subsurface/qt-gui.cpp
Dirk Hohndel 4088f9f652 QML UI: set window size on desktop devices
On Android the app figures out the size by itself.

Also change the name to match our naming scheme (Subsurface mobile for the
QML UI).

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-07-12 10:52:15 -07:00

77 lines
1.7 KiB
C++

/* qt-gui.cpp */
/* Qt UI implementation */
#include "dive.h"
#include "display.h"
#include "qt-ui/mainwindow.h"
#include "helpers.h"
#include <QApplication>
#include <QDesktopWidget>
#include <QNetworkProxy>
#include <QLibraryInfo>
#include "qt-gui.h"
#ifdef SUBSURFACE_MOBILE
#include <QQuickWindow>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "qt-mobile/qmlmanager.h"
#include "qt-models/divelistmodel.h"
#endif
static MainWindow *window = NULL;
void init_ui()
{
init_qt_late();
window = new MainWindow();
if (existing_filename && existing_filename[0] != '\0')
window->setTitle(MWTF_FILENAME);
else
window->setTitle(MWTF_DEFAULT);
}
void run_ui()
{
#ifdef SUBSURFACE_MOBILE
window->hide();
qmlRegisterType<QMLManager>("org.subsurfacedivelog.mobile", 1, 0, "QMLManager");
QQmlApplicationEngine engine;
DiveListModel diveListModel;
QQmlContext *ctxt = engine.rootContext();
ctxt->setContextProperty("diveModel", &diveListModel);
engine.load(QUrl(QStringLiteral("qrc:///qml/main.qml")));
QObject *mainWindow = engine.rootObjects().value(0);
QQuickWindow *qml_window = qobject_cast<QQuickWindow *>(mainWindow);
qml_window->setIcon(QIcon(":/subsurface-mobile-icon"));
#if !defined(Q_OS_ANDROID)
qml_window->setHeight(1200);
qml_window->setWidth(800);
#endif
qml_window->show();
#else
window->show();
#endif
qApp->exec();
}
void exit_ui()
{
delete window;
delete qApp;
free((void *)existing_filename);
free((void *)default_dive_computer_vendor);
free((void *)default_dive_computer_product);
free((void *)default_dive_computer_device);
}
double get_screen_dpi()
{
QDesktopWidget *mydesk = qApp->desktop();
return mydesk->physicalDpiX();
}