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e18f4dfdee
All animations are now on the Animations namespace, which resulted in a bit of code cleanup, which is nice. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
33 lines
826 B
C++
33 lines
826 B
C++
#ifndef DIVETEXTITEM_H
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#define DIVETEXTITEM_H
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#include <QObject>
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#include <QGraphicsItemGroup>
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#include "graphicsview-common.h"
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#include <QBrush>
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/* A Line Item that has animated-properties. */
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class DiveTextItem : public QObject, public QGraphicsItemGroup {
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Q_OBJECT
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Q_PROPERTY(QPointF pos READ pos WRITE setPos)
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Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)
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public:
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DiveTextItem(QGraphicsItem *parent = 0);
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void setText(const QString &text);
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void setAlignment(int alignFlags);
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void setScale(double newscale);
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void setBrush(const QBrush &brush);
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const QString &text();
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private:
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void updateText();
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int internalAlignFlags;
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QGraphicsPathItem *textBackgroundItem;
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QGraphicsPathItem *textItem;
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QString internalText;
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color_indice_t colorIndex;
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QBrush brush;
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double scale;
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};
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#endif // DIVETEXTITEM_H
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