subsurface/packaging/macosx
jan Iversen 9ea46f196a mac: correct Xcode project schemes
Update schemes to only allow run.

Now it is possible to build/run/debug mobileExecutable as
well as desktop from within Xcode.

Xcode demands that the path to the debug executable it not relative,
this of course gives a portability problem.

The path selected are
~/develop/src/subsurface/build....
to at least give it a shine of not being fixed.

Signed-off-by: Jan Iversen <jani@apache.org>
2019-12-10 16:49:27 -08:00
..
Subsurface-mobile.xcodeproj mac: correct Xcode project schemes 2019-12-10 16:49:27 -08:00
DMG-Background.png Add Mac DMG background file 2013-02-15 02:39:29 -08:00
Info.plist.in Mac: Turn on automatic GPU switching 2018-09-28 07:34:50 -07:00
make-package.sh macOS: update make package script for Grantlee 5.1 2019-11-20 10:46:35 -08:00
PkgInfo Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
sign macOS: with Qt 5.13 we need QtDBus again 2019-11-20 10:47:18 -08:00
subsurface.bundle Mac bundle: include the XSLT files 2013-02-23 16:20:19 -08:00
Subsurface.icns Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
subsurface.modules Add modules file for building prerequisites on MacOS X 2013-01-19 16:19:11 -08:00
subsurface.sh scripts: run all scripts with -e 2016-08-17 21:44:31 -07:00