Commit graph

18240 commits

Author SHA1 Message Date
Dirk Hohndel
0143d64439 GitHub Actions: build all three targets in the Tumbleweed build
This is kind of a random choice - I don't see much value to build this
everywhere, but it's kinda neat to use this to test that the -all option works
correctly and does the right thing with WebKit now. And it will also ensure
that the downloader build isn't broken.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-19 15:33:17 -08:00
Dirk Hohndel
6a7152bb40 build-system: don't build googlemaps for downloader only builds
This is kind of a silly optimization, but might make a huge difference in build
time on a Raspberry Pi.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-19 15:33:17 -08:00
Dirk Hohndel
6e579f1c1b build-system: clean up handling of printing/manual
This was wrong when running -both in the past. We only want these
options for desktop builds.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-19 15:33:17 -08:00
Dirk Hohndel
dcec0175e2 build-system: start enabling support for downloader in build.sh
This is just adding the third option and then untangles some of the 'there are
only two options' based code.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-19 15:33:17 -08:00
Berthold Stoeger
fceb3691d9 profile: move picture removal from DivePictureItem to ProfileWidget2
On clicking the DivePictureItem "trash" icon, the item would delete
the picture it represents in the currently displayed dive. This needed
an access to the global "displayed_dive" variable, which we want
to get rid of to make the profile more flexible. For example, we
want to render the profile for printing without messing with global
state.

One solution would be to save the dive with every DivePictureItem.
This commit follows a more Qt-ish strategy by handling this via
signals: The close button emits a signal that is recast by the
DivePictureItem and ultimately handled by the ProfileWidget2,
which knows which dive it represents.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-19 20:19:51 +01:00
Berthold Stoeger
636c932dfe cleanup: remove CloseButtonItem::show() and hide() slots
These were only calling the corresponding functions in the
base class. So just don't override them..?

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-19 20:19:51 +01:00
Berthold Stoeger
3c786e35c3 undo: fix annoying warning message when deleting pictures
The RemovePictures command filters the pictures provided by the
UI: only actually existing pictures are removed. The code was
buggy: the original list was copied and then the filtered list
was added. Thus, every picture was listed twice leading to
annoying warning messages. Remove the copy.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-19 20:19:51 +01:00
Berthold Stoeger
77566fe285 undo: add \n to console warning error messages
To make the output more readable.

Moreover, fix a comment-typo.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-19 20:19:51 +01:00
henrik242
385eb84846 downloader: Fix typo in libdivecomputer include
Signed-off-by: henrik242 <henrik242@users.noreply.github.com>
2020-12-19 17:18:37 +01:00
Berthold Stoeger
79f95b7f7d core: remove DiveObjectHelper
Since switching to the mobile-models and removing grantlee,
DiveObjectHelper was demoted to a thin wrapper around string
formatting functions. The last user was removed in a previous
commit.

It was never a good idea, given QML's strange memory-management.
Let's remove it.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
1037c15b98 mobile: remove DiveObjectHelper code
When editing a dive, a DiveObjectHelper of the unmodified dive
was created to compare the edited with the old values. Since
the DiveObjectHelper is used here only as a pointless wrapper
around the formatting functions, call these functions directly.

However, note that the code is in principle wrong since the
change to the mobile-models, which do not use the DiveObjectHelper.
The real fix would be to reload the data from the model to prevent
going out-of-sync with respect to the formatting routines!

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
cc5ebd7414 printing: remove CylinderObjectHelper
With the removal of grantlee, this became pointless glue
code. Call the formatting functions directly.

Since the printing code was the only user of CylinderObjectHelper,
remove the whole thing.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
ae182c386b printing: remove DiveObjectHelper from printing code
At this point (post grantlee), DiveObjectHelper is just pointless
glue code. Let's remove it from the printing code and call the
formatting functions directly. If necessary, move these functions
to core/string-format.cpp.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
d9942269a9 printing: remove DiveObjectHelperGrantlee
This was a weird helper object, needed for grantlee. Instead
of storing this object, loop over cylinders and dives directly.

The actual accessor function is unchanged and now generates
a DiveObjectHelper or DiveCylinderHelper for every variable
access. Obviously, this is very inefficient. However, this
will be replaced in future commits by direct calls to formatting
functions.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
bf8261c001 core: create string-format.cpp source file
The mobile version of the list used string formatting functions
defined in DiveObjectHelper and declared in mobilelistmodels.h.
Very confusing. Move them to a separate source file where - in
the long run - all the string-formatting functions, which
are scattered all over the place, can be collected.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
dc37ba7758 cleanup: remove QPointer instances
QPointer is a strange "smart" pointer class, which resets itself
when the pointed-to QObject is deleted. It does this by listening
to the corresponding signal and therefore is surprisingly heavy
for a plain pointer. A cynic would say that the existence of
QPointer is an expression of Qt's broken ownership model.

In any case, QPointer was only used at two places, were it was
100% useless: As a parameter to a function and as a locally scoped
pointer. It only makes sense if
a) there is a chance that the object disappears during the pointer's
   lifetime and
b) it is actually checked for null before use
None of which was the case here. Remove.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
fa6eb6144b printing: move #includes from headers to source files
To decrease include-file interdependencies.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
2239ffe13c printing: remove YearInfo structure
This is a wrapper around "stats *" used to pass statistics
through Qt's weird metatype system. Not needed anymore.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
bdf990d40e printing: replace dive master by dive guide in templates
This does not rename the variables, only the user-visible output.
Case "Dive guide" vs. "Dive Guide" is according to the rest of
the templates.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
0310eb31da printing: refactor if and loop code
The loop code was buggy: the current position was only increased
inside when executing the loop once. This would obviously fail
for empty lists. Moreover, the whole thing was quite difficult
to reason about, since a reference to the current position was
passed down in the call hierarchy.

Instead, pass from and to values to the parse function and
create a generic function that can search for the end of
loop and if blocks. This function handles nested if and for
loops.

The if-code now formats the block only if the condition is true.
The old code would format the block and throw it away if not
needed.

This should now provide better diagnostics for mismatched tags.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
f42a70586b printing: remove objects QVariant map
An artifact from the old grantlee code: the whole parser state
was kept in an untyped QVariant map. One case was particularly
bizarre: the options were a class member and yet added to the
weird map.

Replace this by a strongly typed state structure. Ultimately,
this will allow us to replace the "dive object helper".

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Berthold Stoeger
0cbb448740 cleanup: make templateOptions and printOptions reference types
These two structs describe options used during printing.
They are passed through numerous classes as pointer. In this
case, reference semantics are preferred, as references:
 - can never be null
 - can not change during their lifetime
This not only helps the compiler, as it can optimize away null
checks, but also your fellow coder. Moreover, it prevents
unintentional creation of uninitialized references: one can't
create an instance of a class without initializing a reference
member. It does not prevent references from going dangling.
However, pointers have the same disadvantage.

Contains a few whitespace cleanups.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-17 13:03:56 -08:00
Dirk Hohndel
7bdd968e05 build-system/iOS: fix minimum iOS version supported
Qt requires iOS 10, let's not pretend that we can support ancient iOS 6.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
e3a83dcc90 build-system/iOS: remove outdated build-ios directories
The places we build things are still rather inconsistent for historic reasons -
this definitely deserves some more cleaning up.
The top level build-ios dir was completely unused, and the build location for
the googlemaps plugin was inconsistent with all of the other build dirs.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
856a0d36f5 mobile: update version to 3.1.1
3.1.0 was never released, but this is a quick hack to work around a versioning
issue in the iOS app store. Not ideal, but at least it works.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
eacf766ae8 add CHANGELOG
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
6043b223cb mobile: adapt resource names
With the new Kirigami the URI for the backwards and forwards arrows apparently
changed.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
fb3d1b3073 Android: improve documentation and setup script
This has now been verified to work on a fresh clean Ubuntu 20.04 install, both
using the docker image route as well as the full local build system.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
dbf2e3a857 GitHub Action/iOS: build in the right directory
The way I test things locally I build in the directory above the subsurface
directory. Let's match this on GitHub as well.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
de194d56be GitHub Actions: better job names
This makes it more obvious which action actually failed.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
08c72605aa Github Actions: switch to Ubuntu 20.04
19.10 is no longer receiving updates and causing problems when running
the tests. 20.04 also uses Qt 5.12.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
f092d81866 build-system/iOS: ensure icons are bundled
We already did this for Android, so let's just always do it.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
e00f8d4602 build-system/iOS: remove obsolete .pro file
We now use a shared one in the root directory.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
55dc445188 build-system/iOS: create the build directory parallel to subsurface
This seems more consistent with how we do things elsewhere.
Also make sure that the ssrf-version.h file is created in the correct
directory.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
80b5e7990a build-system/iOS: build Kirigami separately for iOS as well
Since the integrated build no longer seems to work, this creates a separate
Kirigami build using qmake (as I couldn't make Kirigami's cmake build work).

The install target tries to install into the Qt install which may not be
possible with a user account, so this instead uses the built library directly.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
320b4a77ef build-system/iOS: ensure cmake works for Qt builds
I stumbled across needing this when trying to build Kirigami via cmake (just
like on Android). I abandoned that attempt, but there seems to be no harm in
adding this.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
c5074c8af5 build-system/Android: work around missing C compiler in our build container
This of course needs to be fixed in the build container itself, but
for now this might be enough to make progress.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
4070c76501 build-system/Android: we need to collect the ABIs earlier
That's what happens if you develop a script like this sequentially.
We need to have the ABIs picked in order to build googlemaps, otherwise
this fails with the build container as that only includes the ARM
libraries and tools.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
6439a9b441 build-system/mobile: force using our own ECM build
If the OS has an older one installed, that is found first and the
build fails. This way we know that ours is used.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
70470ffa45 build-system: configure git when running GitHub Action
In order to apply the patches for Kirigami, git insists on having
a valid user name and email.

Also, don't build the mobile app when preparing the AppImage. That
build already takes way too long and we test this in a few other
actions.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
a7d6736665 build-system/Android: handle resource issues
It appears that the Kirigami shaders aren't bundled with the app. They
should be part of the plugin, but somehow they aren't. This way things
at least 'mostly work'.

We also need the icons. And to make this a bit more structured, move
those resource declarations into the Android part of the qmake file
until we know how all this works out on iOS.

The Android app is still fairly unusable with all kinds of weird font
problems and many other issues, but at least it once again starts.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
820fefb372 mobile: more build hackery
So while the documentation explicitly says that you need to have the
getInstance()registerTypes() call, that clearly is not supported if you
build kirigami as a library. Even the required include file doesn't
exist in the install-root.
So let's try some other way to make this work. Heck if I know what the
correct way of doing this might be.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
2fd464893b android/build-system: build kirigami as library
Doing it this way using the cmake build system at least gets us to the point
where everything links and appears to fit together. It still doesn't work at
all, but hey, progress.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
732d7ac8c8 mobile/qmake: use correct Kirigami files
And don't try to build kirigami in the same qmake run. The inclusion of the
.pri file doesn't appear to lead to a build that works.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
582a2479ac build-system/mobile: remove old script
This was just kept around for reference.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
1720791786 kirigami: maintain our patches relative to upstream
Having them as commits like this should make it easier to migrate them
as we update the underlying Kirigami version.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
3c89964d79 mobile/kirigami: add the shaders as resource
These should already be part of the kirigami plugin, but without explicitly
adding them here they appear to not get found at runtime.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
241d6105c0 mobile: fix implementation of menu back feature
With the updates to Kirigami I slightly modified the hack that we use to
implement that, as a result we call pop() directly on the globalDrawer.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
24bb4d7677 mobile/kirigami: install our own copy of ECM
Instead of relying on this being available as a system resource, treat it
the same way as we treat Kirigami and the Breeze icons.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00
Dirk Hohndel
a883fce612 mobile: re-add breeze icons
This time from the cloned repo.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-12-17 09:17:54 -08:00