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The DiveProfileItem contained much of the complexity and algorithms for almost all line-based items on the canvas, so I transformed that to a general abstraction and implemented a new DiveProfileItem that uses it. this should reduce a bit of code since the implementation of the PP Graphs, Temperature Cylinder Pressure and maybe a few others will only need to reimplement the paint() and the modelDataChanged() methods. The rest is ready. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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animationfunctions.cpp | ||
animationfunctions.h | ||
divecartesianaxis.cpp | ||
divecartesianaxis.h | ||
diveeventitem.cpp | ||
diveeventitem.h | ||
divelineitem.cpp | ||
divelineitem.h | ||
divepixmapitem.cpp | ||
divepixmapitem.h | ||
diveplotdatamodel.cpp | ||
diveplotdatamodel.h | ||
diveprofileitem.cpp | ||
diveprofileitem.h | ||
diverectitem.cpp | ||
diverectitem.h | ||
divetextitem.cpp | ||
divetextitem.h | ||
profilewidget2.cpp | ||
profilewidget2.h |