepixmapitem.cpp | ||
| divepixmapitem.h | ||
| diveplotdatamodel.cpp | ||
| diveplotdatamodel.h | ||
| diveprofileitem.cpp | ||
| diveprofileitem.h | ||
| diverectitem.cpp | ||
| diverectitem.h | ||
| divetextitem.cpp | ||
| divetextitem.h | ||
| profilewidget2.cpp | ||
| profilewidget2.h | ||