Following master is just not healthy. We need to be more deliberate
in which version we built against. An update in the last 24 hours
broke Subsurface-mobile again.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This reverts commit 893ff019dbabf356a477da0bdf7d954123759018.
Thanks to the amazing support from Marco Martin the theming issue in
Kirigami master has been fixed.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This extends the hack in commit 2e057bc29a ("QML UI: hide action button
when keyboard is visible") to the left and right button as well.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is based on a script that Lubomir worked on and sent to the mailing
list.
Suggested-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Build in a 'build' subdirectory and use the INSTALL_ROOT. Also make sure
you find qmake on custom Qt installations.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The source code is pulled from the forked repository at:
git@github.com:Subsurface-divelog/googlemaps.git
It's rebased if needed, build using 'make -j4' and then
installed.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Until we get some solution from upstream this patch to Kirigami hides the action button when the keyboard is visible.
Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
libdivecomputer asks pkg-config for the include paths for libusb-1.0 and
hidapi, but then uses #include <libusb-1.0/libusb.h> and <hidapi/hidapi.h>
which fails as those directories are part of the include path. So we
manually add include paths without that last directory as well as a work
around.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I really want to build against 10.10 so as many people as
possible can use the binaries I create, but regular users
might not have the older SDKs installed.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This adds the right handle icon that is needed for the swipe list items not to report an error when activated.
Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
We use a little script to create the code snippet. This script in return
relies on comments that were added to the latest libdivecomputer source
(in the Subsurface-branch).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Using the Homebrew dependencies is much easier and faster, but then
we run into the problem that Homebrew always builds against your current
OSX version. This instead allows us to build the dependencies ourselves
and set the SDK / minimum OSX version. This is mainly important for
binaries that we want to distribute.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
On Mac we want to make sure that we don't only run on the OS that
we were built on, but all the way back to 10.10 (that's the oldest
that Qt supports).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If we already explicitly point at one Qt installation, don't override
with another one.
Also, support all the way up to Qt 5.9.1
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now that we support this for many dive computers, that seem reasonable.
I'm not happy with the icon, but couldn't figure out a better one in the
breeze icon set.
See #426
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I can't believe this slipped through my review. How embarrassing.
Credit goes to Anton Lundin for spotting this.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is some very early and hacky code to be able to access BLE-enabled
dive computers that use the GATT protocol to send packets back and forth
(which seems to be pretty much all of them: a vendor-specific GATT
service with a write characteristic and a notification characteristic
for reading).
For testing only. But it does successfully let me download dives from
my EON Steel and my Scubapro G2.
NOTE! There are several very hacky pieces in here, including just
"knowing" that the write characteristic is the first one, and the
notification characteristic is second. The code should actually check
the properties rather than have those kinds of hardcoded assumptions.
It also checks "vendor specific" by looking at the UUID string
representation, and knowing that the standard ones start with zero.
Crazily, there doesn't seem to be any normal way to test for this,
although I guess that maybe the uuid.minimumSize() function could be
used.
There are other nasty corners. Don't complain, send me patches.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some people (like me) have Qt elsewhere. So long as qmake is in PATH,
we should be able to support it.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In order to avoid surprises with things suddenly breaking, check out
the release tag of Kirigami 2.1 for now. We still need to track what's
happening in Kirigami, but this was Marco's advise as well.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I clearly forgot to do that prior to the last release - and of course
we needed to add special handling for Seabaer. And to make it more
obvious that the files themselves shouldn't be edited, let's add some
comment to that extend to the two files as well.
Closes#375
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The build script was cloning the Sursurface branch of libdivecomputer from the "old"
location. Use the new github based location from now on.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Completely adapt to the api changes of OverlaySheet in Kirigami2
in order to achieve the same look and behavior for the dive
edits that had with kirigami1
Port most components to QtQuickContrls2, except comboboxes
in the dive edit sheet that will need a new control type
Signed-off-by: Marco Martin <notmart@gmail.com>
Move it to packaging/android where it belongs
Use direct URLs to download Android components
Make sure required packages are installed (only tested on Ubuntu)
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Right now this is only designed for Linux where current distros all should have
a new enough libgit2 (and our instructions tell people to install this with
system tools, so we should also use it).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It appears that sometimes autoreconf will not install ltmain.sh and
subsequently fail; simply running autoreconf again appears to be a
workaround.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This (plus an update to kirigami.pri, a patch for which I just sent
to the plasma-devel list) allows the iOS version of Subsurface-mobile
to build again.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Just link it directly into Subsurface-mobile. That's what we already do
with the qmake file for iOS, now the cmake based builds do the same. This
should remove a lot of issues.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When only building the mobile version, we don't need to build marble.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Run all scripts with -e so they exit as soon as something breaks. That
way the build stops at the first error, not some other error.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now kirigami needs to be built with a C++ plugin.
In cases of mobile operating systems such as iOS (and in a lesser measuse,
Android) having a proper plugin loaded at runtime may be difficult, so
statically link it together with all of its qml files compiled as a
qresource inside the static library.
Signed-off-by: Marco Martin <notmart@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Having subsurface-core as a directory name really messes with
autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an
autocomplete conflict and also was inconsistent with the desktop-widget
name for the directory containing the "other" UI.
And while cleaning up the resulting change in the path name for include
files, I decided to clean up those even more to make them consistent
overall.
This could have been handled in more commits, but since this requires a
make clean before the build, it seemed more sensible to do it all in one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This just allows the script to be used when you are working locally on
Kirigami to test changes - no point in waiting for a pull from upstream
then. The only goal is to copy the files over.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This merge was a bit more challenging given how far things had diverged,
but I hope I got it mostly right.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Otherwise /usr/include does not exist on a clean-ish install
Signed-off-by: Jeroen Massar <jeroen@massar.ch>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And preserve that path in CMAKE_PREFIX_PATH and pass it along to cmake
Signed-off-by: Jeroen Massar <jeroen@massar.ch>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Somehow the file test with ~ interpolation does not work
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Currently, when running the packaging/android/build.sh from a source
tree that has been used for desktop builds, libdivecomputer wants a
make distclean. This is inconvinient, and is caused by building
libdivecomputer in source. Now, configure and build libdivecomputer
in a new subdirectory, allowing to run the android build script
from the same source tree as the desktop (both desktop and mobile)
builds.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Grmbl. SUBSURFACE_EXECUTABLE now doesn't get set until later in the
script. So let's just trigger this explicitly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In commit f28f03afe2 ("build.sh: make it easier to build
Subsurface-mobile") I mistakenly broke the logic that decides to run the
mobilecomponents.sh script.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The script now takes a -mobile argument, or -both and then builds the
mobile version or both versions. To make things more consistent across
different invocations the desktop version is built in the "build"
directory and the mobile version is built in "build-mobile".
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Make the default build a DesktopExecutable, with an option to set a variable for doing a mobile build.
Signed-off-by: Willem Ferguson <willemferguson@zoology.up.ac.za>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch reworks the navigation of the dive details.
- The detailsview is now a list view with page-sized delegates. This
allows horizontal swiping to the next and previous dive.
- The central button now allows to open the edit mode for the dive.
Original patch was done by Marco Martin, but needed to be reapplied by
hand.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
This is just the UI, the actual deletion is not yet implemented.
I really like this interaction with the list items. Slide them to the left and
you see icons for actions. Right now we have just one and that may seem like
overkill (hey, we could just have the delete icon instead of the application
menu icon, right?) but once we allow the ability to show the GPS location on a
map we'll have two operations and this will make more sense.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since commit c496d5fa05 ("Add helper script to pull Plasma Mobile Components
and icons") we had three different spots where we retrieved the Plasma Mobile
Components. That's a wee bit of overkill. So instead have the other two scripts
just call this one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Normally this is done in the build.sh script when building
Subsurface-mobile - but some people might have set up their build
enviroment differently and for them this allows to pull (and update) these
components from upstream without having to run build.sh
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also fixes a capitalization error that prevented finding libssh2 in some
circumstances. And adds a missing include when building with libzip on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This script should go to the cgi-bin directory of the webserver to proivide
conversion of SmarTrack files as a web service. Paths need to be adopted
and more html to make it more beautiful should be added.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
whitespace.pl can now do a better job (although surely
still not 100% perfect job) of formatting constructor
member initialization lists according to the rules
described in the current CodingStyle file.
Signed-off-by: K. Heller <pestophagous@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This script can be called on translations files, e.g.
> scripts/checktranslation.pl translations/*ts
and will report if the number of % signs in source and translation
differ.
It finds quite a few issues that need to be investigated.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
A git pull seems to cause things to go wrong. Just fetching the repository
and checking out the version that we want seems to work better.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Somehow libssh2 wasn't found on Mac builds - this makes sure we always add
the $INSTALL_ROOT/lib as library path.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With this I can now successfully run this on Mac and Arch Linux, both running
"fresh" and running in an existing build directory (i.e., getting the updates
right).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The script didn't do the right thing if it had been run before and was
re-run to create the latest build. We need to actually pull the latest
versions of the different git repositories and make sure that the branches
and commits that we want exist.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The make install step otherwise will give some odd warnings as it tries to
adjust things from build to deploy.
Signed-off-by: Dirk Hohndel (Intel) <dhohndel@dhohndel-mac02.jf.intel.com>
While in a release we'd want to use the corresponding release branches, it
seems to make more sense to me to switch to the testing branches for Subsurface
master.
Signed-off-by: Dirk Hohndel (Intel) <dhohndel@dhohndel-mac02.jf.intel.com>
Turns out that as of a day ago or so tip of libgit2 master appears broken
(the in memory ssh key test in the cmake file fails). But the specific
commit that I'm picking here appears to work and is also new enough that
https and ssh based cloud storage works.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Here on my Mac I had an issue that took a long time to understand.
The build.sh script was correctly creating Marble but did not
correctly run otool on it. So I fixed this by fixing CMake for
the marble library which means we don't need to worry about it
in the build script anymore.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
After doing a make clean / make confclean the makefiles
were erased and running the configure script again didn't
created the makefile.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We are compilling those libraries and we know where they are, so
pass the directories and the libraries in a go directly. CMake was
a bit random when choosing the correct ones, this way we are sure
we got them.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some install name magic on two of the libraries we build was necessary for
things to work out correctly.
And I added an install step to the default build that puts Subsurface in the
install_root on other OSs and creates the Subsurface.app under
subsurface/build/Subsurface.app on the Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This seems less confusing then calling it just "install".
Also adjust our cmake/Modules/Find... files accordingly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The manuals all will need a careful read.
The changes to use lsb-release and the PCLinuxOS specific files got lost
because I didn't want to try to rewite this in the middle of a merge.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Conflicts:
Documentation/50-pot/subsurface-manual.pot
Documentation/fr/po/subsurface-manual.fr.po
Documentation/user-manual.txt
Documentation/user-manual_es.txt
Documentation/user-manual_fr.html.git
Documentation/user-manual_fr.txt
Documentation/user-manual_ru.html.git
Documentation/user-manual_ru.txt
file.c
qthelper.cpp
subsurface.pro
subsurfacesysinfo.cpp
xslt/DiveLog.xslt
These scripts should make it easier to build from source on platforms
where we don't supply binaries. They should ensure the correct libraries
are build and then used at run time
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
- added ./scripts/write-version
- subsurface-gen-version.pri is much simpler now
- .git/HEAD is no longer used explicitly in .pro/.pri files
- the version_h rule is called on each 'make' invocation
but recompilation will occur only if ssrf-version.h
is updated by ./scripts/write-version
- qmake now depends on the existence of ssrf-version.h
so it creates an empty one on Makefile generation so
that a warning is not shown
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I don't think this will be a problem for the other OSs, but it needs a bit
more testing, especially on the Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With these changes we link statically against libusb and libdivecomputer
but don't add the .a files to our installers.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This also makes sure that we package the Qt5 translations, not the Qt4
translations.
There was an odd issue that somehow a 32bit search path ended up being
used by win-dll which resulted in the wrong DLLs being packaged.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is still not (and likely will never be) intended to just be blindly
run and mechanically applied to all files. It tries to implement our rules
but it is not perfect and more importantly, we have parts of the code
where we intentionally break our rules for various reasons of readability
in that particular situation.
But running this against the sources files you touch often will point out
things that are wrong and should be fixed.
This fixes the indentation for continuation lines and the handling of the
for each style loops (clang 3.5 should have this built in - I'll play with
the current development version of this later).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
clang-format doesn't appear to reindent multi line #define statements
correctly - so this hopefully will clean those up.
The included whitespace corrections to the code should stay in place when
using the updated tool.
This includes cleaning up some multi-line comments that were messed up the
last time around as well as a few other minor changes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Minor change to the perl postprocessing script and resulting changes to
the affected source files.
This deals with two issues:
- "foreach"-like structures were not always treated correctly
- some longer calculations that ended on "+ constant" were reformatted in
a rather unatractive manner
In one source file (divelist.c) I ended up adding braces to the sources...
trying to cascade the indentation further down without having the block
there seemed a lot more trouble than it's worth.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The struct / class regex was way too relaxed.
Having the parent class on the same line usually looks better.
clang-format appears to do something odd with continuation strings - even
with UseTab: Always it indents those with four spaces.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This hasn't been tested enought, but it seems to get really close.
It assumes that clang-format is in your patch.
Run
perl scripys/whitespace.pl FILENAME
and you'll get a diff of what it things is wrong with that file.
If you like what you see, simply pipe the output into patch -p0
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This adds a silly perl script to create either a txt or html file from the
structured descriptor3.tsv file. This way we can maintain the structured
file and easily create both text and html output from it.
Instead of somehow adding this to qmake I decided to simply add the two
output files so that they are included in the source tar file.
Recreate them by running
perl scripts/parse-descriptor.pl descriptor3.tsv SupportedDivecomputers.html
perl scripts/parse-descriptor.pl descriptor3.tsv SupportedDivecomputers.txt
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
First, make sure we actually match /c/windows from the beginning, not
if it occurs in the middle of the path.
Second, make sure that directories containing the binaries are
searched first. Do that by using unshift (prepend) instead of push
(append).
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The correct order on Windows is:
1. Local directory (relative to the binary)
2. $PATH
3. System dirs
We insert our -L flags between 1 and 2 above.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The environment variable is to be used if the caller knows that the
default objdump can't parse Windows DLL files (COFF-PE). On Fedora,
Debian, and OpenSUSE, the default objdump can, and obviously the
native one on Windows can too.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Unix developers, look away... this is how it's done on Windows: the
binary loader searches $PATH for the DLLs, so let's reuse the same
variable. This simplifies the command-line a little.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Still, some false positives show up ('Veo 3.0' is one of them).
Signed-off-by: Cristian Ionescu-Idbohrn <cristian.ionescu-idbohrn@axis.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The quotes are not needed either (nothing to expand there).
Signed-off-by: Cristian Ionescu-Idbohrn <cristian.ionescu-idbohrn@axis.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Someone who is better at shell script writing needs to review this.
Here's what it's supposed to do. Create version strings with three or four
values for darwin or win, respectively, that we can use as the versions of
the bundle or installer. The version that Subsurface reports isn't
affected by this. So in a way this is automating something that's mostly
cosmetic.
If we have a 2 digit version number (like 3.0), do the same the old script
did - add just zeroes if we are on a tag, otherwise add the number of
commits since the tag (and a last 0 if on win).
If we have a 3 digit version numner (like 3.0.1), leave it alone on mac
and add either the number of commits since the tag or a zero if we are on
the tag on win.
Now this can create the same version number for two different versions on
darwin: the first commit after 3.0 and the version tagged as 3.0.1 will
both get the same number. That's kinda silly but remember - the non-tagged
versions aren't supposed to be widely distributed (and the third digit in
them should be much larger than anything we'd ever release; we are
already on commit 16 since the last tag and hopefully will never release a
3.0.16 as tagged release). And of course the full version as displayed in
the About box is always able to tell things apart because of the SHA added
at the end if it's a non-tagged version.
So why all this magic? The reason we do this is so that during development
we are able to create Mac and Windows installers and they get reasonable
version numbers, based on the versioning that these vendors suppose. And
without manual intervention.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Removed oddly named and ridiculously outdated documentation text (scripts).
Created new directory 'scripts'.
Added unified version extraction script (scripts/get-version). Yes, it's
more shell script code but faster and more maintainable than the sed commands
and the swearwords/regexps repeated over and over again.
Makefile and packaging/macosx/make-package.sh modified accordingly.
I don't do windos neither macos but, AFAICS my tests show, it should be safe.
Signed-off-by: Cristian Ionescu-Idbohrn <cristian.ionescu-idbohrn@axis.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
(and add a reminder of how they came to be)
Gaah. XML is *stupid*. It's not easy to parse for humans or for
computers, and some of these XML files are just disgusting. But maybe
they can be turned into something usable with libxml.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>