Otherwise /usr/include does not exist on a clean-ish install
Signed-off-by: Jeroen Massar <jeroen@massar.ch>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And preserve that path in CMAKE_PREFIX_PATH and pass it along to cmake
Signed-off-by: Jeroen Massar <jeroen@massar.ch>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Somehow the file test with ~ interpolation does not work
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Currently, when running the packaging/android/build.sh from a source
tree that has been used for desktop builds, libdivecomputer wants a
make distclean. This is inconvinient, and is caused by building
libdivecomputer in source. Now, configure and build libdivecomputer
in a new subdirectory, allowing to run the android build script
from the same source tree as the desktop (both desktop and mobile)
builds.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Grmbl. SUBSURFACE_EXECUTABLE now doesn't get set until later in the
script. So let's just trigger this explicitly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In commit f28f03afe2 ("build.sh: make it easier to build
Subsurface-mobile") I mistakenly broke the logic that decides to run the
mobilecomponents.sh script.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The script now takes a -mobile argument, or -both and then builds the
mobile version or both versions. To make things more consistent across
different invocations the desktop version is built in the "build"
directory and the mobile version is built in "build-mobile".
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Make the default build a DesktopExecutable, with an option to set a variable for doing a mobile build.
Signed-off-by: Willem Ferguson <willemferguson@zoology.up.ac.za>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch reworks the navigation of the dive details.
- The detailsview is now a list view with page-sized delegates. This
allows horizontal swiping to the next and previous dive.
- The central button now allows to open the edit mode for the dive.
Original patch was done by Marco Martin, but needed to be reapplied by
hand.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Since commit c496d5fa05 ("Add helper script to pull Plasma Mobile Components
and icons") we had three different spots where we retrieved the Plasma Mobile
Components. That's a wee bit of overkill. So instead have the other two scripts
just call this one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also fixes a capitalization error that prevented finding libssh2 in some
circumstances. And adds a missing include when building with libzip on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
A git pull seems to cause things to go wrong. Just fetching the repository
and checking out the version that we want seems to work better.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Somehow libssh2 wasn't found on Mac builds - this makes sure we always add
the $INSTALL_ROOT/lib as library path.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With this I can now successfully run this on Mac and Arch Linux, both running
"fresh" and running in an existing build directory (i.e., getting the updates
right).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The script didn't do the right thing if it had been run before and was
re-run to create the latest build. We need to actually pull the latest
versions of the different git repositories and make sure that the branches
and commits that we want exist.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The make install step otherwise will give some odd warnings as it tries to
adjust things from build to deploy.
Signed-off-by: Dirk Hohndel (Intel) <dhohndel@dhohndel-mac02.jf.intel.com>
While in a release we'd want to use the corresponding release branches, it
seems to make more sense to me to switch to the testing branches for Subsurface
master.
Signed-off-by: Dirk Hohndel (Intel) <dhohndel@dhohndel-mac02.jf.intel.com>
Turns out that as of a day ago or so tip of libgit2 master appears broken
(the in memory ssh key test in the cmake file fails). But the specific
commit that I'm picking here appears to work and is also new enough that
https and ssh based cloud storage works.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Here on my Mac I had an issue that took a long time to understand.
The build.sh script was correctly creating Marble but did not
correctly run otool on it. So I fixed this by fixing CMake for
the marble library which means we don't need to worry about it
in the build script anymore.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
After doing a make clean / make confclean the makefiles
were erased and running the configure script again didn't
created the makefile.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We are compilling those libraries and we know where they are, so
pass the directories and the libraries in a go directly. CMake was
a bit random when choosing the correct ones, this way we are sure
we got them.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some install name magic on two of the libraries we build was necessary for
things to work out correctly.
And I added an install step to the default build that puts Subsurface in the
install_root on other OSs and creates the Subsurface.app under
subsurface/build/Subsurface.app on the Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This seems less confusing then calling it just "install".
Also adjust our cmake/Modules/Find... files accordingly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
These scripts should make it easier to build from source on platforms
where we don't supply binaries. They should ensure the correct libraries
are build and then used at run time
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>