subsurface/packaging/macosx
Dirk Hohndel 73f290be8f Add packaging files for MacOS
I couldn't figure out how the current packaging infrastructure was supposed to
work, but with not too much work I could get the more standard gtk-mac-bundler
to do what I wanted, so I added the support files needed for that and a little
README on how to use them.

The subsurface.sh and subsurface.bundle files are based on the launcher.sh
and gtk-demo.bundle files from the gtk-mac-bundler release which is under GPLv2.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2012-10-01 20:47:50 -07:00
..
Info.plist Add packaging files for MacOS 2012-10-01 20:47:50 -07:00
PkgInfo Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
README Add packaging files for MacOS 2012-10-01 20:47:50 -07:00
subsurface.bundle Add packaging files for MacOS 2012-10-01 20:47:50 -07:00
Subsurface.icns Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
subsurface.sh Add packaging files for MacOS 2012-10-01 20:47:50 -07:00

Creating a Subsurface bundle

install gtk-mac-bundler (this has been tested with version 0.7.0) and run

gtk-mac-bundler subsurface.bundle

This should install a self-contained Subsurface application under /Applications/Subsurface.app
You still need to manually build a DMG if you want to easily distribute this.

One important caveat is that (at least with MacPorts) you need to build pango like this:

sudo port install pango +builtin_modules +no_x11 +quart

Without the builtin modules the installed application fails to find the modules and doesn't render any text.