mirror of
https://github.com/subsurface/subsurface.git
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5e5c9830a4
This updates to the state of bf7914b67c45e Signed-off-by: Sebastian Kügler <sebas@kde.org>
503 lines
19 KiB
QML
503 lines
19 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2012 Marco Martin <mart@kde.org>
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Components project.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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** the names of its contributors may be used to endorse or promote
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** products derived from this software without specific prior written
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** permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick.Controls 1.0
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import QtQuick.Layouts 1.2
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import org.kde.plasma.mobilecomponents 0.2
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import "private/PageStack.js" as Engine
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Item {
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id: actualRoot
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width: parent ? parent.width : 0
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height: parent ? parent.height : 0
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property int depth: Engine.getDepth()
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property Item currentPage: null
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property Item lastVisiblePage
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property ToolBar toolBar
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property variant initialPage
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//A column is wide enough for 30 characters
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property int columnWidth: Math.round(parent.width/(Units.gridUnit*30)) > 0 ? parent.width/Math.round(parent.width/(Units.gridUnit*30)) : width
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property alias clip: scrollArea.clip
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// Indicates whether there is an ongoing page transition.
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property bool busy: internal.ongoingTransitionCount > 0
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// Pushes a page on the stack.
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// The page can be defined as a component, item or string.
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// If an item is used then the page will get re-parented.
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// If a string is used then it is interpreted as a url that is used to load a page component.
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//
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// The page can also be given as an array of pages. In this case all those pages will be pushed
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// onto the stack. The items in the stack can be components, items or strings just like for single
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// pages. Additionally an object can be used, which specifies a page and an optional properties
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// property. This can be used to push multiple pages while still giving each of them properties.
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// When an array is used the transition animation will only be to the last page.
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//
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// The properties argument is optional and allows defining a map of properties to set on the page.
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// If the immediate argument is true then no transition animation is performed.
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// Returns the page instance.
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function push(page, properties, immediate)
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{
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scrollAnimation.running = false;
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var item = Engine.push(page, properties, false, immediate)
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scrollToLevel(depth)
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return item
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}
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// Pops a page off the stack.
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// If page is specified then the stack is unwound to that page, to unwind to the first page specify
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// page as null. If the immediate argument is true then no transition animation is performed.
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// Returns the page instance that was popped off the stack.
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function pop(page, immediate)
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{
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scrollToLevel(depth-1);
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return Engine.pop(page, immediate);
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}
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// Replaces a page on the stack.
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// See push() for details.
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function replace(page, properties, immediate)
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{
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scrollAnimation.running = false;
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var item = Engine.push(page, properties, true, immediate);
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scrollToLevel(depth)
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return item
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}
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// Clears the page stack.
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function clear()
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{
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return Engine.clear();
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}
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// Iterates through all pages (top to bottom) and invokes the specified function.
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// If the specified function returns true the search stops and the find function
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// returns the page that the iteration stopped at. If the search doesn't result
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// in any page being found then null is returned.
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function find(func)
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{
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return Engine.find(func);
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}
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// Scroll the view to have the page of the given level as first item
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function scrollToLevel(level)
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{
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if (level < 0 || level > depth || root.width < width) {
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return
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}
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var firstLevel = Math.max(0, level - mainFlickable.width/columnWidth + 1);
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scrollAnimation.to = Math.max(0, Math.min(Math.max(0, columnWidth * (firstLevel - 1)), mainFlickable.contentWidth));
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scrollAnimation.running = true;
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}
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SequentialAnimation {
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id: scrollAnimation
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property alias to: actualScrollAnimation.to
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NumberAnimation {
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id: actualScrollAnimation
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target: mainFlickable
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properties: "contentX"
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duration: internal.transitionDuration
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easing.type: Easing.InOutQuad
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}
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ScriptAction {
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script: {
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actualRoot.lastVisiblePage = root.children[Math.floor((mainFlickable.contentX + mainFlickable.width - 1)/columnWidth)].page
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}
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}
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}
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// Called when the page stack visibility changes.
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onVisibleChanged: {
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if (currentPage) {
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if (visible)
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currentPage.visible = currentPage.parent.visible = true;
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}
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}
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onInitialPageChanged: {
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if (!internal.completed) {
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return
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}
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if (initialPage) {
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if (depth == 0) {
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push(initialPage, null, true)
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} else if (depth == 1) {
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replace(initialPage, null, true)
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} else {
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console.log("Cannot update PageStack.initialPage")
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}
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}
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}
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onWidthChanged: {
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var firstLevel = Math.max(0, depth - mainFlickable.width/columnWidth + 1);
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mainFlickable.contentX = Math.max(0, Math.min(Math.max(0, columnWidth * (firstLevel - 1)), mainFlickable.contentWidth));
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}
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Component.onCompleted: {
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internal.completed = true
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if (initialPage && depth == 0)
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push(initialPage, null, true)
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}
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QtObject {
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id: internal
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// The number of ongoing transitions.
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property int ongoingTransitionCount: 0
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//FIXME: there should be a way to access to theh without storing it in an ugly way
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property bool completed: false
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// Duration of transition animation (in ms)
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property int transitionDuration: Units.longDuration
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}
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ScrollView {
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id: scrollArea
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anchors.fill: parent
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Flickable {
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id: mainFlickable
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anchors.fill: parent
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interactive: root.width > width
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boundsBehavior: Flickable.StopAtBounds
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contentWidth: root.width
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contentHeight: height
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Row {
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id: root
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spacing: -100
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width: Math.max((depth-1+children[children.length-1].takenColumns) * columnWidth, childrenRect.width - 100)
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height: parent.height
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Behavior on width {
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NumberAnimation {
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duration: internal.transitionDuration
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easing.type: Easing.InOutQuad
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}
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}
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}
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onMovementEnded: {
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scrollToLevel(Math.round(contentX/columnWidth)+1)
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}
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onFlickEnded: {
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movementEnded();
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}
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}
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}
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// Component for page containers.
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Component {
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id: containerComponent
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Item {
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id: container
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implicitWidth: actualContainer.width + 100
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width: implicitWidth
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height: parent ? parent.height : 0
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x: 0
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// The actual parent of page: page will anchor to that
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property Item pageParent: actualContainer
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property int pageDepth: 0
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Component.onCompleted: {
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pageDepth = Engine.getDepth() + 1
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container.z = -Engine.getDepth()
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}
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// The states correspond to the different possible positions of the container.
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state: "Hidden"
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// The page held by this container.
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property Item page: null
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// The owner of the page.
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property Item owner: null
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// The width of the longer stack dimension
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property int stackWidth: Math.max(actualRoot.width, actualRoot.height)
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// Flag that indicates the container should be cleaned up after the transition has ended.
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property bool cleanupAfterTransition: false
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// Flag that indicates if page transition animation is running
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property bool transitionAnimationRunning: false
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// State to be set after previous state change animation has finished
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property string pendingState: "none"
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//how many columns take the page?
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property alias takenColumns: actualContainer.takenColumns
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// Ensures that transition finish actions are executed
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// in case the object is destroyed before reaching the
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// end state of an ongoing transition
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Component.onDestruction: {
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if (transitionAnimationRunning)
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transitionEnded();
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}
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Item {
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id: actualContainer
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anchors {
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top: parent.top
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bottom: parent.bottom
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right: parent.right
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rightMargin: 100
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}
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property int takenColumns: {
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if (container.page && container.page.Layout && container.page.Layout.fillWidth) {
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return Math.max(1, Math.round(actualRoot.width/columnWidth)-(container.x > 0 ? 1: 0));
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} else {
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return Math.max(1, Math.round(container.page ? container.page.implicitWidth/columnWidth : 1));
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}
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}
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width: (container.pageDepth >= actualRoot.depth ? Math.min(actualRoot.width, takenColumns*columnWidth) : columnWidth)
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}
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Rectangle {
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anchors {
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top: parent.top
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bottom: parent.bottom
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right: actualContainer.right
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}
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width: 1
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color: Theme.textColor
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opacity: 0.3
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visible: container.pageDepth < actualRoot.depth
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}
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// Sets pending state as current if state change is delayed
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onTransitionAnimationRunningChanged: {
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if (!transitionAnimationRunning && pendingState != "none") {
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state = pendingState;
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pendingState = "none";
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}
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}
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// Handles state change depening on transition animation status
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function setState(newState)
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{
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if (transitionAnimationRunning)
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pendingState = newState;
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else
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state = newState;
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}
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// Performs a push enter transition.
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function pushEnter(immediate, orientationChanges)
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{
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if (!immediate) {
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setState("Right");
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}
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setState("");
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page.visible = true;
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}
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// Performs a push exit transition.
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function pushExit(replace, immediate, orientationChanges)
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{
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if (replace) {
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setState(immediate ? "Hidden" : "Left");
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}
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if (replace) {
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if (immediate)
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cleanup();
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else
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cleanupAfterTransition = true;
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}
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}
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// Performs a pop enter transition.
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function popEnter(immediate, orientationChanges)
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{
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setState("");
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page.visible = true;
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}
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// Performs a pop exit transition.
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function popExit(immediate, orientationChanges)
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{
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setState(immediate ? "Hidden" : "Left");
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if (immediate)
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cleanup();
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else
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cleanupAfterTransition = true;
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}
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// Called when a transition has started.
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function transitionStarted()
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{
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container.clip = true
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transitionAnimationRunning = true;
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internal.ongoingTransitionCount++;
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}
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// Called when a transition has ended.
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function transitionEnded()
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{
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container.clip = false
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if (state != "")
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state = "Hidden";
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internal.ongoingTransitionCount--;
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transitionAnimationRunning = false;
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if (cleanupAfterTransition) {
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cleanup();
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}
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}
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states: [
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// Explicit properties for default state.
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State {
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name: ""
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PropertyChanges { target: container; visible: true; opacity: 1 }
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PropertyChanges { target: container; width: container.implicitWidth}
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},
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// Start state for pop entry, end state for push exit.
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State {
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name: "Left"
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PropertyChanges { target: container; opacity: 0 }
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PropertyChanges { target: container; width: 100}
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},
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// Start state for push entry, end state for pop exit.
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State {
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name: "Right"
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PropertyChanges { target: container; opacity: 0 }
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PropertyChanges { target: container; width: 100}
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},
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// Inactive state.
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State {
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name: "Hidden"
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PropertyChanges { target: container; visible: false }
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PropertyChanges { target: container; width: container.implicitWidth}
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}
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]
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transitions: [
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// Push exit transition
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Transition {
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from: ""; to: "Left"
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SequentialAnimation {
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ScriptAction { script: transitionStarted() }
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ParallelAnimation {
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PropertyAnimation { properties: "width"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
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PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
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}
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ScriptAction { script: transitionEnded() }
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}
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},
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// Pop entry transition
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Transition {
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from: "Left"; to: ""
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SequentialAnimation {
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ScriptAction { script: transitionStarted() }
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ParallelAnimation {
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PropertyAnimation { properties: "width"; easing.type: Easing.OutQuad; duration: internal.transitionDuration }
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PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
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}
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ScriptAction { script: transitionEnded() }
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}
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},
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// Pop exit transition
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Transition {
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from: ""; to: "Right"
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SequentialAnimation {
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ScriptAction { script: transitionStarted() }
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ParallelAnimation {
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PropertyAnimation { properties: "width"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
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PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
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}
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// Workaround for transition animation bug causing ghost view with page pop transition animation
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// TODO: Root cause still unknown
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PropertyAnimation {}
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ScriptAction { script: transitionEnded() }
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}
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},
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// Push entry transition
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Transition {
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from: "Right"; to: ""
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SequentialAnimation {
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ScriptAction { script: transitionStarted() }
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ParallelAnimation {
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PropertyAnimation { properties: "width"; easing.type: Easing.OutQuad; duration: internal.transitionDuration }
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PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
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}
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ScriptAction { script: transitionEnded() }
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}
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}
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]
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// Cleans up the container and then destroys it.
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function cleanup()
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{
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if (page != null) {
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if (owner != container) {
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// container is not the owner of the page - re-parent back to original owner
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page.visible = false;
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page.anchors.fill = undefined
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page.parent = owner;
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}
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}
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container.parent = null;
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container.visible = false;
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destroy();
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}
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}
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}
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}
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