subsurface/qt-ui/maintab.cpp
Tomaz Canabrava c5e7a025e4 Added option to edit the selected dive.
Added option to edit the selected dive.
Now the user can click on 'Edit', and a nice box will
appear stating that the dive is in edit mode, and the user
can edit all of the 'Notes' tab fields, including the
rating. When the edition is finished, the user needs to
click on 'edit' again to mark as accepted, or in
reset to reset the fields to it's original state

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-05-18 17:06:48 -07:00

305 lines
7.7 KiB
C++

/*
* maintab.cpp
*
* classes for the "notebook" area of the main window of Subsurface
*
*/
#include "maintab.h"
#include "ui_maintab.h"
#include "addcylinderdialog.h"
#include "addweightsystemdialog.h"
#include "../helpers.h"
#include "../statistics.h"
#include <QLabel>
#include <QDebug>
MainTab::MainTab(QWidget *parent) : QTabWidget(parent),
ui(new Ui::MainTab()),
weightModel(new WeightModel()),
cylindersModel(new CylindersModel()),
currentDive(0)
{
ui->setupUi(this);
ui->cylinders->setModel(cylindersModel);
ui->weights->setModel(weightModel);
ui->diveNotesMessage->hide();
ui->diveNotesMessage->setCloseButtonVisible(false);
ui->rating->setReadOnly(true);
/* example of where code is more concise than Qt designer */
QList<QObject *> infoTabWidgets = ui->infoTab->children();
Q_FOREACH( QObject* obj, infoTabWidgets ){
QLabel* label = qobject_cast<QLabel *>(obj);
if (label)
label->setAlignment(Qt::AlignHCenter);
}
QList<QObject *> statisticsTabWidgets = ui->statisticsTab->children();
Q_FOREACH( QObject* obj, statisticsTabWidgets ){
QLabel* label = qobject_cast<QLabel *>(obj);
if (label)
label->setAlignment(Qt::AlignHCenter);
}
}
void MainTab::clearEquipment()
{
}
void MainTab::clearInfo()
{
ui->sacText->clear();
ui->otuText->clear();
ui->oxygenHeliumText->clear();
ui->gasUsedText->clear();
ui->dateText->clear();
ui->diveTimeText->clear();
ui->surfaceIntervalText->clear();
ui->maximumDepthText->clear();
ui->averageDepthText->clear();
ui->visibilityText->clear();
ui->waterTemperatureText->clear();
ui->airTemperatureText->clear();
ui->airPressureText->clear();
}
void MainTab::clearStats()
{
ui->maximumDepthAllText->clear();
ui->minimumDepthAllText->clear();
ui->averageDepthAllText->clear();
ui->maximumSacAllText->clear();
ui->minimumSacAllText->clear();
ui->averageSacAllText->clear();
ui->divesAllText->clear();
ui->maximumTemperatureAllText->clear();
ui->minimumTemperatureAllText->clear();
ui->averageTemperatureAllText->clear();
ui->totalTimeAllText->clear();
ui->averageTimeAllText->clear();
ui->longestAllText->clear();
ui->shortestAllText->clear();
}
#define UPDATE_TEXT(d, field) \
if (!d || !d->field) \
ui->field->setText(""); \
else \
ui->field->setText(d->field)
void MainTab::updateDiveInfo(int dive)
{
// So, this is what happens now:
// Every tab should be populated from this method,
// it will be called whenever a new dive is selected
// I'm already populating the 'notes' box
// to show how it can be done.
// If you are unsure about the name of something,
// open the file maintab.ui on the designer
// click on the item and check its objectName,
// the access is ui->objectName from here on.
volume_t sacVal;
struct dive *d = get_dive(dive);
currentDive = d;
UPDATE_TEXT(d, notes);
UPDATE_TEXT(d, location);
UPDATE_TEXT(d, suit);
UPDATE_TEXT(d, divemaster);
UPDATE_TEXT(d, buddy);
/* infoTab */
if (d) {
ui->rating->setCurrentStars(d->rating);
ui->maximumDepthText->setText(get_depth_string(d->maxdepth, TRUE));
ui->averageDepthText->setText(get_depth_string(d->meandepth, TRUE));
ui->otuText->setText(QString("%1").arg(d->otu));
ui->waterTemperatureText->setText(get_temperature_string(d->watertemp, TRUE));
ui->airTemperatureText->setText(get_temperature_string(d->airtemp, TRUE));
ui->gasUsedText->setText(get_volume_string(get_gas_used(d), TRUE));
if ((sacVal.mliter = d->sac) > 0)
ui->sacText->setText(get_volume_string(sacVal, TRUE).append("/min"));
else
ui->sacText->clear();
if (d->surface_pressure.mbar)
/* this is ALWAYS displayed in mbar */
ui->airPressureText->setText(QString("%1mbar").arg(d->surface_pressure.mbar));
else
ui->airPressureText->clear();
} else {
ui->rating->setCurrentStars(0);
ui->sacText->clear();
ui->otuText->clear();
ui->oxygenHeliumText->clear();
ui->dateText->clear();
ui->diveTimeText->clear();
ui->surfaceIntervalText->clear();
ui->maximumDepthText->clear();
ui->averageDepthText->clear();
ui->visibilityText->clear();
ui->waterTemperatureText->clear();
ui->airTemperatureText->clear();
ui->gasUsedText->clear();
ui->airPressureText->clear();
}
/* statisticsTab*/
/* we can access the stats_selection struct, but how do we ensure the relevant dives are selected
* if we don't use the gtk widget to drive this?
* Maybe call process_selected_dives? Or re-write to query our Qt list view.
*/
// qDebug("max temp %u",stats_selection.max_temp);
// qDebug("min temp %u",stats_selection.min_temp);
}
void MainTab::on_addCylinder_clicked()
{
if (cylindersModel->rowCount() >= MAX_CYLINDERS)
return;
AddCylinderDialog dialog(this);
cylinder_t *newCylinder = (cylinder_t*) malloc(sizeof(cylinder_t));
newCylinder->type.description = "";
dialog.setCylinder(newCylinder);
int result = dialog.exec();
if (result == QDialog::Rejected){
return;
}
dialog.updateCylinder();
cylindersModel->add(newCylinder);
}
void MainTab::on_editCylinder_clicked()
{
}
void MainTab::on_delCylinder_clicked()
{
}
void MainTab::on_addWeight_clicked()
{
if (weightModel->rowCount() >= MAX_WEIGHTSYSTEMS)
return;
AddWeightsystemDialog dialog(this);
weightsystem_t newWeightsystem;
newWeightsystem.description = "";
newWeightsystem.weight.grams = 0;
dialog.setWeightsystem(&newWeightsystem);
int result = dialog.exec();
if (result == QDialog::Rejected)
return;
dialog.updateWeightsystem();
weightModel->add(&newWeightsystem);
}
void MainTab::on_editWeight_clicked()
{
}
void MainTab::on_delWeight_clicked()
{
}
void MainTab::reload()
{
cylindersModel->update();
}
void MainTab::on_editNotes_clicked(bool edit)
{
ui->location->setReadOnly(!edit);
ui->divemaster->setReadOnly(!edit);
ui->buddy->setReadOnly(!edit);
ui->suit->setReadOnly(!edit);
ui->notes->setReadOnly(!edit);
ui->rating->setReadOnly(!edit);
if (edit){
ui->diveNotesMessage->setText("This dive is being edited. click on finish / reset when ready.");
ui->diveNotesMessage->animatedShow();
notesBackup.buddy = ui->buddy->text();
notesBackup.suit = ui->suit->text();
notesBackup.notes = ui->notes->toPlainText();
notesBackup.divemaster = ui->divemaster->text();
notesBackup.location = ui->location->text();
notesBackup.rating = ui->rating->currentStars();
}
else{
ui->diveNotesMessage->animatedHide();
}
}
void MainTab::on_resetNotes_clicked()
{
if (!ui->editNotes->isChecked())
return;
ui->buddy->setText(notesBackup.buddy);
ui->suit->setText(notesBackup.suit);
ui->notes->setText(notesBackup.notes);
ui->divemaster->setText(notesBackup.divemaster);
ui->location->setText(notesBackup.location);
ui->rating->setCurrentStars(notesBackup.rating);
ui->editNotes->setChecked(false);
ui->diveNotesMessage->animatedHide();
ui->location->setReadOnly(false);
ui->divemaster->setReadOnly(false);
ui->buddy->setReadOnly(false);
ui->suit->setReadOnly(false);
ui->notes->setReadOnly(false);
ui->rating->setReadOnly(false);
}
#define EDIT_NOTES(what, text) \
QByteArray textByteArray = text.toLocal8Bit(); \
free(currentDive->what);\
currentDive->what = strdup(textByteArray.data());
void MainTab::on_buddy_textChanged(const QString& text)
{
if (!currentDive)
return;
EDIT_NOTES(buddy, text);
}
void MainTab::on_divemaster_textChanged(const QString& text)
{
if (!currentDive)
return;
EDIT_NOTES(divemaster, text);
}
void MainTab::on_location_textChanged(const QString& text)
{
if (!currentDive)
return;
EDIT_NOTES(location, text);
}
void MainTab::on_suit_textChanged(const QString& text)
{
if (!currentDive)
return;
EDIT_NOTES(suit, text);
}
void MainTab::on_notes_textChanged()
{
if (!currentDive)
return;
EDIT_NOTES(notes, ui->notes->toPlainText());
}
#undef EDIT_NOTES
void MainTab::on_rating_valueChanged(int value)
{
if (!currentDive)
return;
currentDive->rating = value;
}