The *_VERSION_STRING variable has been deprecated in Qt since 5.1.0. Use
the non-deprecated variable instead (which is not a string).
Qt 5.9.0 has a bug in the deprecated variable. Since it's deprecated,
it's probably not going to be fixed until 5.9.1. See
https://bugreports.qt.io/browse/QTBUG-60936
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The used cmake toolkit for building the Android Subsurface-mobile app
(qt-android-cmake) recently moved away from compiling with Ant in favor
of Gradle. The most recent Android SDK will not support Ant any more.
This calls for the addition of the Android SDK BUILDTOOLS_REVISION define
to the cmake of Subsurface-mobile. Without this, the build will fail.
The value has to be set to an existing directory in
.../android-sdk/build-tools/
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Completely adapt to the api changes of OverlaySheet in Kirigami2
in order to achieve the same look and behavior for the dive
edits that had with kirigami1
Port most components to QtQuickContrls2, except comboboxes
in the dive edit sheet that will need a new control type
Signed-off-by: Marco Martin <notmart@gmail.com>
Wfloat-conversion enabled for C++ part of the code
Fix warnings raised by the flag using lrint
Original issue reported on the mailing list:
The ascent/descent rates are sometimes not what is expected.
E.g. setting the ascent rate to 10m/min results in an actual
ascent rate of 9m/min.
This is due to truncating the ascent rate preference,
then effectively rounding up the time to reach each stop to 2s intervals.
The result being that setting the ascent rate to 10m/min
results in 20s to ascend 3m (9m/min), when it should be exactly 18s.
Reported-by: John Smith <noseygit@hotmail.com>
Reported-by: Rick Walsh <rickmwalsh@gmail.com>
Signed-off-by: Jeremie Guichard <djebrest@gmail.com>
Not using lrint(f) when converting double/float to int
creates rounding errors.
This error was detected by TestParse::testParseDM4 failure
on Windows. It was creating rounding inconsistencies
on Linux too, see change in TestDiveDM4.xml.
Enable -Wfloat-conversion for gcc version greater than 4.9.0
Signed-off-by: Jeremie Guichard <djebrest@gmail.com>
Update tests with a (compile time) option SUBSURFACE_TEST_DATA,
pointing to test data base path. It is needed for cross compilation cases.
SUBSURFACE_TEST_DATA is set to SUBSURFACE_SOURCE by default,
or configurable via cmake option -DSUBSURFACE_TEST_DATA="...".
Signed-off-by: Jeremie Guichard <djebrest@gmail.com>
In order to get the translations right for Windows we now explicitly
pull in a lot more translation files - some of which don't exist in
earlier Qt versions.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since we manually track Kirigami we need to compile the desktopicon.cpp
file when not building on Android or iOS.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Right now this is only designed for Linux where current distros all should have
a new enough libgit2 (and our instructions tell people to install this with
system tools, so we should also use it).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It seems the CMake versions on Linux and Mac disagree about what might
be the correct way to use parenthesis in a mixed AND/OR conditional.
This may seem overkill, but it made both CMake versions happy.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This removes all references to WebKit if cmake option USE_WEBKIT is enabled.
For the user manual it changes it to WebEngine (seems to work for me).
Similar for the Facebook connection (minus a reference to a cookie jar).
This I could not test at the moment, as I wrote this on a train.
Printing does not work, it is a null operation at the moment. Currently,
large parts of of the printing code are commented out as there is no direct
way to access page elements in WebEngine. It seems this needs to be done
via Javascript (with a callback invoked). There is new functionality in
WebEngine to render a view to a PDF file but this needs more work (and
probably some thoughts towards page breaks).
Signed-off-by: Robert C. Helling <helling@atdotde.de>
No idea when this got broken. Fix seems like a hack as that variable
should get set in the plugin CMakeLists.txt. But it seems to work, so
"whatever".
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This adds a simple cp2130 userspace driver. Its probably unusable in the
real world but its a great base to build upon.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It appears that instead of statically linking against ssl/crypto/ssh2, you
instead have to dynamically link against it and then bundle the library in
the APK. The documentation is not 100% clear and I don't have an Android
Nougat device to test this with, so for now this is an attempt.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Just link it directly into Subsurface-mobile. That's what we already do
with the qmake file for iOS, now the cmake based builds do the same. This
should remove a lot of issues.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now kirigami needs to be built with a C++ plugin.
In cases of mobile operating systems such as iOS (and in a lesser measuse,
Android) having a proper plugin loaded at runtime may be difficult, so
statically link it together with all of its qml files compiled as a
qresource inside the static library.
Signed-off-by: Marco Martin <notmart@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With Qt 5.7, they started to require c++11 support, and in 5.6.1 some
nullptr's showed up in QtAndroidExtras/qandroidfunctions.h, so now we
need to compile our c++ code with c++11 support in our compiler.
As Thiago pointed out, this effectively "downgrades" GCC 6 from c++14
support to c++11.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Having subsurface-core as a directory name really messes with
autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an
autocomplete conflict and also was inconsistent with the desktop-widget
name for the directory containing the "other" UI.
And while cleaning up the resulting change in the path name for include
files, I decided to clean up those even more to make them consistent
overall.
This could have been handled in more commits, but since this requires a
make clean before the build, it seemed more sensible to do it all in one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
with the adittion of gpslistmodel/location, the libraries
qt-models had a direct dependency on subsurface-core, and
subsurface-core had a direct dependency on qt-models, this is
bad.
Moving a bit of code around I'v managed to clean this out, and
also to clear a bit of uneeded code (GpsTracker and gpsTracker where
basically the same thing.)
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We need to enable the BT_SUPPORT compilation flag to get the support
built in.
Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Because of this a bunch of variables need to be passed in and the quoting
changes in rather subtle ways.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The android build could be the Desktop and the Mobile app,
we cannot force it to be the mobile.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The hack in commit c8be04edad ("Mac build: move the QtXml hack into Cmake")
had been lost in the latest cmake rewrite.
Similarly, the modified BUNDLE info and the manual QML deployment.
Strangely this still doesn't correctly create a Subsurface-mobile.app on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This had not been updated since the change of direction that we would support
building Mobile and Desktop on all supported platforms.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
FILE READ doesn't do what we want. It's the STRINGS command that considers \n
as whitespace and gets the correct result.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We where able to build the android-mobile on desktop and the desktop on
android, now I allow only mobile on android and desktop on desktop.
this is to make the cmake clear, and we can also use the emulator on
the android platform, so nothing is really lost.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
This is actually a good change: we used to write a new
CMake file in configure time just to move it outside of the
source to the build dir at compile time. Now this file is
pre-created and it's only moved.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
In source builds creates a lot of noise on the source tree,
creating tons of temporaries that makes git status cry, and it also
creates dangerous files that have names similar to actual source
and could make a developer use them by mistake.
Make out of source buiild mandatory to remove that, it also makes
CMake code easier to read.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
CMake is a strange and complex language for buildsystems,
and as such we need to let the main CMakeLists.txt be as
clear as possible.
Moving a bunch of code that deals with finding git via
default CMake way or pkg_cofig to a file named 'HandleFindGit'
on our cmake/Modules folder.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
And try to fix the upper case / mixed case confusion that we apparently
have with libssh2 - oh how I hate this stuff.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also fixes a capitalization error that prevented finding libssh2 in some
circumstances. And adds a missing include when building with libzip on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way build.sh can build a Subsurface.app that the user can use via
open subsurface/build/Subsurface.app
after running build.sh.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The workaround to building Subsurface-mobile on Mac messes with the ability to
sign the bundle, so only do this when building Subsurface-mobile which we don't
bundle, anyway.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some of the flags needed to build for android was set in cmake. There
are many more that needs to be set correctly for things to work, so
having some in cmake and some in the Android build.sh is just confusing.
This removes the bits from cmake and moves everything into build.sh.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
With this running
make && make install
should give you a Subsurface-mobile.app that you can execute (either with
double click or using "open Subsurface-mobile.app" from the command line).
This contains a couple of hacks but I didn't try too hard to make this clean
since Tomaz is redoing the CMake build system, anyway and I'll need to make
sure this still works once he's done.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The error message was completely useless, but it turned out to be an issue of
the order of arguments to add_executable().
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
While this is primarily something targeted at a mobile device, with many
of the 2 in 1 devices it is possible that the user might be running the
desktop version of Subsurface on a mobile device.
As a first step to make it possible to collect GPS fixes on such a device
we need to make the infrastructure to do so available in the desktop
application as well.
This still needs to be hooked up in the desktop UI.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This enables posibility of building standalone import tool via cmake.
Adds an option SMARTRAK_IMPORT (defaults to OFF) which, if turned ON,
will require glib-2.0 and libmdb libraries to be installed, and, calling
will produce an executable with the highly original name of smtk2ssrf.
I have no capability to cross-compile to windows, so I haven't even
tried to put this in Win, less say in Mac. I expect linux users which
may be actual users of SmartTrak, to test this before trying to build on
windows, although the target public will probably be the windows users (or
at least, ex windows user).
Signed-off-by: Salvador Cuñat <salvador.cunat@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This doesn't do a thing - just adds the empty class and sets up the Cmake
file so it finds the required Qt components for Subsurface-mobile.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>