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ecf4d18b41
Whoa, this deserves a good explanation. Everytime that the mouse moved in add / plan mode, or anytime a new dive was displayed on the profile, this method would be called and connect the dataModel to the modelChanged method. This added the slot in a call-vector that the fired signal would call, adding one call to the Slot per add / plan mouse move (about 20x/s) or each time a new dive was displayed. Quickly filling the vector with more than 200 - 300 calls to this same Slot. The fix is to only connect one time. this made the add / plan mode *so* much smoother... :) Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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.. | ||
animationfunctions.cpp | ||
animationfunctions.h | ||
divecartesianaxis.cpp | ||
divecartesianaxis.h | ||
diveeventitem.cpp | ||
diveeventitem.h | ||
divelineitem.cpp | ||
divelineitem.h | ||
divepixmapitem.cpp | ||
divepixmapitem.h | ||
diveplotdatamodel.cpp | ||
diveplotdatamodel.h | ||
diveprofileitem.cpp | ||
diveprofileitem.h | ||
diverectitem.cpp | ||
diverectitem.h | ||
divetextitem.cpp | ||
divetextitem.h | ||
divetooltipitem.cpp | ||
divetooltipitem.h | ||
profilewidget2.cpp | ||
profilewidget2.h | ||
ruleritem.cpp | ||
ruleritem.h | ||
tankitem.cpp | ||
tankitem.h |