Commit graph

314 commits

Author SHA1 Message Date
Stefan Fuchs
3b67bc25a3 MXE windows build script mxe-based-build.sh updates
Updates mainly in the comments of the MXE build script:
- File system layout: different proposal
- Hint to not use MXE current version from git
- MXE build JOBS setting to (very) safe value of 1
- export CXXFLAGS=-std=c++11 added for marble build
2017-01-29 14:59:08 -08:00
Dirk Hohndel
273550b4e8 Android build.sh: fix libcrypto dependency in libssl
Using a binary patch seems harch, but it also seems to work.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2017-01-21 14:28:35 -08:00
Dirk Hohndel
8adcc406c7 Android build.sh: don't try to link against host http_parser
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2017-01-21 14:28:26 -08:00
Dirk Hohndel
3fd26a80dc Small fix for Android build.sh
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2017-01-21 14:27:38 -08:00
Anton Lundin
0253addb9e android: Document controlling env-vars
Signed-off-by: Anton Lundin <glance@acc.umu.se>
2017-01-12 14:15:53 -08:00
Anton Lundin
450092cdb9 android: build.sh white space cleanup
Signed-off-by: Anton Lundin <glance@acc.umu.se>
2017-01-12 14:15:53 -08:00
Anton Lundin
9ec28966f0 android: Introduce propper quoting in build.sh
This where quoting issues found by shellcheck.

Signed-off-by: Anton Lundin <glance@acc.umu.se>
2017-01-12 14:15:53 -08:00
Dirk Hohndel
4abf619dc4 MXE build script: update to match current mxe
Many of the hacks I used to need are no longer necessary.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2017-01-02 08:22:22 -08:00
Dirk Hohndel
346f4d4f12 Android build: add comments on filesystem layout
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2017-01-02 04:46:51 -08:00
Henrik Brautaset Aronsen
ba23989e6b Update from 2016 to 2017. Happy new year!
Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2017-01-01 10:28:25 -08:00
Dirk Hohndel
ca7f5935be Fix MacOS make-package script
We need the full path to the local libssh in order to replace it with the
correct path.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2017-01-01 14:23:49 +02:00
Anton Lundin
ca1349241b android: Copy android files to the expected name
android-mobile nowadays hardcoded in CMakeLists.txt, so workaround it
here.

Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-12-28 22:40:18 -08:00
Anton Lundin
6203433ff3 android: Upgrade suggested ndk
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-12-28 22:40:18 -08:00
Dirk Hohndel
2aeb2b8d8b Small fix for Ubuntu builds
This makes the code slightly less error prone, I hope.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-11-15 21:01:29 +09:00
Miika Turkia
1f19abdd4f Add yakkety (16.10) to Ubuntu packaging
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-11-15 20:36:37 +09:00
Dirk Hohndel
fd27c3fa23 iOS build: add required key for iOS 10
This one's weird. We actually don't access the Photo Library. But
maybe it's the access to the local files (in order to store the
dive data) that causes this?

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-09-20 07:36:33 -07:00
Dirk Hohndel
e1a2074cb3 iOS build: adjust configure flag for libdivecomputer
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-09-19 17:09:27 -07:00
Dirk Hohndel
33f006194b iOS build: no longer request location information
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-09-10 08:38:19 -07:00
Dirk Hohndel
f40d5ff0a1 Update the README for building the iOS version
This still isn't quite straight forward, but at least now the README matches
the process that I use again.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-09-04 11:17:44 -07:00
Dirk Hohndel
055276f1ba iOS build: re-enable building libraries for the simulator
We now build Kirigami as part of Subsurface-mobile itself, so the simulator
builds work again.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-09-04 07:54:22 -07:00
Dirk Hohndel
79ab41dfd8 Android build: don't try to bundle libssh2, either
Since we don't link against it, no need to bundle it.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-28 19:20:18 -07:00
Dirk Hohndel
7a55eeeb07 Android build: don't link against libssh2
We don't use ssh-based git in Subsurface-mobile, so there's no reason to
link against it.

This should hopefully fix the current issues with the Android APK on some
devices.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-28 19:14:06 -07:00
Dirk Hohndel
a5cf8aaa21 Android build: try to create APK that works on Android 7.0
It appears that instead of statically linking against ssl/crypto/ssh2, you
instead have to dynamically link against it and then bundle the library in
the APK. The documentation is not 100% clear and I don't have an Android
Nougat device to test this with, so for now this is an attempt.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-24 13:36:32 -07:00
Dirk Hohndel
7dd8a62ced Don't build Kirigami as a library
Just link it directly into Subsurface-mobile. That's what we already do
with the qmake file for iOS, now the cmake based builds do the same. This
should remove a lot of issues.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-18 21:38:13 -07:00
Anton Lundin
04d8d7cb13 scripts: run all scripts with -e
Run all scripts with -e so they exit as soon as something breaks. That
way the build stops at the first error, not some other error.

Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-17 21:44:31 -07:00
Joakim Bygdell
925fd8d4c1 Android build: compile kirigami
Build kirkigami plugin out of source and make sure that we use the same QT
version for the plugin and the app.

Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-17 21:29:05 -07:00
Dirk Hohndel
2779f9198a iOS build: no need to build kirigami library anymore
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-16 07:51:35 -07:00
Dirk Hohndel
81166bc971 iOS build: directly include Kirigami
Instead of building a library that we link against, let's just use the .pri
file and include Kirigami in the primary build.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-16 07:50:45 -07:00
Dirk Hohndel
f23c2d8192 Remove hacks around Kirigami issues
Those were fixed upstream.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-15 13:42:03 -07:00
Dirk Hohndel
d408939076 IOS build: compile kirigami plugin
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-14 15:48:48 -07:00
Marco Martin
24718adfc3 Use kirigami built in static mode
Now kirigami needs to be built with a C++ plugin.
In cases of mobile operating systems such as iOS (and in a lesser measuse,
Android) having a proper plugin loaded at runtime may be difficult, so
statically link it together with all of its qml files compiled as a
qresource inside the static library.

Signed-off-by: Marco Martin <notmart@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-14 07:56:05 -07:00
Dirk Hohndel
545c60a517 Add new files to qmake
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-13 20:11:20 -07:00
Guillaume GARDET
493fefef71 Update OBS spec file to fix build
Signed-off-by: Guillaume GARDET <guillaume.gardet@free.fr>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-07-23 10:54:20 +09:00
Anton Lundin
4ed6101c5c android: Fix typo in patching of libssh2
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-07-09 12:07:09 -07:00
Anton Lundin
b8e3ad7319 android: Update all our dependencies
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23 16:35:59 -07:00
Anton Lundin
b2b29c00ec android: Enable config via env vars
This creates the possibility to pass configuration, where the ndk and
sdk is installed, to the build.sh script via environment variables.

Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23 16:35:21 -07:00
Anton Lundin
7386d0b5b4 android: Set version and build for desktop app
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23 16:34:41 -07:00
Anton Lundin
4ef90638d4 android: Remove obsolete comment
Since c78e4f we build the mobile and desktop versions with different
package id's.

Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23 16:34:15 -07:00
Anton Lundin
2aa9841213 android: Prioritize newer Qt version if found
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23 16:34:00 -07:00
Anton Lundin
9443b0b86c android: Use a ndk toolchain matching sdk version
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23 16:33:32 -07:00
Anton Lundin
f28dfce50f android: Update to latest NDK
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23 16:32:49 -07:00
Anton Lundin
f3cde0357f android: Correct README
We don't depend on Qt5.5, we depend on Qt for android.

Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23 16:32:24 -07:00
Anton Lundin
4f850e2aa5 Build Subsurface c++ as c++11 code
With Qt 5.7, they started to require c++11 support, and in 5.6.1 some
nullptr's showed up in QtAndroidExtras/qandroidfunctions.h, so now we
need to compile our c++ code with c++11 support in our compiler.

As Thiago pointed out, this effectively "downgrades" GCC 6 from c++14
support to c++11.

Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23 16:32:10 -07:00
Dirk Hohndel
4d4faecd67 Allow building Android package against Qt 5.7
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-22 13:25:26 -07:00
Dirk Hohndel
2c60e87b09 Qt 5.7 requires C++11
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-22 13:23:10 -07:00
Dirk Hohndel
24bd2eab43 iOS build: add another dependency to dummy.qml
This way the required plugins get automagically added to the bundle.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-17 04:07:37 -07:00
Dirk Hohndel
10833e32ed iOS build: use the Qt version that is available
Simply have the Qt link in packagin/ios point to whatever Qt version
you want to build against and the script picks the right one.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-17 04:06:51 -07:00
Dirk Hohndel
818031e604 updated build scripts for Mac
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-11 10:37:30 -07:00
Dirk Hohndel
329a632ed9 iOS build: dummy qml file to pull in the right dependencies
The iOS build process is rather stupid - it scans all .qml files
in the root directory of the project to determine which QML dependencies
are required.

This is why we had the weird leftover fake QML project in our sources.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-05-04 14:42:07 -07:00
Dirk Hohndel
8408cbe3a4 Android build: we don't need the Qt translations
Only the Subsurface translation files as needed as the QML UI
doesn't display any Qt internal strings.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-05-04 14:02:05 -07:00