subsurface/packaging/macosx
jan Iversen e8a6042951 mac: create Xcode project for mobile (on a desktop)
Create Xcode project, allowing easy editing of all sources.
the project uses "make mobile" and "make desktop" to generate the project,
so all CMake changes are automatically updated

the project uses folder references, so adding/removing a source is
automatically updated

The project expect build-mobile and build to be existing as well
as external libraries, so after cloning do a normal build before
using the project.

Signed-off-by: Jan Iversen <jani@apache.org>
2019-11-26 21:54:05 -08:00
..
Subsurface-mobile.xcodeproj mac: create Xcode project for mobile (on a desktop) 2019-11-26 21:54:05 -08:00
DMG-Background.png Add Mac DMG background file 2013-02-15 02:39:29 -08:00
Info.plist.in Mac: Turn on automatic GPU switching 2018-09-28 07:34:50 -07:00
make-package.sh macOS: update make package script for Grantlee 5.1 2019-11-20 10:46:35 -08:00
PkgInfo Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
sign macOS: with Qt 5.13 we need QtDBus again 2019-11-20 10:47:18 -08:00
subsurface.bundle Mac bundle: include the XSLT files 2013-02-23 16:20:19 -08:00
Subsurface.icns Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
subsurface.modules Add modules file for building prerequisites on MacOS X 2013-01-19 16:19:11 -08:00
subsurface.sh scripts: run all scripts with -e 2016-08-17 21:44:31 -07:00