mirror of
https://github.com/subsurface/subsurface.git
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c5e7a025e4
Added option to edit the selected dive. Now the user can click on 'Edit', and a nice box will appear stating that the dive is in edit mode, and the user can edit all of the 'Notes' tab fields, including the rating. When the edition is finished, the user needs to click on 'edit' again to mark as accepted, or in reset to reset the fields to it's original state Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
305 lines
7.7 KiB
C++
305 lines
7.7 KiB
C++
/*
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* maintab.cpp
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*
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* classes for the "notebook" area of the main window of Subsurface
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*
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*/
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#include "maintab.h"
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#include "ui_maintab.h"
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#include "addcylinderdialog.h"
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#include "addweightsystemdialog.h"
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#include "../helpers.h"
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#include "../statistics.h"
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#include <QLabel>
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#include <QDebug>
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MainTab::MainTab(QWidget *parent) : QTabWidget(parent),
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ui(new Ui::MainTab()),
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weightModel(new WeightModel()),
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cylindersModel(new CylindersModel()),
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currentDive(0)
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{
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ui->setupUi(this);
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ui->cylinders->setModel(cylindersModel);
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ui->weights->setModel(weightModel);
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ui->diveNotesMessage->hide();
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ui->diveNotesMessage->setCloseButtonVisible(false);
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ui->rating->setReadOnly(true);
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/* example of where code is more concise than Qt designer */
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QList<QObject *> infoTabWidgets = ui->infoTab->children();
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Q_FOREACH( QObject* obj, infoTabWidgets ){
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QLabel* label = qobject_cast<QLabel *>(obj);
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if (label)
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label->setAlignment(Qt::AlignHCenter);
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}
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QList<QObject *> statisticsTabWidgets = ui->statisticsTab->children();
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Q_FOREACH( QObject* obj, statisticsTabWidgets ){
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QLabel* label = qobject_cast<QLabel *>(obj);
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if (label)
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label->setAlignment(Qt::AlignHCenter);
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}
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}
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void MainTab::clearEquipment()
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{
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}
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void MainTab::clearInfo()
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{
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ui->sacText->clear();
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ui->otuText->clear();
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ui->oxygenHeliumText->clear();
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ui->gasUsedText->clear();
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ui->dateText->clear();
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ui->diveTimeText->clear();
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ui->surfaceIntervalText->clear();
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ui->maximumDepthText->clear();
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ui->averageDepthText->clear();
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ui->visibilityText->clear();
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ui->waterTemperatureText->clear();
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ui->airTemperatureText->clear();
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ui->airPressureText->clear();
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}
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void MainTab::clearStats()
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{
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ui->maximumDepthAllText->clear();
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ui->minimumDepthAllText->clear();
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ui->averageDepthAllText->clear();
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ui->maximumSacAllText->clear();
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ui->minimumSacAllText->clear();
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ui->averageSacAllText->clear();
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ui->divesAllText->clear();
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ui->maximumTemperatureAllText->clear();
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ui->minimumTemperatureAllText->clear();
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ui->averageTemperatureAllText->clear();
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ui->totalTimeAllText->clear();
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ui->averageTimeAllText->clear();
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ui->longestAllText->clear();
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ui->shortestAllText->clear();
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}
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#define UPDATE_TEXT(d, field) \
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if (!d || !d->field) \
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ui->field->setText(""); \
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else \
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ui->field->setText(d->field)
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void MainTab::updateDiveInfo(int dive)
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{
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// So, this is what happens now:
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// Every tab should be populated from this method,
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// it will be called whenever a new dive is selected
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// I'm already populating the 'notes' box
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// to show how it can be done.
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// If you are unsure about the name of something,
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// open the file maintab.ui on the designer
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// click on the item and check its objectName,
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// the access is ui->objectName from here on.
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volume_t sacVal;
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struct dive *d = get_dive(dive);
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currentDive = d;
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UPDATE_TEXT(d, notes);
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UPDATE_TEXT(d, location);
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UPDATE_TEXT(d, suit);
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UPDATE_TEXT(d, divemaster);
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UPDATE_TEXT(d, buddy);
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/* infoTab */
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if (d) {
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ui->rating->setCurrentStars(d->rating);
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ui->maximumDepthText->setText(get_depth_string(d->maxdepth, TRUE));
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ui->averageDepthText->setText(get_depth_string(d->meandepth, TRUE));
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ui->otuText->setText(QString("%1").arg(d->otu));
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ui->waterTemperatureText->setText(get_temperature_string(d->watertemp, TRUE));
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ui->airTemperatureText->setText(get_temperature_string(d->airtemp, TRUE));
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ui->gasUsedText->setText(get_volume_string(get_gas_used(d), TRUE));
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if ((sacVal.mliter = d->sac) > 0)
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ui->sacText->setText(get_volume_string(sacVal, TRUE).append("/min"));
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else
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ui->sacText->clear();
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if (d->surface_pressure.mbar)
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/* this is ALWAYS displayed in mbar */
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ui->airPressureText->setText(QString("%1mbar").arg(d->surface_pressure.mbar));
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else
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ui->airPressureText->clear();
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} else {
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ui->rating->setCurrentStars(0);
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ui->sacText->clear();
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ui->otuText->clear();
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ui->oxygenHeliumText->clear();
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ui->dateText->clear();
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ui->diveTimeText->clear();
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ui->surfaceIntervalText->clear();
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ui->maximumDepthText->clear();
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ui->averageDepthText->clear();
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ui->visibilityText->clear();
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ui->waterTemperatureText->clear();
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ui->airTemperatureText->clear();
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ui->gasUsedText->clear();
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ui->airPressureText->clear();
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}
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/* statisticsTab*/
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/* we can access the stats_selection struct, but how do we ensure the relevant dives are selected
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* if we don't use the gtk widget to drive this?
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* Maybe call process_selected_dives? Or re-write to query our Qt list view.
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*/
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// qDebug("max temp %u",stats_selection.max_temp);
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// qDebug("min temp %u",stats_selection.min_temp);
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}
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void MainTab::on_addCylinder_clicked()
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{
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if (cylindersModel->rowCount() >= MAX_CYLINDERS)
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return;
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AddCylinderDialog dialog(this);
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cylinder_t *newCylinder = (cylinder_t*) malloc(sizeof(cylinder_t));
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newCylinder->type.description = "";
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dialog.setCylinder(newCylinder);
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int result = dialog.exec();
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if (result == QDialog::Rejected){
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return;
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}
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dialog.updateCylinder();
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cylindersModel->add(newCylinder);
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}
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void MainTab::on_editCylinder_clicked()
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{
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}
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void MainTab::on_delCylinder_clicked()
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{
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}
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void MainTab::on_addWeight_clicked()
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{
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if (weightModel->rowCount() >= MAX_WEIGHTSYSTEMS)
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return;
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AddWeightsystemDialog dialog(this);
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weightsystem_t newWeightsystem;
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newWeightsystem.description = "";
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newWeightsystem.weight.grams = 0;
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dialog.setWeightsystem(&newWeightsystem);
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int result = dialog.exec();
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if (result == QDialog::Rejected)
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return;
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dialog.updateWeightsystem();
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weightModel->add(&newWeightsystem);
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}
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void MainTab::on_editWeight_clicked()
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{
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}
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void MainTab::on_delWeight_clicked()
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{
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}
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void MainTab::reload()
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{
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cylindersModel->update();
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}
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void MainTab::on_editNotes_clicked(bool edit)
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{
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ui->location->setReadOnly(!edit);
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ui->divemaster->setReadOnly(!edit);
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ui->buddy->setReadOnly(!edit);
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ui->suit->setReadOnly(!edit);
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ui->notes->setReadOnly(!edit);
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ui->rating->setReadOnly(!edit);
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if (edit){
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ui->diveNotesMessage->setText("This dive is being edited. click on finish / reset when ready.");
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ui->diveNotesMessage->animatedShow();
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notesBackup.buddy = ui->buddy->text();
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notesBackup.suit = ui->suit->text();
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notesBackup.notes = ui->notes->toPlainText();
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notesBackup.divemaster = ui->divemaster->text();
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notesBackup.location = ui->location->text();
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notesBackup.rating = ui->rating->currentStars();
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}
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else{
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ui->diveNotesMessage->animatedHide();
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}
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}
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void MainTab::on_resetNotes_clicked()
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{
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if (!ui->editNotes->isChecked())
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return;
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ui->buddy->setText(notesBackup.buddy);
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ui->suit->setText(notesBackup.suit);
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ui->notes->setText(notesBackup.notes);
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ui->divemaster->setText(notesBackup.divemaster);
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ui->location->setText(notesBackup.location);
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ui->rating->setCurrentStars(notesBackup.rating);
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ui->editNotes->setChecked(false);
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ui->diveNotesMessage->animatedHide();
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ui->location->setReadOnly(false);
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ui->divemaster->setReadOnly(false);
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ui->buddy->setReadOnly(false);
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ui->suit->setReadOnly(false);
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ui->notes->setReadOnly(false);
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ui->rating->setReadOnly(false);
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}
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#define EDIT_NOTES(what, text) \
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QByteArray textByteArray = text.toLocal8Bit(); \
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free(currentDive->what);\
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currentDive->what = strdup(textByteArray.data());
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void MainTab::on_buddy_textChanged(const QString& text)
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{
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if (!currentDive)
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return;
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EDIT_NOTES(buddy, text);
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}
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void MainTab::on_divemaster_textChanged(const QString& text)
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{
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if (!currentDive)
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return;
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EDIT_NOTES(divemaster, text);
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}
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void MainTab::on_location_textChanged(const QString& text)
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{
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if (!currentDive)
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return;
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EDIT_NOTES(location, text);
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}
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void MainTab::on_suit_textChanged(const QString& text)
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{
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if (!currentDive)
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return;
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EDIT_NOTES(suit, text);
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}
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void MainTab::on_notes_textChanged()
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{
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if (!currentDive)
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return;
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EDIT_NOTES(notes, ui->notes->toPlainText());
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}
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#undef EDIT_NOTES
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void MainTab::on_rating_valueChanged(int value)
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{
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if (!currentDive)
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return;
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currentDive->rating = value;
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}
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